Empyrion – Galactic Survival - Community Forums

Jul
29
by Taelyn at 7:18 PM
(4,258 Views / 8 Likes)
14 Comments
[​IMG]
made by Luc
Jul
15
by Taelyn at 9:27 PM
(4,761 Views / 13 Likes)
4 Comments
[​IMG]
Crystal Moon by Luc


What is your favorite Empyrion - Artwork? Let us know!
Jul
12
by Pantera at 10:43 AM
(3,386 Views / 6 Likes)
3 Comments
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.4 with some fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

2022-07-11 v1.8.4 B3850

Fixes:
- 00267: Deco items can become unpickable after leaving & returning to a save game
https://empyriononline.com/threads/...ertly-after-saving-and-resuming-00267.100143/
- 00264: Sensor signal detection area not working at certain ranges
https://empyriononline.com/threads/sensors-are-broken-00264.100207/
- 00265: Plants can spoil when in a room that has a boarding ramp entrance/exit
https://empyriononline.com/threads/...n-default-multiplayer-v1-8-2-scenario.100242/

Updated IvD scenario:
Fixes:
- Fixed CoQ on Merrex

Updated Default MP scenario:

Changes:
- Updated: Default MP Scenario Loading Screenshots config

Fixes:
- Fixed: Some Snow Moon terrain texture was set to Cobalt
Jun
30
by Pantera at 10:36 AM
(4,606 Views / 4 Likes)
18 Comments
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.3 with some fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

2022-06-30 v1.8.3 B3849

Changes:
- Added a few more infected warriors to Digsite Terminus to make the POI a little more interesting
- Added a turret robot to lower level of Supply Bunker
- Skillon: Initial Delay for FireRain and Heatwave were set to 0 (now set to 36 and 72)

Fixes:
- Various seats would break the 3PV camera when sat in them & changing between 1PV & 3PV
- Fixed a CoQ that can happen when a video starts to play
- Fixed a problem with Modular wings render range
- Opening Telluropod loot had metal-sound effect
- Window blocks when first loaded in with a structure can appear broken. See this post -> https://empyriononline.com/threads/heavy-windows-texturing-coloring-bug-00259.100173/#post-453748
- Signal (lever) animation not working at first switch

EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Jun
22
by Pantera at 4:21 PM
(3,495 Views / 3 Likes)
16 Comments
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.2 with some fixes we have been working on & more to come soon.
Have fun and please report bugs and problems as usual - thanks a lot!

Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

2022-06-22 v1.8.2 B3846

Changes:
- Changed: Quest missions are not deleted after leaving a planet anymore. (r 46728)
- Added: Pirates crashed vessel (prepare for Questlines on Skillon)
- Added: occasional FireRain weather effect added to Skillon
- Changed: Slightly reduced amount of Corndog bushes in crashsite area on Skillon
- Changed: Added more (dangerous) enemies to Skillon (removed Megalonopses)
- Changed: Collection Point logic changed (removed Admin Core. Placed more loot)
- DISCLAIMER: All changes made to Skillon will not apply in an ongoing savegame! New start on Skillon is required to see the changes!

Fixes:
- 00248: CV Passenger seat glitch
- 00255: 3PV camera glitch in tunnels with a low ceiling
- 00252: Some terrain deco can increase in size after being knocked down
- Fixed: Video Manuals sometimes looping when watched already
- Fixed: Removed PDA item from non-Akua start loadout
- Fixed: Ripper dogs view range was set to 5m instead of 50

Updated Default MP scenario:
Fixes:
- Fixed 00257: Tutorial does not start
- Fixed some missing Localization Keys
Jun
21
by Taelyn at 7:00 PM
(4,942 Views / 17 Likes)
17 Comments
#What is #Empyrion Galactic Survival all about?
Our new #gameplay #trailer for the summer 2022 release has the answers!


Don't forget: Get the game 50% off right now at #Steam! #indiegame #indiedev #TrailerTuesday
Jun
17
by Taelyn at 6:44 PM
(4,042 Views / 10 Likes)
2 Comments
Ready for the latest version #Empyrion Galactic #Survival v1.8 with new challenges, new starting planets, new creatures and more?
Then get going & have fun! :NewSunglasses::NewSunglasses::Party1:

Jun
17
by Pantera at 4:53 PM
(3,012 Views / 7 Likes)
4 Comments
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.1 with some fixes we have been working on & more to come soon.
Have fun and please report bugs and problems as usual - thanks a lot!

Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

2022-06-17 v1.8.1 B3843

Changes:
- Localisation updates for PDA and Main Loca: DE, FR, IT, ES and RU. Note: the localization for the aforementioned languages was added by AI machine translation as a test and will be improved over time
- Updated gameoptions.yaml for Default Multiplayer scenario

Fixes:
- Fixed: some POI on Omicron did not spawn reliably
- Fixed: Frame Module Concrete did not advance Base Building Tutorial
- Fixed: Debug entries in PDA were still visible
- Fixed: Quest Super Fertilizer could not be completed at quest NPC
- Fixed: Quest-Cancel on Akua-exit does create a loop when teleporter is used (Known issue: Quests could still be seen active in the questlog)

Updated IvD scenario:
Changes:
- Added Carbon Rocks to Itaka and Korro
- Update LoadingScreenConfig

Fixes:
- Fixed Traders show empty list (no items)
- Fixed infinite loading screen on Korro and Itaka
- Fixed Tutorial keeps popping up after declining
Jun
15
by Pantera at 4:09 PM
(7,060 Views / 14 Likes)
14 Comments
Hello Galactic Survivalists!

After four experimental versions we are releasing the public version 1.8 of Empyrion Galactic Survival today! :)

The main themes of version 1.8 are the following:
  • A new game start on the moons of Akua, Ningues, Masperon and Skillon.
  • A new and improved Robinson Protocol tutorial & a first iteration of a quest system.
  • Improved AI behavior, including all-new creatures on land, in water and in the air!
  • First batch of visually overhauled playfields, including all-new models for above-ground rock resources & new deco.
  • Lots of new toys for content creators, e.g. with new PDA and Dialogue functionalities.
There is of course a lot more! For full details on all of the additions, updates, and fixes, check out the changelog below!

As always, let us know what you think about the changes in our feedback forums:

https://empyriononline.com/forums/faq-feedback.25/

Please post any bugs and errors in our bug forum:
https://empyriononline.com/forums/bugs.24/

Please do NOT post bugs here in the blog or other discussions, otherwise these important messages might get lost or overlooked!

Our heartfelt thanks go out to all those who, during the experimental phases, have been undauntedly throwing themselves into the latest changes, helping us with bug reports and comments to work towards a successful release!

We would also like to thank you for your continued help and that of all the new players who have - and will be - joining us. That's what makes a great community!

For now, have fun playing version 1.8! :)
Eleon Dev Team

Important notes:
  • Because we added the new decoration to more planets, all our Official Servers will be wiped.
  • For modders: You have to update Unity to v2021.3.2f1
v1.8 B3842

Changes:

New game start: [​IMG]

The game start has been completely reworked and may be very different from the previous game experience in the default scenario. Especially for players who have been in the game for a...
Jun
08
by Pantera at 4:53 PM
(3,825 Views / 14 Likes)
15 Comments
Hello Galactic Survivalists!

With big steps we are moving towards the final release version of the update 1.8!
It should be ready next week - if everything works out as planned ;).

In Experimental Version 4 we have made the last content updates. So now the 'Default Multiplayer' is complete with all new content and additions.

The same is basically true for the singleplayer. However, this does not exclude the tutorial - depending on your feedback! - will get one or the other text-info addition or further microtorials(e.g. for SV building). Also the starting moons in the singleplayer will surely get one or the other change to make especially the more difficult starting planets more interesting!

Please continue to use our feedback forums intensively! Every suggestion and criticism will help to determine the direction in which the game start worlds might develop!
https://empyriononline.com/forums/experimental-features-discussion.35/

As always, please post any bugs and errors in our bug forum. Please do NOT post bugs here in the blog or other discussions, otherwise these important messages might get lost or overlooked!
Report bugs and issues right over here: https://empyriononline.com/forums/bugs.34/

Fixed Experimental version bugs can be found there: https://empyriononline.com/forums/fixed.90/

Thank you & have fun with EXP4!

[​IMG]

====

Hotfix: 2022-06-09 v1.8 (B3840)

Changes:
- Modding: Adapted obfuscation exception for C# compiler package
- Gliding overseer loot adjustment

Fixes:

- Exception triggering when trying to use a turret manually when entering the turrets "view"

Updated IvD scenario:
Changes:
- Added a Tutorial to help new players
- Added the new NPCs to Atlon, Itaka, Merdar and Korro
- Updated the Random Generated Playfields to there latest version
- Updated Merdar and Atlon to new Decoration
- Updated the starting playfields with various changes and fixes
- Added TemperatePlateau, Snow2, DesertBurnt to the Galaxy Generation
- Removed Ocean (due to problems) from the Galaxy Generation

Fixes:
- Fixed The Epic Gift Mission

====

Changes:
- Updated: Full technical rebuild of the Quest system. Can NOW be tested! See feedback thread for more...