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  <channel>
    <title>Scenarios</title>
    <description>Scenarios</description>
    <pubDate>Sat, 10 Oct 2026 12:02:09 +0000</pubDate>
    <lastBuildDate>Sat, 10 Oct 2026 12:02:09 +0000</lastBuildDate>
    <generator>Empyrion – Galactic Survival - Community Forums</generator>
    <link>https://empyriononline.com/forums/scenarios.40/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://empyriononline.com/forums/scenarios.40/index.rss"/>
    <item>
      <title>Lost Mia Scenario 1.8 Update Released</title>
      <pubDate>Tue, 25 Aug 2026 00:17:25 +0000</pubDate>
      <link>https://empyriononline.com/threads/lost-mia-scenario-1-8-update-released.100311/</link>
      <guid>https://empyriononline.com/threads/lost-mia-scenario-1-8-update-released.100311/</guid>
      <author>invalid@example.com (Ravis)</author>
      <dc:creator>Ravis</dc:creator>
      <content:encoded><![CDATA[The Scenario Lost Mia - 1.8 has been <b>Updated</b>! This Scenario was created as a large galaxy for single player PVE with a story component. Lost Mia is intended to have a difficulty edge to it and higher lever mobs and CV&#039;s will be common.<br />
<br />
<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2834038703" target="_blank" class="externalLink" rel="nofollow">https://steamcommunity.com/sharedfiles/filedetails/?id=2834038703</a><br />
<br />
<img src="https://i.imgur.com/ZtRS3Kx.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/ZtRS3Kx.jpg" /><br />
<br />
<br />
For the first few years the colony was successful by leaps and bounds, until it lost contact. The planet was originally sought...<br />
<br />
<a href="https://empyriononline.com/threads/lost-mia-scenario-1-8-update-released.100311/" class="internalLink">Lost Mia Scenario 1.8 Update Released</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Making a texturepack mod</title>
      <pubDate>Wed, 24 Sep 2025 07:20:39 +0000</pubDate>
      <link>https://empyriononline.com/threads/making-a-texturepack-mod.102185/</link>
      <guid>https://empyriononline.com/threads/making-a-texturepack-mod.102185/</guid>
      <author>invalid@example.com (FrasseMaja)</author>
      <dc:creator>FrasseMaja</dc:creator>
      <content:encoded><![CDATA[Hello Empyrionans!<br />
<br />
Been playing Empyrion for the past week and I really enjoy it. But I really would love a texture mod, and since there is none around I thought to make one myself.<br />
Been searaching the forums and trying to find some good info on how to do it, but the results are either very old or not complete.<br />
<br />
So the questions is; What are the steps to mod textures for the game?<br />
<br />
And; Can I use the pack I will make and still play the vanilla game/story with it?]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>Compliments to the Chef</title>
      <pubDate>Wed, 24 Sep 2025 02:43:19 +0000</pubDate>
      <link>https://empyriononline.com/threads/compliments-to-the-chef.102905/</link>
      <guid>https://empyriononline.com/threads/compliments-to-the-chef.102905/</guid>
      <author>invalid@example.com (Fractalite)</author>
      <dc:creator>Fractalite</dc:creator>
      <content:encoded><![CDATA[This is a feedback concerning the Random Starting locations offered by Reforged Eden 2 Beta. <br />
<br />
<br />
<div style="text-align: center"><span style="font-size: 22px"><span style="color: #ffa64d">***SPOILERS FOLLOW****</span></span>&#8203;</div><br />
<br />
First, very cool feature I did not know was there. I did part ways with the game for a bit and my usage is inconsistent at the moment, but I found it by accident today when cycling through the various starting planets.<br />
<br />
I think it helped that I got starting option C as my first option so I will begin there:<br />
<br />
C:<br />
<br />
Very,...<br />
<br />
<a href="https://empyriononline.com/threads/compliments-to-the-chef.102905/" class="internalLink">Compliments to the Chef</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>Reforged Eden 2 Beta Starter Planet POI Thread</title>
      <pubDate>Wed, 24 Sep 2025 02:38:05 +0000</pubDate>
      <link>https://empyriononline.com/threads/reforged-eden-2-beta-starter-planet-poi-thread.102909/</link>
      <guid>https://empyriononline.com/threads/reforged-eden-2-beta-starter-planet-poi-thread.102909/</guid>
      <author>invalid@example.com (Fractalite)</author>
      <dc:creator>Fractalite</dc:creator>
      <content:encoded><![CDATA[I was not sure if I should place this thread here or in the builders league. Figured since it was really aimed at RE 2 Beta and might contain some POI&#039;s with blocks from that scenario it made a touch more sense here.<br />
<br />
Simple rules.<br />
<br />
- Post POI(s). Remember to attach BP(s).<br />
- Make sure to include a description of what the POI does or how it/they are meant to function.<br />
- Make sure to clearly indicate whether it/they are meant for one of the specific planets or can be used in a generic sense...<br />
<br />
<a href="https://empyriononline.com/threads/reforged-eden-2-beta-starter-planet-poi-thread.102909/" class="internalLink">Reforged Eden 2 Beta Starter Planet POI Thread</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Star Charter Excel Sheet, a tool to help you build sector files</title>
      <pubDate>Wed, 02 Jul 2025 02:37:45 +0000</pubDate>
      <link>https://empyriononline.com/threads/star-charter-excel-sheet-a-tool-to-help-you-build-sector-files.102829/</link>
      <guid>https://empyriononline.com/threads/star-charter-excel-sheet-a-tool-to-help-you-build-sector-files.102829/</guid>
      <author>invalid@example.com (Fenra369)</author>
      <dc:creator>Fenra369</dc:creator>
      <content:encoded><![CDATA[I have been meaning to send this out for a while, but I always forget... Well now I haven&#039;t! This &#039;tool&#039; of sorts is a way to help build coherent sector.yaml files which will have the proper connections that are actually warpable. It does this by using complex formulas in excel which are used to calculate the distance between 3 dimensional points, and in so doing, help you identify whether the setup of your stars is actually warpable (using the conditional formatting rules in excel, replace...<br />
<br />
<a href="https://empyriononline.com/threads/star-charter-excel-sheet-a-tool-to-help-you-build-sector-files.102829/" class="internalLink">Star Charter Excel Sheet, a tool to help you build sector files</a>]]></content:encoded>
    </item>
    <item>
      <title>Nightvision/Status Effects on Armor not working in MP</title>
      <pubDate>Sun, 05 Jan 2025 17:09:07 +0000</pubDate>
      <link>https://empyriononline.com/threads/nightvision-status-effects-on-armor-not-working-in-mp.102664/</link>
      <guid>https://empyriononline.com/threads/nightvision-status-effects-on-armor-not-working-in-mp.102664/</guid>
      <author>invalid@example.com (Mycroft_Groks)</author>
      <dc:creator>Mycroft_Groks</dc:creator>
      <content:encoded><![CDATA[I&#039;m trying to create a custom scenario with multiple starts.  One of them is a midnight planet where the player spawns with light armor(think environment suit) with nightvision.  I can get the suit to have nightvision by referencing the nighvsion goggles or adding isnightvision to the armor.  Problem is, this works in SP, but not in MP.  Why? is there something I&#039;m missing?<br />
<br />
Also, I have another start where the player is an escaped convict with armor that acts as cursed item.  I got the...<br />
<br />
<a href="https://empyriononline.com/threads/nightvision-status-effects-on-armor-not-working-in-mp.102664/" class="internalLink">Nightvision/Status Effects on Armor not working in MP</a>]]></content:encoded>
    </item>
    <item>
      <title>Lost Eden</title>
      <pubDate>Fri, 20 Dec 2024 10:42:05 +0000</pubDate>
      <link>https://empyriononline.com/threads/lost-eden.97627/</link>
      <guid>https://empyriononline.com/threads/lost-eden.97627/</guid>
      <author>invalid@example.com (Lucius)</author>
      <dc:creator>Lucius</dc:creator>
      <content:encoded><![CDATA[Lost Eden project<br />
<br />
What was before UCH?<br />
<br />
What happened to the people who did not take the UCH to Proxima Centauri?<br />
<br />
Lost Eden is a scenario project in several chapters that aims to provide answers to these questions.<br />
Lost Eden is the name given to the planet by survivors of climate disaster, war and the Dark Age.<br />
<br />
2065   stop all space project and recall all external Astronauts. (Not all come back)<br />
2085   the year of climate disasters, the coastal regions are flooded and destroyed, millions...<br />
<br />
<a href="https://empyriononline.com/threads/lost-eden.97627/" class="internalLink">Lost Eden</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Reforged Eden Scenario</title>
      <pubDate>Sat, 16 Nov 2024 06:59:09 +0000</pubDate>
      <link>https://empyriononline.com/threads/reforged-eden-scenario.94773/</link>
      <guid>https://empyriononline.com/threads/reforged-eden-scenario.94773/</guid>
      <author>invalid@example.com (Vermillion)</author>
      <dc:creator>Vermillion</dc:creator>
      <content:encoded><![CDATA[<b><span style="font-size: 26px"><span style="color: #ff4d4d">Reforged Eden Scenario A12</span></span></b><br />
<br />
Reforged Eden is the official combination of my <a href="https://empyriononline.com/threads/reforged-galaxy.91810/" class="internalLink">Reforged Galaxy</a> and <a href="https://empyriononline.com/members/23029/" class="username" data-user="23029, @ravien_ff">@ravien_ff</a> &#039;s <a href="https://empyriononline.com/threads/project-eden-wip-massive-random-scenario.38334/" class="internalLink">Project Eden</a> for the ultimate survival experience.<br />
<br />
You can subscribe to it as a regular scenario on the Steam Workshop from the link below:...<br />
<br />
<a href="https://empyriononline.com/threads/reforged-eden-scenario.94773/" class="internalLink">Reforged Eden Scenario</a>]]></content:encoded>
      <slash:comments>2253</slash:comments>
    </item>
    <item>
      <title>Questions about the file Sectors.yaml</title>
      <pubDate>Mon, 15 Jul 2024 20:18:55 +0000</pubDate>
      <link>https://empyriononline.com/threads/questions-about-the-file-sectors-yaml.102444/</link>
      <guid>https://empyriononline.com/threads/questions-about-the-file-sectors-yaml.102444/</guid>
      <author>invalid@example.com (japp_02)</author>
      <dc:creator>japp_02</dc:creator>
      <content:encoded><![CDATA[In my scenario creations I&#039;ve come to the point where I need more information about these entries inside the Sectors.yaml file:<br />
<br />
Playfields:<br />
          - [&#039;0,0,0&#039;, Evuoese, SnowStarter,&#039;Human:1&#039;, &#039;&#039;, &#039;&#039;, &#039;3&#039;]<br />
<br />
I understand that the &#039;Human1&#039; entry is mandatory if you want to make the player start on the playfield as an option for game start in a scenario, but what do the entries after this mean, the &#039;&#039;, &#039;&#039;, &#039;3&#039; ?<br />
<br />
From what I understand (please confirm or correct me if wrong), the Sectors.yaml...<br />
<br />
<a href="https://empyriononline.com/threads/questions-about-the-file-sectors-yaml.102444/" class="internalLink">Questions about the file Sectors.yaml</a>]]></content:encoded>
    </item>
    <item>
      <title>Scenario with player starting in space with a vessel</title>
      <pubDate>Sat, 13 Jul 2024 23:11:51 +0000</pubDate>
      <link>https://empyriononline.com/threads/scenario-with-player-starting-in-space-with-a-vessel.102442/</link>
      <guid>https://empyriononline.com/threads/scenario-with-player-starting-in-space-with-a-vessel.102442/</guid>
      <author>invalid@example.com (japp_02)</author>
      <dc:creator>japp_02</dc:creator>
      <content:encoded><![CDATA[Can you create a starting scenario where this (see title) is possible?<br />
I&#039;ve already read the FAQ &amp; Suggestions section where it&#039;s extensively explained how to build a custom scenario and I have done it various times, but never one where you start in space - if possible in a flyable vessel (where you just need to add O2 and fuel).<br />
<br />
I&#039;ve looked how the Ashon II start is defined in the Sectors.yaml file, here the relevant entries:<br />
<br />
(...)<br />
- Coordinates: [5, 20, 46]  #212<br />
       (...)<br />
          -...<br />
<br />
<a href="https://empyriononline.com/threads/scenario-with-player-starting-in-space-with-a-vessel.102442/" class="internalLink">Scenario with player starting in space with a vessel</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>SV Patrol Vessels for Zirax</title>
      <pubDate>Wed, 03 Jul 2024 06:05:19 +0000</pubDate>
      <link>https://empyriononline.com/threads/sv-patrol-vessels-for-zirax.102432/</link>
      <guid>https://empyriononline.com/threads/sv-patrol-vessels-for-zirax.102432/</guid>
      <author>invalid@example.com (Mycroft_Groks)</author>
      <dc:creator>Mycroft_Groks</dc:creator>
      <content:encoded><![CDATA[I&#039;m trying to get some Zirax SVs to spawn in a custom playfield.  I can get the SV to spawn and work as it should, but it spawns in large blocks.  I wanted it to spawn as an SV with the usual small blocks.  Anyway to do this? or is it just not in the code? <br />
<br />
Here&#039;s what I&#039;m using to spawn in the SV.  It works just as a normal freighter or patrol vessel works.  It&#039;s just in the wrong block size<br />
<br />
<br />
          - Name: [SV_ZiraxProwler]<br />
            Faction: Zirax<br />
            CountMinMax: [4, 8]...<br />
<br />
<a href="https://empyriononline.com/threads/sv-patrol-vessels-for-zirax.102432/" class="internalLink">SV Patrol Vessels for Zirax</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Adding Playfields Issue</title>
      <pubDate>Sun, 23 Jun 2024 01:01:02 +0000</pubDate>
      <link>https://empyriononline.com/threads/adding-playfields-issue.102422/</link>
      <guid>https://empyriononline.com/threads/adding-playfields-issue.102422/</guid>
      <author>invalid@example.com (Maszaan)</author>
      <dc:creator>Maszaan</dc:creator>
      <content:encoded><![CDATA[Good morning I am trying to add a custom Sector to my scenario.<br />
What I have done is :<br />
1.eWssc tool and created the system.<br />
2.Installed the single yaml file into the custom scenario <br />
this is where I dont know what to do. I seen in several videos I watched editing in Notpad++ but I couold not find the same pages they were on . <br />
<br />
Anyone have current videos that show steps or care to help me out/ I can hop in discord voice to make things easier as well .<br />
<br />
Have a blessed day,<br />
Brad]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Ingot Wars Dark MoonS 2.0</title>
      <pubDate>Wed, 20 Mar 2024 15:42:27 +0000</pubDate>
      <link>https://empyriononline.com/threads/ingot-wars-dark-moons-2-0.102319/</link>
      <guid>https://empyriononline.com/threads/ingot-wars-dark-moons-2-0.102319/</guid>
      <author>invalid@example.com (philigusforgotPW)</author>
      <dc:creator>philigusforgotPW</dc:creator>
      <content:encoded><![CDATA[<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3193236924" target="_blank" class="externalLink" rel="nofollow">https://steamcommunity.com/sharedfiles/filedetails/?id=3193236924</a><br />
<br />
Click Link above for Scenario.<br />
<br />
This is the Prequel to Dark Faction.<br />
<br />
<img src="https://i.imgur.com/2FGKn8M.jpeg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="https://i.imgur.com/2FGKn8M.jpeg" /><br />
<br />
This Scenario has no Dark Faction Items.<br />
<br />
Ingot Wars Dark MoonS takes place before the events of Dark Faction. Get involved in A galactic quest to uncover the Kriel plots to take over the galaxy amidst the chaos of A budding Civil War among the Zirax factions. Hunt down the Evil Dr. Marvin Scruples...<br />
<br />
<a href="https://empyriononline.com/threads/ingot-wars-dark-moons-2-0.102319/" class="internalLink">Ingot Wars Dark MoonS 2.0</a>]]></content:encoded>
    </item>
    <item>
      <title>Increase the size of the quota for the placement of scenarios</title>
      <pubDate>Wed, 13 Mar 2024 12:52:46 +0000</pubDate>
      <link>https://empyriononline.com/threads/increase-the-size-of-the-quota-for-the-placement-of-scenarios.102269/</link>
      <guid>https://empyriononline.com/threads/increase-the-size-of-the-quota-for-the-placement-of-scenarios.102269/</guid>
      <author>invalid@example.com (Garlein)</author>
      <dc:creator>Garlein</dc:creator>
      <content:encoded><![CDATA[It has become impossible to update the scenario being developed in the steam workshop. Due to exceeding the size of 500 Mb.<br />
It is necessary to increase the size of the quota for the placement of scenarios in order to be able to add interesting game content.<br />
<br />
Can you influence the steam workshop to increase the quota to at least 2 Gb?<br />
<br />
P.S. Discussion in the topic in the steam workshop :<a href="https://steamcommunity.com/discussions/forum/10/4202490864588145731/" target="_blank" class="externalLink" rel="nofollow">https://steamcommunity.com/discussions/forum/10/4202490864588145731/</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Dark Faction MoonS 3.0</title>
      <pubDate>Sun, 10 Mar 2024 23:41:14 +0000</pubDate>
      <link>https://empyriononline.com/threads/dark-faction-moons-3-0.102304/</link>
      <guid>https://empyriononline.com/threads/dark-faction-moons-3-0.102304/</guid>
      <author>invalid@example.com (philigusforgotPW)</author>
      <dc:creator>philigusforgotPW</dc:creator>
      <content:encoded><![CDATA[<span style="text-decoration: underline"><br />
<b><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3174730014" target="_blank" class="externalLink" rel="nofollow">Welcome To Dark Faction MoonS 3.0!</a></b></span><br />
<br />
{Click above for Steam link to Scenario }<br />
<br />
Dark Faction MoonS 3.0 Change log:<br />
<br />
3-10-24<br />
<br />
==Dark Faction MoonS 3.0.01 Deployed<br />
==Warp Drive Terminal added to Tech Tree<br />
==Sathium and Neodymium Ingot rewards added<br />
<br />
3-7-24<br />
<br />
==Lots of mission updates<br />
==Better Dialogue interactions<br />
==Warp Drive Terminal Device Added.<br />
==Asteroids have correct names<br />
==Instances moved to...<br />
<br />
<a href="https://empyriononline.com/threads/dark-faction-moons-3-0.102304/" class="internalLink">Dark Faction MoonS 3.0</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Guardianes de la via - end of legacy</title>
      <pubDate>Tue, 27 Feb 2024 11:32:49 +0000</pubDate>
      <link>https://empyriononline.com/threads/guardianes-de-la-via-end-of-legacy.102295/</link>
      <guid>https://empyriononline.com/threads/guardianes-de-la-via-end-of-legacy.102295/</guid>
      <author>invalid@example.com (guardian_de_la_via2)</author>
      <dc:creator>guardian_de_la_via2</dc:creator>
      <content:encoded><![CDATA[Well, there it goes. I&#039;ve been working on a stage for a long time. which at first should have been a contribution from a group of the Spanish community. The band didn&#039;t come to fruition, but I promised that I would put on a stage, and despite the fact that my knowledge in C++ is not as we say around here &quot;to throw rockets&quot; I try to keep my word.<br />
although I&#039;m currently somewhat stuck in the addition of missions and fixing the multiplayer mode. I&#039;m adding new things on the fly with the limited...<br />
<br />
<a href="https://empyriononline.com/threads/guardianes-de-la-via-end-of-legacy.102295/" class="internalLink">Guardianes de la via - end of legacy</a>]]></content:encoded>
    </item>
    <item>
      <title>Problem with modding the default creative scenario</title>
      <pubDate>Mon, 05 Feb 2024 19:02:41 +0000</pubDate>
      <link>https://empyriononline.com/threads/problem-with-modding-the-default-creative-scenario.102210/</link>
      <guid>https://empyriononline.com/threads/problem-with-modding-the-default-creative-scenario.102210/</guid>
      <author>invalid@example.com (japp_02)</author>
      <dc:creator>japp_02</dc:creator>
      <content:encoded><![CDATA[I have tried to mod the default creative scenario by adding a Warlord space POI in the temperate orbit (called SpaceOrbitCreative). <br />
The POI I want to add in orbit has the file name BAO_FarpointStation, so I&#039;ve moved this prefab file into the scenario prefab folder, and also added the default faction.ecf file into the Content\Configuration folder (probably not necessary but better than producing errors.)<br />
<br />
That&#039;s what I have added in the playfield &#039;SpaceOrbitCreative&#039;, and in the...<br />
<br />
<a href="https://empyriononline.com/threads/problem-with-modding-the-default-creative-scenario.102210/" class="internalLink">Problem with modding the default creative scenario</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Reforged Eden - Salvage Core Mission Problem</title>
      <pubDate>Sat, 27 Jan 2024 02:23:27 +0000</pubDate>
      <link>https://empyriononline.com/threads/reforged-eden-salvage-core-mission-problem.102190/</link>
      <guid>https://empyriononline.com/threads/reforged-eden-salvage-core-mission-problem.102190/</guid>
      <author>invalid@example.com (XLJedi)</author>
      <dc:creator>XLJedi</dc:creator>
      <content:encoded><![CDATA[I noticed that if I place a Salvage Core on a mission POI (the crashed Titan for instance) it breaks the mission.<br />
<br />
For example, when you try to access a terminal on the crashed Titan, it will just report &quot;You cannot talk to NPCs in player based structures&quot;.  I used the checkbox override to get by this problem, except that on the second or third return to the engineering terminal, the checkbox stopped working.<br />
<br />
Is there possibly a way to override or fix this issue in terms of not being able...<br />
<br />
<a href="https://empyriononline.com/threads/reforged-eden-salvage-core-mission-problem.102190/" class="internalLink">Reforged Eden - Salvage Core Mission Problem</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Quests - Monster Hunters + Open Sesame</title>
      <pubDate>Fri, 05 Jan 2024 08:12:18 +0000</pubDate>
      <link>https://empyriononline.com/threads/quests-monster-hunters-open-sesame.102154/</link>
      <guid>https://empyriononline.com/threads/quests-monster-hunters-open-sesame.102154/</guid>
      <author>invalid@example.com (sulusdacor)</author>
      <dc:creator>sulusdacor</dc:creator>
      <content:encoded><![CDATA[2x new quests you can play.<br />
<br />
Monster Hunters:<br />
<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3122746164" target="_blank" class="externalLink" rel="nofollow">https://steamcommunity.com/sharedfiles/filedetails/?id=3122746164</a><br />
<br />
Open Sesame:<br />
<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3131494203" target="_blank" class="externalLink" rel="nofollow">https://steamcommunity.com/sharedfiles/filedetails/?id=3131494203</a>]]></content:encoded>
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    <item>
      <title>Quest - Serenity Pagoda</title>
      <pubDate>Tue, 19 Dec 2023 05:12:05 +0000</pubDate>
      <link>https://empyriononline.com/threads/quest-serenity-pagoda.102127/</link>
      <guid>https://empyriononline.com/threads/quest-serenity-pagoda.102127/</guid>
      <author>invalid@example.com (sulusdacor)</author>
      <dc:creator>sulusdacor</dc:creator>
      <content:encoded><![CDATA[a small Quest and poi, feel free to reuse as always.<br />
<br />
<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3116646205" target="_blank" class="externalLink" rel="nofollow">https://steamcommunity.com/sharedfiles/filedetails/?id=3116646205</a>]]></content:encoded>
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