Reforged Eden Scenario A12 Reforged Eden is the official combination of my Reforged Galaxy and @ravien_ff 's Project Eden for the ultimate survival experience. You can subscribe to it as a regular scenario on the Steam Workshop from the link below: Reforged Eden for Alpha 12.2+ You can get much of the Information on both Reforged Galaxy and Project Eden from their individual threads and hopefully @ravien_ff will add on to this with his relevant information. The main use of this new thread is to highlight (in detail) the changes implemented by Reforged Galaxy into Project Eden to prevent all those annoying questions from people who keep intentionally ignoring all the warnings and are now stuck. For ease of use, i'll compress all the relevant information into spoilers. Consider this page a wiki for both Reforged Galaxy and Reforged Eden. I'll be spreading the information into multiple posts, so if you're looking for how to get started, check Post #2. Problems starting the Scenario? Once you've subscribed to the Reforged Eden scenario on the workshop, it will be added to your Scenario list on the main menu. If you get a Continue or Quit (CoQ) error on starting the scenario, it's because of one of two reasons: You're using an unsupported version of Empyrion (Experimental version) you must be using the public branch of A12 since the experimental version is not updated and will not be updated until the A13 experimental enters testing. You're using a Config.ecf in your game Configuration folder or you've added it to the Scenario's configuration folder. Don't do that, get rid of it. It's overriding the scenario configs and the differences between your config and the scenario's configs are throwing errors. CPU Overhauled Reforged Eden overhauls the entire... well, everything. Including the CPU system from the ground up. In all likelihood all your blueprints over Tier 3 will be inoperable, at least without adding more extenders. The CPU Tiers are completely disabled. All your vessels will be visibly stuck at Tier 1. You can increase your ship/base CPU limits with CPU extenders. Each extender increases your CPU limit by a fixed amount of points each. If an extender is destroyed, you'll only lose the amount of CPU points that extender provided instead of dropping to an unusable CPU tier that instantly cripples your ship. This also means that you can get by on a single T4 CPU extender instead of needing all 4 to get CPU. The maximum number of extenders possible on a structure is still 7, using the same extender limits as vanilla. In the case of most not-excessive T3 SVs, you may only need to add a T2 extender to make it usable. Crewmembers (Human/Alien) will take 1000 CPU off the CPU draw of other devices. For in-depth information on how CPU works with RE/GR see the relevant section below. Reforged Eden is meant to be played with CPU and Mass/Volume Enabled. Flight Model Rebalanced Reforged Eden rebalances the flight model away from super-fast CVs and drone-like SVs. The A11 flight model requires a specific amount of thrusters to achieve torque on multiple axes, which the default thruster and mass balancing of A11 never took into account. CVs will handle slower, they will move slower. They won't handle like an SV unless you make a trade-off of weapons (CPU enabled) for thrusters. Similarly, SVs will handle slower as long as you're using inferior thrusters. Upgrade your thrusters as weight becomes an issue, but remember that power and infrastructure needs to be improved as you do to support the stronger thrusters. S > M > M T2 > L > L T2 > Jet-S > Jet-M > Jet-L > Jet-XL > Jet-XXL You probably won't need to upgrade higher than an M T2 though. I recommend doing hit and run tactics against POIs instead of circle and strafe. You're in a fighter, not a drone. With the power of Reforged Boosting Technology. Your Ships will be able to reach a much higher max speed both on planets and in space (both SV and CV) of up to 90m/s in atmo and 160m/s in space while boosting with an appropriately-powerful thruster. Combat Evolved Enemies are faster, smarter and more observant in Reforged Eden. They can see further and hear the sound of gunshots and investigate the source (dependant on creature). Spiders can jump and climb; zirax will track and fire upon aircrafts; Troops will flank and move to take your position at the same speeds the player can move; Assassins will move at lightning fast speeds and Nightmares will gather together and swarm the player. Zirax troops have less health to compensate for their improved intelligence and because no one likes a bulletsponge. Planetary Drones are now the flying aircrafts they appear to be. They're armored against small arms fire and deadly against a player on foot. Take them on with a rocket launcher or plasma cannon. Space Drones are highly-mobile interceptor crafts with the firepower and maneuverability to pose a serious threat to unprepared CVs. To combat these new threats there are new weapons, armors and boosters to help you on your way. But you're not the only ones to benefit from these, so keep an eye out for Flamethrower Zirax and Heavy Assault Mechs. > Laser Weapons (all) require only one laser charge to fully reload their ammo. No longer will you need to carry around 1000 individual magic laser shots. > Drills and Turrets are available for SV (fully functional) > Reload times are standardized for each weapon type. > Some weapons and most turrets have a secondary firing mode activated with RMB. Spoiler: Names and Descriptions Do the names in the scenario seem a bit different to you? That's because they've been completely rewritten away from those horrible google-translated names they were. It might take some getting used to, but you'll find them more immersive and less engrishy. These changes also include full descriptions on items, useful information and tips. References below this point will for items and weapons will be with their reforged names. Spoiler: Audio and Visual Just as there's questionable naming in the game due to the developers not being native english speakers, there's evidently questionable visual and audible effect choices that have been corrected in Reforged Eden. These include 80% of all handheld weapons and 20% of all mounted weapon and turret sound effects. Your shotgun will sound like a shotgun; Your rocket launcher (HV/SV) will sound like a rocket launcher instead of a cannon; Your sniper rifle will sound like a rifle instead of a desert eagle, etc... Energy weapons now emit the color and flash of their energy projectile instead of a generic muzzle flash. The basic drone models have been changed to match their environment. So the basic drones on the starter planets will be larger Aerodrones since they (visually) require atmosphere to fly, they can be heard, seen and shot easier. Making it an easier task for new players to identify the drones from a distance. Some models have been changed for blocks. The Science and Tech deco Lockers are now a full wall of lockers for example. The devs should've done this years ago, but still haven't. Spoiler: Construction and Crafting The crafting costs of all blocks have been increased relative to their complexity. It's not much of a difference for HV/SV but for CV/BA they're considerably more expensive, but more durable to compensate. For a starter base, it's still easy to get started if you have an HV to get and store the materials needed. Concrete, Wood and Carbon Composite are still cheap and upgradable, but the stone requirements for concrete will require you to target surface rocks due to their higher stone yield than the ground. General Additions Deconstructors are available on CVs Minigun, Pulse Laser and Plasma Turrets are available (including retractable) are available for SV. Medic Station is available for SV. Wings provide torque for SVs. CVs get a T2 Warp Drive that goes further for less (Unique model) Weapons and Turrets have secondary firing modes. CVs get a Heavy Rocket Launcher. Explosion Effects overhaul (MUCH better explosions) Explosion Damage Overhaul (Explosions don't bypass armor blocks) Better sound effects. Dynamic PvE combat (Every weapon behaves differently, with different uses) Enemies are faster and smarter, but less bullet spongey. Ability to heal allies in MP. T1 Repair Bay (BA) can repair to template. For a list of workshop builds adapted or built specifically for Reforged Galaxy and Reforged Eden CLICK HERE Donate Want to support Reforged? Feel free to flick me some cash, my dudes... See Post #2 for info on getting started and mining.