Okay, before 6.0 I was able to add planets via adding them into my dedicated servers save game sector file and adding new playfields. However now when i attempt to do this, it just wont take. Ive seen alot of ppl talking about scenarios and such. Just so I dont feel dumb anymore, can someone walk me thru step by step on how its done? I dont want my players to lose their progress on the server but I need to add more content. As of now I reverted to stock planets and the new 6.0 playfield yaml configs. Any help is appreciated.
I actually figured it out XD. Seems I wasn't adding templates to my orbits. My planet playfields all had templates, but my orbits didnt. Here is the method of adding planets - In your empyrioninstall / saved game folder for sectors, add in your new sectors (make sure coords are correct along with syntax) In your empyrioninstall / content / playfields folder this is where you put your playfield templates. Make sure you have templates for your orbits and planets / moons that you are adding. One new thing is Orbit lines being set to true.
That's actually not necessary on a multiplayer server. This can all be done without touching the scenario folder. However both ways are possible.
so how do i get old style default multiplayer, do i # out custom scenario? GameConfig: GameName: ver6serv_0 # Determines name of the save game Mode: Survival # Survival or Creative Seed: 376723289 # The seed determines how the world is procedurally generated - the same seed means the same world CustomScenario: Default Multiplayer # Enable custom scenario. Name of custom scenario from folder Content\Scenarios # CustomScenario: Invader vs Defender # We recommend trying out this multiplayer scenario. Use OriginDefault: Defender for this scenario
I use the default mulitplayer scenario just fine alongside with my custom playfields (orbits and planets)
So you just put Default Multiplayer in the CustomScenario: - - line. GameConfig: GameName: Planet_Marlow # Determines name of the save game Mode: Survival # Survival or Creative Seed: 2309115 # The seed determines how the world is procedurally generated - the same seed means the same world CustomScenario: Default Multiplayer # Enable custom scenario. Name of custom scenario from folder Content\Scenarios