Empyrion – Galactic Survival - Community Forums

Aug
10
by Pantera at 11:08 AM
(4,290 Views / 11 Likes)
6 Comments
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.8 with some more fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

2022-08-10 v1.8.8 B3864


Changes:
- DialogueSystem: added second optional parameter to dbplayer vars "param2: steamid" to force using the steamid instead of the player entity id. The steam id will not get reset if the player wants a fresh start.
- Reduced Volumetric Lighting. & also to add on this topic:
We are working on a change for this for a future release that will automatically adjust the intensity depending on atmosphere settings & weather conditions that are active on the playfield.

Fixes:
- Signals in MP not staying assigned
- Weather such as Hail, Fire rain etc could damage the player when they were in shelter (Abandoned, wreckage POI's etc)
- DecalSystem: fixed regression that decals didn't get switched off on first entry into the game (and some other strange effects)

Update of scenario : Stranded at Nemesis (Survival Challenge):
- No human freighters anymore (Now always TVI2 prefab)
- Hint console: Lore explanation for public faction setting
Planet:
- Hiding technical POI ‚PlayerSpawnerWater‘ from detector
Station:
- Fixed Interweap trader not responding after second talk
- Rotated flight direction of escape pod
- Moved station core, added CPU extenders, tweaked looks
- Short reaction Helpdesk alien if you behaved very badly
- Intro dialog for SushiBar, MACorp; Cobalt hint
- Hint token in cargo bay. Added shotgun, Added explosive device
- Exchanged truss block at BargainerSV with walkway
Aug
05
by Taelyn at 7:10 PM
(5,594 Views / 20 Likes)
9 Comments
Empyrion Galactic Survival celebrates its birthday today! :Pressent::BirthdayCake::Party1::Party2:

[​IMG]
Aug
05
by Pantera at 11:07 AM
(2,817 Views / 6 Likes)
2 Comments
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.7 with some more fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

2022-08-05 v1.8.7 B3863

Fixes:

- Exception that can trigger when far away from a planet in space
- Multiple exceptions found in logs sent in to us
Aug
03
by Pantera at 4:05 PM
(3,166 Views / 11 Likes)
8 Comments
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.6 with some fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

2022-08-02 v1.8.6 B3862

Changes:

- Added: New oxygen leak path visualisation added to the oxygen debug visualisation tool to help to find holes inside structures.

Fixes:
- 00344: Invisible NPC Spawners cannot be removed or interacted in Creative mode any more
- 00343: Motion sensor & Light barrier visualisation disabled in Survival mode
- 00259: Heavy windows texturing issue
- 00339: Opening certain containers results in opening another one
- 00335: Light blocks cannot be colored
- 00341: The light cast from a light block when setup to blink doesn't blink.
- 00342: Issue with some blocks preventing oxygen inside structures
- Fixed a CoQ related to lights
- Fixed holo screen 05
- Fixed planets culling too early
- Multiple exceptions found in playfield logs
Aug
01
https://steamuserimages-a.akamaihd.net/ugc/1894345102697477699/86D8C068E9BC75803084FC26CEB69019E5BB711C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
by Pantera at 12:38 PM
(8,088 Views / 11 Likes)
21 Comments
Hi Galactic Survivalists!

With update 1.8.5 we have not only fixed numerous bugs and added new features (see changelog below!).

With 'Stranded at Nemesis' we have also added a new scenario for you to play and have fun with. This is specifically a small survival challenge that we would like to offer you as a change: You start on a destroyed UCH ship and have the task to rejoin the fleet. How you do that is up to you, because there are several possible ways. ;) We are curious to see how you master the challenge! Please use the following feedback thread: https://empyriononline.com/threads/scenario-stranded-at-nemesis-survival-challenge.100395/

We are looking forward to your feedback - on the scenario and on further updates!

2022-08-01 v1.8.5 B3859


Changes:

- Added Scenario: 'Stranded at Nemesis' is a WiP challenge scenario available from the scenarios menu.


- Added Asteria Destroyer (Thanks to jrandall) to new SaN scenario https://steamcommunity.com/sharedfiles/filedetails/?id=1780720140
- DialogueSystem: added new database variable 'dbplayerpoipos_int' that can be used f.e. on traders in a POI and it will preserve its value even after the POI did regenerate
- Done 00276: Added new PdaDataOp "DeactivateCurrentChapter"
- Added more quality settings for Screen Space Reflections and Shadow Quality
- Updated: Fully rebalanced (destroyable) deco rocks. Hitpoints and Crushed Stone drop are now based on their approximate default-size volume & size. (Note that the same model sized larger via playfield_dynamic config will not provide higher HP and will not drop more crushed stones); Please report rocks that are not destroyable/seem to have wrong values with screenshot + info about planet and biome name!
- Updated: Updated all new (and some old) deco plants/trees with proper HP values & drops related to HP and appearance of model (Fiber/WoodLogs) (Part 1)
- ExecuteOnActivate code is now also called when accessing blocks using logistics.
- Changed: Quest missions are not deleted after leaving a planet anymore
- Changed: Tales of Tash logs you found, can now be read on the Academy network-consoles in some POI of the moons with the ‘Private User History’ option (when available)
- Changed: technical change to make quests more reliable
- Changed: quests do not mark their location automatically anymore (the quest info has...
Jul
29
by Taelyn at 7:18 PM
(5,284 Views / 8 Likes)
14 Comments
[​IMG]
made by Luc
Jul
15
by Taelyn at 9:27 PM
(5,828 Views / 13 Likes)
4 Comments
[​IMG]
Crystal Moon by Luc


What is your favorite Empyrion - Artwork? Let us know!
Jul
12
by Pantera at 10:43 AM
(3,465 Views / 6 Likes)
3 Comments
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.4 with some fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

2022-07-11 v1.8.4 B3850

Fixes:
- 00267: Deco items can become unpickable after leaving & returning to a save game
https://empyriononline.com/threads/...ertly-after-saving-and-resuming-00267.100143/
- 00264: Sensor signal detection area not working at certain ranges
https://empyriononline.com/threads/sensors-are-broken-00264.100207/
- 00265: Plants can spoil when in a room that has a boarding ramp entrance/exit
https://empyriononline.com/threads/...n-default-multiplayer-v1-8-2-scenario.100242/

Updated IvD scenario:
Fixes:
- Fixed CoQ on Merrex

Updated Default MP scenario:

Changes:
- Updated: Default MP Scenario Loading Screenshots config

Fixes:
- Fixed: Some Snow Moon terrain texture was set to Cobalt
Jun
30
by Pantera at 10:36 AM
(4,776 Views / 4 Likes)
18 Comments
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.3 with some fixes we have been working on & more to come soon.
Report bugs and issues for the public release right over here - thanks a lot!:
https://empyriononline.com/forums/bugs.24/

2022-06-30 v1.8.3 B3849

Changes:
- Added a few more infected warriors to Digsite Terminus to make the POI a little more interesting
- Added a turret robot to lower level of Supply Bunker
- Skillon: Initial Delay for FireRain and Heatwave were set to 0 (now set to 36 and 72)

Fixes:
- Various seats would break the 3PV camera when sat in them & changing between 1PV & 3PV
- Fixed a CoQ that can happen when a video starts to play
- Fixed a problem with Modular wings render range
- Opening Telluropod loot had metal-sound effect
- Window blocks when first loaded in with a structure can appear broken. See this post -> https://empyriononline.com/threads/heavy-windows-texturing-coloring-bug-00259.100173/#post-453748
- Signal (lever) animation not working at first switch

EAH:
- https://eah.empyrion-homeworld.net/download/patch-notes-emp-admin-helper-full
Jun
22
by Pantera at 4:21 PM
(3,647 Views / 3 Likes)
16 Comments
Hi Galactic Survivalists!

In addition to the previous patch here is the changelog for v1.8.2 with some fixes we have been working on & more to come soon.
Have fun and please report bugs and problems as usual - thanks a lot!

Report bugs and issues for the public release right over here:
https://empyriononline.com/forums/bugs.24/

2022-06-22 v1.8.2 B3846

Changes:
- Changed: Quest missions are not deleted after leaving a planet anymore. (r 46728)
- Added: Pirates crashed vessel (prepare for Questlines on Skillon)
- Added: occasional FireRain weather effect added to Skillon
- Changed: Slightly reduced amount of Corndog bushes in crashsite area on Skillon
- Changed: Added more (dangerous) enemies to Skillon (removed Megalonopses)
- Changed: Collection Point logic changed (removed Admin Core. Placed more loot)
- DISCLAIMER: All changes made to Skillon will not apply in an ongoing savegame! New start on Skillon is required to see the changes!

Fixes:
- 00248: CV Passenger seat glitch
- 00255: 3PV camera glitch in tunnels with a low ceiling
- 00252: Some terrain deco can increase in size after being knocked down
- Fixed: Video Manuals sometimes looping when watched already
- Fixed: Removed PDA item from non-Akua start loadout
- Fixed: Ripper dogs view range was set to 5m instead of 50

Updated Default MP scenario:
Fixes:
- Fixed 00257: Tutorial does not start
- Fixed some missing Localization Keys