Empyrion – Galactic Survival - Community Forums
Dec
20
Hi Galactic Survivalists!
Welcome to the public release of update 1.9!
What could be more natural than to check your wardrobe and bring it up to scratch, while days are getting colder outside - not only on Ningues. How you do it in the real world is up to you. For Empyrion, we've done it for you.
For version 1.9, we've not only visually reworked the basic customizable armor models for male and female (including the underwear), but also the models of the associated jetpack versions. We have even gone one step further: Not only have the variants for your avatars that you can select from the start screen been reworked, but new ones have been added as well! Along with that, we also made minor adjustments to the motion controller and the use of the jetpack.
As a second important point, there are some important changes in the area of handguns, where there was a lot of overlap: it wasn't clear what the difference was between a "Rifle T1", "Rifle T2", "Pulse Rifles T1 and T2" and a "Laser Rifle", apart from the pure damage. For this reason, the previous model of Tiers, where there was a "T1" and a "T2" version for multiple weapons, was discarded. With 1.9, each weapon gets its own behavior that sets it apart from the others.
As an addition, we added entirely new weapons (SMG, Laser SMG and Laser Carbine) to the list of available weapons and took the opportunity to improve some of their sound effects.
Apart from the balancing work on weapon values, we also reworked various graphical effects: the energy beam of the survival tool, muzzle flashes and propulsion beams, e.g. on the jetpack, but also on the Vessels' drives.
Last, but not least, we have adjusted the AI in two areas. First, AI factions can now fight other AI factions directly when they clash on a field. Second, as a first technical measure, we created that AI fighters can now actively call their comrades for help. We will continue to expand this in the future.
You can try out the changes directly in a fresh environment: in addition to a slew of new buildings for the different NPC factions, we added a completely new, but very challenging game start: Ashon. We are curious to see how you like it.
Please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/faq-feedback.25/
Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.24/
We hope you have fun!
Empyrion Dev Team
PS: .Please note that...
Welcome to the public release of update 1.9!
What could be more natural than to check your wardrobe and bring it up to scratch, while days are getting colder outside - not only on Ningues. How you do it in the real world is up to you. For Empyrion, we've done it for you.
For version 1.9, we've not only visually reworked the basic customizable armor models for male and female (including the underwear), but also the models of the associated jetpack versions. We have even gone one step further: Not only have the variants for your avatars that you can select from the start screen been reworked, but new ones have been added as well! Along with that, we also made minor adjustments to the motion controller and the use of the jetpack.
As a second important point, there are some important changes in the area of handguns, where there was a lot of overlap: it wasn't clear what the difference was between a "Rifle T1", "Rifle T2", "Pulse Rifles T1 and T2" and a "Laser Rifle", apart from the pure damage. For this reason, the previous model of Tiers, where there was a "T1" and a "T2" version for multiple weapons, was discarded. With 1.9, each weapon gets its own behavior that sets it apart from the others.
As an addition, we added entirely new weapons (SMG, Laser SMG and Laser Carbine) to the list of available weapons and took the opportunity to improve some of their sound effects.
Apart from the balancing work on weapon values, we also reworked various graphical effects: the energy beam of the survival tool, muzzle flashes and propulsion beams, e.g. on the jetpack, but also on the Vessels' drives.
Last, but not least, we have adjusted the AI in two areas. First, AI factions can now fight other AI factions directly when they clash on a field. Second, as a first technical measure, we created that AI fighters can now actively call their comrades for help. We will continue to expand this in the future.
You can try out the changes directly in a fresh environment: in addition to a slew of new buildings for the different NPC factions, we added a completely new, but very challenging game start: Ashon. We are curious to see how you like it.
Please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/faq-feedback.25/
Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.24/
We hope you have fun!
Empyrion Dev Team
PS: .Please note that...
Dec
13
Hi Galactic Survivalists!
We have some more fixes & changes to add for v1.9 Experimental:
2022-16-12 v1.9 B4012
Changes:
- Some changes have been made for player avatar & some new body types were added: Average, Short, Tall, Curvy, Heroic.
- Improved escape pod fx
- Weapons container/trader corrections, Pulse/Assault RifleT2 removed from containers, new weapons added to traders and containers
- Weapon balance, Shotgun2 + SMG buff, rayspread fixed across automatic weapons
- Disabled sprint boost
Fixes:
- Lag spikes for clients can be seen when players are moving in close proximity of each other in MP
- Procedural weapon movements don't work when multiple players are in proximity to each other
- Female light armor color mask fix (spot on the boots now colorable).
- Thruster coloring stops working when returning to a vessel after being far away
- Exception starting a new game or when trying to change player avatar settings when opting in to the exp branch
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
====
2022-13-12 v1.9 B4008
Changes:
- Updated unity to 2022.2.0f1
- Improved Water quality for Good/Best settings
Fixes:
- Jetpack fx appear on when returning to a save
- Seaweed model texture appears wrong
- Ambient butterfly texture alpha channel...
We have some more fixes & changes to add for v1.9 Experimental:
2022-16-12 v1.9 B4012
Changes:
- Some changes have been made for player avatar & some new body types were added: Average, Short, Tall, Curvy, Heroic.
- Improved escape pod fx
- Weapons container/trader corrections, Pulse/Assault RifleT2 removed from containers, new weapons added to traders and containers
- Weapon balance, Shotgun2 + SMG buff, rayspread fixed across automatic weapons
- Disabled sprint boost
Fixes:
- Lag spikes for clients can be seen when players are moving in close proximity of each other in MP
- Procedural weapon movements don't work when multiple players are in proximity to each other
- Female light armor color mask fix (spot on the boots now colorable).
- Thruster coloring stops working when returning to a vessel after being far away
- Exception starting a new game or when trying to change player avatar settings when opting in to the exp branch
EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
====
2022-13-12 v1.9 B4008
Changes:
- Updated unity to 2022.2.0f1
- Improved Water quality for Good/Best settings
Fixes:
- Jetpack fx appear on when returning to a save
- Seaweed model texture appears wrong
- Ambient butterfly texture alpha channel...
Dec
07
Hi Galactic Survivalists!
We are going into the last experimental round of version 1.9. If no more major issues are found, the general release will take place in the middle of next week!
Of course we will continue to work on the reported issues.
In the current update, some of your reported issues have already been fixed.
In addition to additional balancing work on weapon stats, various graphic effects have also been reworked: the energy beam of the survival tool, muzzle flashes and propulsion beams, e.g. on the jetpack.
We are looking forward to your active support and feedback in this experimental phase!
Please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/experimental-features-discussion.35/
Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.34/
We hope you have fun!
Empyrion Dev Team
PS: .Please note that all our official servers will be wiped with the public release!
Changes:
- New VFX added: New Player jetpack & vessel thruster flames, New beams currently visible on the survival tool for each mode &New muzzle flashes for weapons
- Armor glass color tweak - it's now darker and less saturated.
- Assault Shotgun (Shotgun2) nerf
- Weapon Recoil further tweaks
- Laser Weapons precision tweaks
- Added templates for SMG, LaserSMG & LaserCarbine + added Weapons to tech tree
- New Weapons added to loot
- Suit lights are now only available when the Helmet is on.
- Localisation update (new weapons, some others)
- Small optimisation made to lights that can see a small increase in FPS depending on the scene (ymmv depending on your hardware).
Fixes:
- Logistics will open a cargobox instead of pentaxid tank
- Unable to rotate turret with manual control
- Player can run underwater with weapon in hands
- Some Akua Plantations and Farms lacking quest objectives
- TITAN (rear) bridge log broken (DE)
- Alien faction is attacked by all other factions without having a war state set in factions.ecf
- Lighting anomaly visible in the corners of the screen when the suit light or torch is in use
- Pilot HUD elements are not switched off when leaving game with them on -> they are visible in next game even if player is not a pilot there
- Solar power calculation isn't taking the...
We are going into the last experimental round of version 1.9. If no more major issues are found, the general release will take place in the middle of next week!
Of course we will continue to work on the reported issues.
In the current update, some of your reported issues have already been fixed.
In addition to additional balancing work on weapon stats, various graphic effects have also been reworked: the energy beam of the survival tool, muzzle flashes and propulsion beams, e.g. on the jetpack.
We are looking forward to your active support and feedback in this experimental phase!
Please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/experimental-features-discussion.35/
Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.34/
We hope you have fun!
Empyrion Dev Team
PS: .Please note that all our official servers will be wiped with the public release!
Changes:
- New VFX added: New Player jetpack & vessel thruster flames, New beams currently visible on the survival tool for each mode &New muzzle flashes for weapons
- Armor glass color tweak - it's now darker and less saturated.
- Assault Shotgun (Shotgun2) nerf
- Weapon Recoil further tweaks
- Laser Weapons precision tweaks
- Added templates for SMG, LaserSMG & LaserCarbine + added Weapons to tech tree
- New Weapons added to loot
- Suit lights are now only available when the Helmet is on.
- Localisation update (new weapons, some others)
- Small optimisation made to lights that can see a small increase in FPS depending on the scene (ymmv depending on your hardware).
Fixes:
- Logistics will open a cargobox instead of pentaxid tank
- Unable to rotate turret with manual control
- Player can run underwater with weapon in hands
- Some Akua Plantations and Farms lacking quest objectives
- TITAN (rear) bridge log broken (DE)
- Alien faction is attacked by all other factions without having a war state set in factions.ecf
- Lighting anomaly visible in the corners of the screen when the suit light or torch is in use
- Pilot HUD elements are not switched off when leaving game with them on -> they are visible in next game even if player is not a pilot there
- Solar power calculation isn't taking the...
Dec
06
Have you all been good today? Santa is already warming up ... !
Nov
30
Hello Galactic Survivalists!
The second Experimental Phase for Update 1.9 is here! Besides improvements and bugfixes, there are some new things that we ask you to put through their paces.
We have adjusted the AI in two areas. First, AI factions can now fight other AI factions directly when they meet in a playfield.Secondly, we have created a first technical measure that AI fighters can now actively call their comrades for help. We will continue to expand this in the future.
As a second important point, there are some important changes in the area of handheld weapons, where there was a lot of overlap: It was not clear what was the difference between a "Rifle T1", "Rifle T2", "Pulse Rifles T1 and T2" and a "Laser Rifle", apart from the pure damage. For this reason, the previous model of Tiers, where there was a "T1" and a "T2" version for multiple weapons, was discarded.
Now, each weapon has a distinct behavior that sets it apart from the others. We also added new weapons (SMG, Laser SMG and Laser Carbine) to the available roster and took the opportunity to tweak some of their sound effects.
Last, but not least, we took another look at the Sprint function and added an additional Boost function. Press Shift 2x and you will sprint faster for a short period of time!
Please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/experimental-features-discussion.35/
Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.34/
We hope you have fun!
Empyrion Dev Team
PS: .Please note that all our official servers will be wiped with the public release!
Changes:
- NPC new group alert behavior added (technically; not yet set for all NPC's)
- AI-AI warfare options added to factions.ecf ( currently primarily affects Drones, Vessels, Bases)
- Added preliminary info to newly added (?) info overlay windows
- Suit lights now positioned on helmets
- Added a new feature to sprinting: To activate double tap the Shift key whilst running or sprinting to get a small boost
- New weapon models added & current weapons changes:
Projectile Pistol, Laser Pistol, SMG, Laser SMG, Laser Carbine, Laser Rifle , Rocket Launcher & FlameThrower
Ashon Game Start:
- Fixed console info: wrong container name given for cockpit
- Changed: removed fire...
The second Experimental Phase for Update 1.9 is here! Besides improvements and bugfixes, there are some new things that we ask you to put through their paces.
We have adjusted the AI in two areas. First, AI factions can now fight other AI factions directly when they meet in a playfield.Secondly, we have created a first technical measure that AI fighters can now actively call their comrades for help. We will continue to expand this in the future.
As a second important point, there are some important changes in the area of handheld weapons, where there was a lot of overlap: It was not clear what was the difference between a "Rifle T1", "Rifle T2", "Pulse Rifles T1 and T2" and a "Laser Rifle", apart from the pure damage. For this reason, the previous model of Tiers, where there was a "T1" and a "T2" version for multiple weapons, was discarded.
Now, each weapon has a distinct behavior that sets it apart from the others. We also added new weapons (SMG, Laser SMG and Laser Carbine) to the available roster and took the opportunity to tweak some of their sound effects.
Last, but not least, we took another look at the Sprint function and added an additional Boost function. Press Shift 2x and you will sprint faster for a short period of time!
Please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/experimental-features-discussion.35/
Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.34/
We hope you have fun!
Empyrion Dev Team
PS: .Please note that all our official servers will be wiped with the public release!
Changes:
- NPC new group alert behavior added (technically; not yet set for all NPC's)
- AI-AI warfare options added to factions.ecf ( currently primarily affects Drones, Vessels, Bases)
- Added preliminary info to newly added (?) info overlay windows
- Suit lights now positioned on helmets
- Added a new feature to sprinting: To activate double tap the Shift key whilst running or sprinting to get a small boost
- New weapon models added & current weapons changes:
Projectile Pistol, Laser Pistol, SMG, Laser SMG, Laser Carbine, Laser Rifle , Rocket Launcher & FlameThrower
Ashon Game Start:
- Fixed console info: wrong container name given for cockpit
- Changed: removed fire...
Nov
23
Hey Galactic Survivalists!
Not only on Ningues the days are getting colder. What could be more natural than to check your wardrobe and spruce it up. How you do it in the real world is up to you. For Empyrion, we've done it for you. For version 1.9, however, we have not only visually reworked the customizable basic models of the armor, but also tackled a lot of issues around the "Player Controller" and "On Foot Combat".
Among other things, the player avatar and the weapon handling have been improved with new motion animations. See below for more details.
So that you could try out the innovations directly in a fresh environment, version 1.9 comes for the first time in a long time with "Ashon" a completely new, but very challenging game start! We are curious to see how you like it.
As always, please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/experimental-features-discussion.35/
Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.34/
We hope you have fun!
Empyrion Dev Team
PS: .Please note that all our official servers will be wiped with the public release!
Character Controller & Model
- The way how gravity affects the player has been changed to make it feel snappier
- The player now jumps slightly higher when the jetpack is activated
- Now only possible to sprint in forward directions
- Added new models for player suits: Interior suit, Light, Medium, Heavy & Heavy Epic
- New jetpack model for the following suits Medium, Heavy & Heavy Epic
Gunplay / Rebalancings
- Added bullet spread to zirax troops & Cyborg NPC's
- Added Procedural Weapon movements to weapons & tools in 1st person view. Models can now recoil, sway & move down when sprinting.
We have also added some new settings in the ItemsConfig.ecf for control over PWM to allow players or content creators to make adjustments & console command to use in game.
How to use:
Add these new settings to any weapon or tool in the ItemsConfig.ecf to override the default settings for PWM:
Not only on Ningues the days are getting colder. What could be more natural than to check your wardrobe and spruce it up. How you do it in the real world is up to you. For Empyrion, we've done it for you. For version 1.9, however, we have not only visually reworked the customizable basic models of the armor, but also tackled a lot of issues around the "Player Controller" and "On Foot Combat".
Among other things, the player avatar and the weapon handling have been improved with new motion animations. See below for more details.
So that you could try out the innovations directly in a fresh environment, version 1.9 comes for the first time in a long time with "Ashon" a completely new, but very challenging game start! We are curious to see how you like it.
As always, please check out our feedback forums and use the pinned threads:
https://empyriononline.com/forums/experimental-features-discussion.35/
Any bug reports please post directly to our bug forum:
https://empyriononline.com/forums/bugs.34/
We hope you have fun!
Empyrion Dev Team
PS: .Please note that all our official servers will be wiped with the public release!
Character Controller & Model
- The way how gravity affects the player has been changed to make it feel snappier
- The player now jumps slightly higher when the jetpack is activated
- Now only possible to sprint in forward directions
- Added new models for player suits: Interior suit, Light, Medium, Heavy & Heavy Epic
- New jetpack model for the following suits Medium, Heavy & Heavy Epic
Gunplay / Rebalancings
- Added bullet spread to zirax troops & Cyborg NPC's
- Added Procedural Weapon movements to weapons & tools in 1st person view. Models can now recoil, sway & move down when sprinting.
We have also added some new settings in the ItemsConfig.ecf for control over PWM to allow players or content creators to make adjustments & console command to use in game.
How to use:
Add these new settings to any weapon or tool in the ItemsConfig.ecf to override the default settings for PWM:
Code:
{ Child 6 Class: Movements StandingLocation: "0.0, 0.0, 0.0" StandingRotation: "0.0, 0.0, 0.0" AimingLocation: "0.0, 0.0, 0.0" AimingRotation: "0.0, 0.0, 0.0" RunningLocation: "0.0, 0.0, 0.0" RunningRotation: "0.0, 0.0, 0.0"...
Nov
22
Ready for the upcoming Experimental Version 1.9 tomorrow?
Nov
10
Hello Galactic Survivalists!
As most of you have probably already heard, we have moved the AntiCheat module to a newer version. Both versions are from Epic Games, however Epic Games will only continue to maintain the new version.
Therefore, for Empyrion Galactic Survival there is the following change:
All Empyrion versions before v1.8.10 (with the old module) can only be used WITHOUT EAC from December onwards.
If you want to continue using an older game or server version, you should disable EAC until the end of November as follows:
- Players: in the menu "Options / Misc" set the item "Start with EAC" to "No".
- Server operators:
a) set the parameter "EACActive: false" in dedicated.yaml
b) if desired, access to the server can be restricted by a password, which will be given only to trusted players
Thanks for your help!
Taelyn
Community Manager
Eleon Game Studios
As most of you have probably already heard, we have moved the AntiCheat module to a newer version. Both versions are from Epic Games, however Epic Games will only continue to maintain the new version.
Therefore, for Empyrion Galactic Survival there is the following change:
All Empyrion versions before v1.8.10 (with the old module) can only be used WITHOUT EAC from December onwards.
If you want to continue using an older game or server version, you should disable EAC until the end of November as follows:
- Players: in the menu "Options / Misc" set the item "Start with EAC" to "No".
- Server operators:
a) set the parameter "EACActive: false" in dedicated.yaml
b) if desired, access to the server can be restricted by a password, which will be given only to trusted players
Thanks for your help!
Taelyn
Community Manager
Eleon Game Studios
Nov
03
Hi!
We have a fix ready for an issue some servers & clients are experiencing when using the "Invader vs Defender - Conflict of Cygnus".
Please update the dedicated server & client to this latest build.
Fixes:
- CoQ spam in Atlon Sector of the custom scenario "Invader vs defender" when near an asteroid ring
We have a fix ready for an issue some servers & clients are experiencing when using the "Invader vs Defender - Conflict of Cygnus".
Please update the dedicated server & client to this latest build.
Fixes:
- CoQ spam in Atlon Sector of the custom scenario "Invader vs defender" when near an asteroid ring
Oct
19
Hi!
In addition to yesterdays hotfix we have some more fixes for EAC to resolve some more issues found that we have had reported to us.
Please update the dedicated server & client to this latest build.
2022-10-19 v1.8.14 B3886
Fixes:
- Fixed new EAC: Steam auth ticket re-request on expiration
- Fixed possible duplicate EAC unregistration
In addition to yesterdays hotfix we have some more fixes for EAC to resolve some more issues found that we have had reported to us.
Please update the dedicated server & client to this latest build.
2022-10-19 v1.8.14 B3886
Fixes:
- Fixed new EAC: Steam auth ticket re-request on expiration
- Fixed possible duplicate EAC unregistration
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