What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. typhoon01

    typhoon01 Captain

    Joined:
    Sep 12, 2017
    Messages:
    229
    Likes Received:
    692
    HV Tanks :)
     

    Attached Files:

    #6701
  2. binhthuy71

    binhthuy71 Rear Admiral

    Joined:
    Oct 17, 2016
    Messages:
    1,072
    Likes Received:
    2,788
    @Fluffy , I had no idea that Google Translate had become that capable.
     
    #6702
    Tyrax Lightning and Robot Shark like this.
  3. typhoon01

    typhoon01 Captain

    Joined:
    Sep 12, 2017
    Messages:
    229
    Likes Received:
    692
    I love Empyrion Galactic Surv. :)
     
    #6703
    Tyrax Lightning and rucky like this.
  4. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,190
    Likes Received:
    5,761
    Here you go, the name is a pun (of course).
     
    #6704
  5. typhoon01

    typhoon01 Captain

    Joined:
    Sep 12, 2017
    Messages:
    229
    Likes Received:
    692
    Little World ;)
     
    #6705
    Tyrax Lightning likes this.
  6. typhoon01

    typhoon01 Captain

    Joined:
    Sep 12, 2017
    Messages:
    229
    Likes Received:
    692

    Attached Files:

    #6706
    Last edited: Sep 15, 2017
    rucky, Robot Shark, rainyday and 2 others like this.
  7. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238
    NOW THAT IS A EPIC core room . Maybe some type of Exploration ship with harden steel armor and a few turrets just for protection?
     
    #6707
    Tyrax Lightning and binhthuy71 like this.
  8. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238
    I just realized setting NPCs difficult level to hard makes the game extremely fun. I am running out of bullets on regular NPC Aliens and some of my turrets are having to shoot 4 or 5 times just to hit a drone because the drone is moving too fast for my turrets.
     
    #6708
    rucky, binhthuy71 and Tyrax Lightning like this.
  9. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Joined:
    Jan 20, 2016
    Messages:
    3,941
    Likes Received:
    4,112
    I've noticed before that when Drone Pathing AI happens to send the Drone in at an angle instead of head on, Turrets can be erratic as to whether or not they do a good enough job at their Target Leading Calculations... especially with Rockets when Rockets used to be non-Homer.

    Yes... this has definitely happened to me before.
     
    #6709
    rucky and Robot Shark like this.
  10. Fractalite

    Fractalite Rear Admiral

    Joined:
    Aug 10, 2016
    Messages:
    4,315
    Likes Received:
    8,845

    I am curious Neal, what is the criteria you use when creating ships? Must it have a ring? Nacelles? Be exploration-oriented thus minimal weaponry? Hangar bay? Others? This fleet is your baby so please do not be shy. :)

    I may get bored and try to design a ship for your fleet someday and I want to know what to look for/do. To my silly little single player survival brain, those rings scream, "Ah! Lots of extra materials, high cost! Ah!" But if they are integral, awesome. :)

    Also, you should not be so hard on yourself with respect to the shuttle you made - I thought it was quite nice.


    I am a sucker for gorgeous warp drive arrangement art. Nicely done sir. I am curious to see where you go with it.



    What is the CV sitting on the platform in the last picture?



    That zeta outpost is an awesome design for just about every planet. I popped it into creative and converted it to regular steel and basic turrets for easy spawnability, but beautiful work. You use the interior space phenomenally well. Very accessible.
     
    #6710
  11. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238

    I don't know if people think it's a good thing or not but I kind of like it. I didn't like the idea of my turrets hitting their targets 100% of the time unless it's a homing missile..
     
    #6711
    binhthuy71 and Tyrax Lightning like this.
  12. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,190
    Likes Received:
    5,761
    I just wish we could set a language in our preferences, then have the forum software automatically translate users posts into our specified language.
     
    #6712
    Tyrax Lightning likes this.
  13. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Joined:
    Jan 20, 2016
    Messages:
    3,941
    Likes Received:
    4,112
    I'd prefer my Turrets to have badass D.Va-like skills, but to each their own. :D
     
    #6713
  14. Robot Shark

    Robot Shark Rear Admiral

    Joined:
    Jul 3, 2016
    Messages:
    2,190
    Likes Received:
    5,761
    Feel free to grab the blueprint I uploaded for binhthuy71 and modify it however you want.
     
    #6714
    binhthuy71 and Tyrax Lightning like this.
  15. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238
    OH I do too but it's something entertaining about the drone being able to dodge one turret just for a little while before you take it out. I think it would be better if PVs and freighters were tougher in this game.
     
    #6715
    rucky, binhthuy71 and Tyrax Lightning like this.
  16. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238
    Thankssssssss!!! I will have to think about this one because it looks soo cool.
     
    #6716
    binhthuy71 and Tyrax Lightning like this.
  17. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Joined:
    Jan 20, 2016
    Messages:
    3,941
    Likes Received:
    4,112
    If the Drones were actually dodging, that'd be one thing... but I don't honestly think the Drones have the brains to try something akin to any way shape or form of 'Evasive Maneuver'... no strafing, no trying to get out of the way of the projectile... no nothin. Instead they often brainlessly straight line, but sometimes brainlessly straight line at an angle & the Turrets are merely sometimes missing their shots IMHO.
     
    #6717
    rucky and banksman45 like this.
  18. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238

    Good point. I never thought of it like that. I guess this has more to do with the updates to the turrets than to the Drones. I think the turrets were made slower or something in one of the last few updates.
     
    #6718
    rucky, binhthuy71 and Tyrax Lightning like this.
  19. MadRussian

    MadRussian Commander

    Joined:
    Jul 18, 2017
    Messages:
    19
    Likes Received:
    20
    Does increasing difficulty level make the enemies into bullet sponges too? Or does it simply make them faster and thus able to dodge bullets better? (Also anyone notice if increasing difficulty makes them deal more damage?)

    Imo, having higher difficulty settings increase the bullet sponge-y-ness of enemies is a lazy practice and isn't much fun. On the other hand though... If increasing difficulty makes them more crafty or dodge or otherwise fight back better, etc, that sounds like a real winner! (Btw- I've only ever tried normal difficulty so far.)
     
    #6719
    banksman45 and Tyrax Lightning like this.
  20. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Joined:
    Jan 20, 2016
    Messages:
    3,941
    Likes Received:
    4,112
    Oh yeah... now that ya mention it, awhile ago, Turrets mighta got a Rotation Speed nerf. Can't remember the specifics anymore though... just that I remember that it made me sad.
     
    #6720

Share This Page