Share your Planets

Discussion in 'Media - Screenshots, Videos, Streams!' started by Kaeser, Jul 26, 2016.

  1. Kaeser

    Kaeser Rear Admiral

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    Great news mate, we'll be waiting.
     
    #181
  2. Javarox87

    Javarox87 Captain

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    I have several new planets and overhauled planets from Destiny up on "Dead Meat Clan" server (select planets) and several of them and a custom starter planet "Adel" up on my server "Akira" anyone is welcome to hop on Akira and explore and try out "Adel" so I can get some feedback. Uploads coming in a few minutes with some screenshots.

    ....
    Posted in its own thread that Ill be expanding on in the 'Hanger Bay'
    ....
    http://empyriononline.com/threads/akira-server-custom-planets.12164/
     
    #182
    Last edited: Jul 7, 2017
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  3. Haravin

    Haravin Lieutenant

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    Salaam is an artificial planet, constantly maintained through terraforming. It is a resort center, created for executives to hunt big game without worrying about dangerous animals. This planet is completely flat and grassy, a huge version of Akua's open plains biome with many more animals.

    [​IMG]
    Code:
    # Created by EPD v1.34.7.0, Playfield Version: 6.7.0 [1211] (Alpha Experimental 6.7.0)
    RealRadius: 1303.797294
    ScaledRadius: 1300
    Gravity: -8.25
    AtmosphereDensity: 1.05
    AtmosphereO2: 0.20000000000000001
    AtmosphereBreathable: True
    TemperatureDay: 35
    TemperatureNight: 10
    Music: Eden
    DayLength: 24
    PlanetType: Temperate
    Moons: 1
    Water: WaterBlue
    SeaLevel: 23
    PvP: True
    UseRandom: True
    AllowCV: True
    Difficulty: 2
    PlayfieldType: Planet
    Description: Salaam is a temperate grassland, an ideal world. The world is actually unatural, as its climate is the result of constant terreforming. Various species of animals have been introduced into the world, and it has been turned into a hunting resort. This resort has mostly used by executives from OmegaCorp, which has its headquarters on the moon of the planet.
    SunFlare: EnvironmentalEffects/SunFlareYellow2
    SpecialEffectsLocal:
    - Name: DandelionsFew
      Biome: [OpenPlains, Water]
      Time: Day
      MaxHeight: 55
    - Name: Butterflies
      Biome: [TropicalForest]
      Time: Day
      MaxHeight: 50
      FollowPlayerY: True
    - Name: FireFliesOrange
      Biome: [TropicalForest]
      Time: Night
      MaxHeight: 50
    - Name: FireFliesGreen
      Biome: [Any]
      Time: Night
      MaxHeight: 255
    - Name: ButterfliesBlue
      Biome: [Any]
      Time: Day
      MaxHeight: 255
    SpecialEffectsGlobal:
    - Name: Clear
      Type: Weather
      Delay: 2
      Lifetime: 1200
    - Name: CloudsLight
      Type: Weather
      Delay: 2
      Lifetime: 1200
    - Name: CloudsMedium
      Type: Weather
      Delay: 2
      Lifetime: 1200
    - Name: Clouds
      Type: Weather
      InitialDelay: 10
      Delay: 5
      Lifetime: 1000
    - Name: Fog
      Type: Weather
      InitialDelay: 24
      Delay: 12
      Lifetime: 1000
    - Name: Wind
      Type: Weather
      InitialDelay: 24
      Delay: 12
      Lifetime: 600
    - Name: BirdFlocksCrows
      Biome: [OpenPlains, Water, TropicalForest]
      Time: Day
      InitialDelay: 1
      Delay: 4
      PlyDist: 100
      Struct: True
      Lifetime: 600
      SpawnY: 30
    - Name: RainMedium
      Type: Weather
      Lifetime: 600
    - Name: BirdFlockBats
      Biome: [Any]
      Time: Night
      PlyDist: 100
      Struct: Avoid
      Lifetime: 600
      SpawnY: 30
    AtmosphereEnabled: True
    AtmosphereColor: 0.19, 0.26, 0.35
    SkyColor: 1, 1, 1
    SkyHorizonColor: 1, 0.5, 0
    DayLightIntensity: 1.3999999999999999
    NightLightIntensity: 0.65000000000000002
    NightLightColor: 0.78, 0.78, 1
    DayShadowStrength: 0.94999999999999996
    AtmosphereFog: 0.5
    FogCloudIntensity: 1
    FogIntensity: 0.10000000000000001
    FogStartDistance: 400
    CloudsDensity: 0.5
    CloudsSharpness: 0.34999999999999998
    CloudsBrightness: 0.69999999999999996
    CloudsOpacity: 0.94999999999999996
    CloudsZenithColor: 0.87, 0.92, 1
    CloudsHorizonColor: 1, 0.3, 0
    WindSpeed: 3
    RandomResources:
    - Name: IronResource
      CountMinMax: [6, 7]
      SizeMinMax: [3, 4]
      DepthMinMax: [0, 1]
      MaxDroneCount: 1
    - Name: CobaltResource
      CountMinMax: [5, 6]
      SizeMinMax: [3, 4]
      DepthMinMax: [0, 1]
      DroneProb: 0.20000000000000001
    - Name: CopperResource
      CountMinMax: [5, 6]
      SizeMinMax: [3, 4]
      DepthMinMax: [0, 1]
      DroneProb: 0.29999999999999999
    - Name: SiliconResource
      CountMinMax: [4, 5]
      SizeMinMax: [3, 4]
      DepthMinMax: [0, 2]
      DroneProb: 0.29999999999999999
    - Name: PromethiumResource
      CountMinMax: [5, 6]
      SizeMinMax: [7, 9]
      DepthMinMax: [0, 2]
      DroneProb: 0.40000000000000002
    - Name: MagnesiumResource
      CountMinMax: [6, 7]
      SizeMinMax: [3, 4]
      DepthMinMax: [0, 3]
      DroneProb: 0.29999999999999999
    FixedResources: []
    AsteroidResources: []
    Terrain:
      Name: Rivers
      PoleLevel: 30
      NoiseStrength: 0.001
      ColorChange:
        YFadeCenter: 80
        YFadeRange: 40
    MainBiome:
      Textures:
      - [Gravel, 5]
      - [GravelRockBrown, 0]
      - [BedrockLava, 2]
      Decorations:
      - [RocksmallA02, 0.001]
    SubBiomes:
    - Altitude: 22
      Textures:
      - [SeaGround02, 20]
      Decorations: []
    - Altitude: 27
      Textures:
      - [GravelSandBrown, 25]
      - [SandBeach01, 1]
      Decorations: []
    - Altitude: 42
      Textures:
      - [GravelSandBrown, 40]
      - [Grass02, 1]
      Decorations: []
    - Altitude: 66
      Textures:
      - [Dirt, 64]
      - [Grass02, 1]
      Decorations:
      - [RocksmallA02, 0.1]
    - Altitude: 86
      Textures:
      - [GravelSandBrown, 84]
      Decorations:
      - [RocksmallA02, 0.1]
    - Altitude: 255
      Textures:
      - [SandBrown02, 253]
      - [Snow08RockBrown03, 1]
      Decorations: []
    BiomeTextureReplacements: []
    Biome:
    - Altitude: [1, 12]
      Slope: [0, 5]
      BiomeClusterData:
      - Name: Water
        Id: 1
        Decorations:
        - [CoralBig01, 2]
        - [CoralBig08, 2]
        - [FingerSponge03-01, 1]
        - [CoralStone03-05, 2]
        - [Hydrilla2, 2]
        - [SeaWeed02-04, 1000]
        - [RealRock1Water, 1]
        - [RealRock5Water, 1]
        - [CrystalStraight, 1]
        - [PromethiumStone, 1]
        Grass:
        - Name: GrassGreen01
          Density: 1200
          YScale: 1
          Preset: GrassDense
        - Name: GrassGreen01
          Density: 500
          YScale: 1.5
          Preset: GrassPatches
      - Name: Water
        Id: 1
        ClusterSize: 10
        NbOfClusters: 10
        Decorations:
        - [SeaWeed02-04, 1000]
        - [Hydrilla2, 10]
        Grass:
        - Name: GrassGreen01
          Density: 1200
          YScale: 1
          Preset: GrassDense
        - Name: GrassGreen01
          Density: 500
          YScale: 1.5
          Preset: GrassPatches
    - Altitude: [1, 23]
      Slope: [0, 15]
      BiomeClusterData:
      - Name: Water
        Id: 1
        Decorations:
        - [CoralBig01, 0]
        Grass:
        - Name: GrassGreen01
          Density: 600
          YScale: 1
          Preset: GrassDense
    - Altitude: [1, 24]
      Slope: [0, 180]
      BiomeClusterData:
      - Name: Water
        Id: 1
        Decorations:
        - [CoralBig01, 0]
        Grass: []
    - Altitude: [28, 52]
      Slope: [0, 12]
      BiomeClusterData:
      - Name: OpenPlains
        Id: 5
        ClusterSize: 60
        NbOfClusters: 5
        Decorations:
        - [RealRock10, 8]
        - [RealRock3, 6]
        - [RealRock4, 8]
        - [RealRock5, 7]
        - [RealRock8, 4]
        - [RealRock9, 5]
        - [DesertPlant20, 10]
        - [PixieStalks, 2]
        - [Snakeweed, 5]
        - [AkuaBush1, 1]
        Grass:
        - Name: GrassGreen06
          Density: 4000
          YScale: 0.80000000000000004
          Preset: GrassDense3
      - Name: OpenPlains
        Id: 3
        Decorations:
        - [BushGreen01, 0.1]
        - [BushGreen02, 0.1]
        - [ElderberryBush, 0.15]
        - [AmericanElm, 0.1]
        - [CornDogBush, 0.3]
        - [Snakeweed, 0.5]
        - [DesertPlant20, 0.25]
        - [CattailWinter, 0.5]
        - [RealRock10, 0.005]
        - [RealRock3, 0.005]
        - [RealRock4, 0.005]
        - [RealRock5, 0.005]
        - [RealRock8, 0.02]
        - [RealRock9, 0.02]
        - [BulbShroom, 0.1]
        Grass:
        - Name: GrassGreen06
          Density: 4000
          YScale: 0.80000000000000004
          Preset: GrassDense3
        - Name: Flower01
          Density: 1000
          YScale: 0.90000000000000002
          Preset: GrassPatches2a
        - Name: Flower02
          Density: 70
          YScale: 0.80000000000000004
          Preset: GrassPatches2
    - Altitude: [28, 55]
      Slope: [0, 20]
      BiomeClusterData:
      - Name: OpenPlains
        Id: 3
        Decorations:
        - [RealRock1, 0]
        Grass:
        - Name: GrassGreen06
          Density: 4000
          YScale: 0.80000000000000004
          Preset: GrassDense3
        - Name: Plant01
          Density: 250
          YScale: 1.5
          Preset: GrassPatches3a
    - Altitude: [24, 55]
      Slope: [0, 180]
      BiomeClusterData:
      - Name: OpenPlains
        Id: 3
        Decorations:
        - [CoralBig01, 0]
        Grass: []
    - Altitude: [55, 66]
      Slope: [0, 20]
      BiomeClusterData:
      - Name: Mountains
        Id: 4
        Decorations:
        - [CornDogBush, 5]
        - [Snakeweed, 10]
        Grass:
        - Name: GrassGreen06
          Density: 2000
          YScale: 0.80000000000000004
          Preset: GrassDense3
        - Name: Plant01
          Density: 250
          YScale: 1.5
          Preset: GrassPatches3a
    - Altitude: [55, 66]
      Slope: [0, 27]
      BiomeClusterData:
      - Name: Mountains
        Id: 4
        Decorations:
        - [RealRock1, 0]
        Grass:
        - Name: GrassGreen06
          Density: 2000
          YScale: 0.80000000000000004
          Preset: GrassDense3
        - Name: Plant01
          Density: 250
          YScale: 1.5
          Preset: GrassPatches3a
    - Altitude: [66, 86]
      Slope: [0, 15]
      BiomeClusterData:
      - Name: Mountains
        Id: 4
        Decorations:
        - [RealRock4, 0.4]
        - [RealRock5, 0.4]
        - [RealRock6, 0.4]
        Grass: []
    - Altitude: [86, 180]
      Slope: [0, 15]
      BiomeClusterData:
      - Name: Mountains
        Id: 4
        Decorations:
        - [RealRock1Snow, 0.3]
        - [RealRock10Snow, 0.3]
        Grass: []
    - Altitude: [28, 180]
      Slope: [0, 180]
      BiomeClusterData:
      - Name: Mountains
        Id: 4
        Decorations:
        - [RealRock1, 0]
        Grass: []
    DroneBaseSetup:
      Random: []
      Fixed: []
    POIs:
      Random: []
      Fixed: []
      FixedPlayerStart:
      - Mode: Survival
        Spawn: EscapePod
        Items: ['Pistol, 50Caliber:250, Medikit02:3, AntidotePills:3, EmergencyRations:4, Drill, Chainsaw, BioFuel:4, ConstructorSurvival, EnergyCell:5', 'Pistol, 50Caliber:150, Medikit02:2, AntidotePills:2, EmergencyRations:2, Drill, Chainsaw, BioFuel:3, ConstructorSurvival, EnergyCell:4', 'Pistol, 50Caliber:100, Medikit02, AntidotePills, EmergencyRations, Drill, Chainsaw, BioFuel:2, ConstructorSurvival, EnergyCell:3', '#FreshStart: Drill, Chainsaw, BioFuel:2, ConstructorSurvival']
        Armor: ArmorLight
    DroneSpawning:
      Random:
      - DronesMinMax: [5, 10]
        CenterX: -2500
      - DronesMinMax: [5, 10]
        CenterX: 2500
    CreatureSpawning:
    - Biome: Water
      Entities:
      - Name: Slimes
        Period: Day
        Amount: 1
        Delay: 0
        RestrictYMinMax: [0, 40]
      - Name: PlantMonsters
        Period: Night
        Amount: 2
        Delay: 0
        RestrictYMinMax: [0, 40]
    - Biome: OpenPlains
      Entities:
      - Name: LizardMuleHerd
        Period: Day
        Amount: 5
        Delay: 0
        RestrictYMinMax: [0, 40]
      - Name: RaptorHerd
        Period: Day
        Amount: 5
        Delay: 0
        RestrictYMinMax: [0, 40]
      - Name: RaptorsNight
        Period: Night
        Amount: 5
        Delay: 0
        RestrictYMinMax: [0, 40]
      - Name: PlantMonsters
        Period: Night
        Amount: 5
        Delay: 0
        RestrictYMinMax: [0, 40]
      - Name: AlienBugs01
        Period: Night
        Amount: 5
        Delay: 0
        RestrictYMinMax: [0, 40]
      - Name: ParasaurHerd
        Period: Day
        Amount: 5
        Delay: 0
        RestrictYMinMax: [0, 40]
      - Name: Megalonopses
        Period: Day
        Amount: 5
        Delay: 0
        RestrictYMinMax: [0, 40]
      - Name: MegalonopsesBrown
        Period: Day
        Amount: 5
        Delay: 0
        RestrictYMinMax: [0, 40]
      - Name: AlienBugs04
        Period: Always
        Amount: 5
        Delay: 0
        RestrictYMinMax: [0, 40]
      - Name: AlienBugs02
        Period: Night
        Amount: 5
        Delay: 0
        RestrictYMinMax: [0, 40]
      - Name: AlienBugs03
        Period: Night
        Amount: 5
        Delay: 0
        RestrictYMinMax: [0, 40]
      - Name: Slimes
        Period: Night
        Amount: 5
        Delay: 0
        RestrictYMinMax: [0, 40]
      - Name: Spinosauruses
        Period: Day
        Amount: 5
        Delay: 0
        RestrictYMinMax: [0, 40]
      - Name: Triceratopses
        Period: Day
        Amount: 5
        Delay: 0
        RestrictYMinMax: [0, 40]
    
    Note: this file has some random pois in them. Just delete them if you don't want them.
     

    Attached Files:

    #183
    Last edited: Sep 22, 2017
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  4. Kaeser

    Kaeser Rear Admiral

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    Awesome mate,

    Could you add in the yaml file in zip and maybe some photos of the planet?

    It's more convenient than copy paste from the site, yaml files are a bit touchy...
     
    #184
  5. SilvRav

    SilvRav Moderator

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    what i want if anyone is willing is a full dense forest planet with small lakes and very long grass. To the bring with animals :)
     
    #185
  6. Kaeser

    Kaeser Rear Admiral

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    Humm... you'll need a custom terrain file for that.

    And apart from the fact that custom xml terrains still don't work in servers, people would have serious problems with FPS in there, with all the trees and grass and NPC's....

    A few threads to keep in mind for that:

    Terrain Editor

    Custom terrains by @Needleship

    Empyrion Playfield Designer by @jmcburn
     
    #186
  7. SilvRav

    SilvRav Moderator

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    yip...im hoping for 7.00 we can do it server side :)

    I will have a big red warning in LCD"s as you warp in....only high end machines to enter :p
     
    #187
  8. Haravin

    Haravin Lieutenant

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    Windswept is a sulfuric world, covered with yellow sulfur clouds. Ash storms are common here.

    [​IMG]
     

    Attached Files:

    #188
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  9. Kaeser

    Kaeser Rear Admiral

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    Hellish place.... :)

    Great work
     
    #189
  10. Haravin

    Haravin Lieutenant

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    Coballa is a bluish world that is rich in cobalt.

    [​IMG]
     

    Attached Files:

    #190
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  11. Haravin

    Haravin Lieutenant

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    Xol is a dwarf star. Beware its extremely high gravity, temperature, and radiation!

    [​IMG]
    [​IMG]
     

    Attached Files:

    #191
  12. Haravin

    Haravin Lieutenant

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    Sith the chithlonian world, right next to Xol. Very high resources. Very hot during the day, cold during the night.
    [​IMG]
     

    Attached Files:

    #192
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  13. Celdorak

    Celdorak Lieutenant

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    Love the idea of a dwarf star. Well done!
     
    #193
  14. Haravin

    Haravin Lieutenant

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    I'm not the first to do it, but thanks!

    Next up is Venus. Its a toxic world, with a runaway greenhouse effect.

    [​IMG]
     

    Attached Files:

    #194
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  15. Haravin

    Haravin Lieutenant

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    Kraz is a geothermal world. It contains vast ice plains, and equally vast tropical forests that are warmed by the hot springs.

    [​IMG]

    EDIT: Updated picture and yaml with better temperatures for the different biomes.
     

    Attached Files:

    #195
    Last edited: Sep 29, 2017
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  16. SilvRav

    SilvRav Moderator

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    damit! some good worlds here....now just to get XML server side to sync with clients
     
    #196
  17. Haravin

    Haravin Lieutenant

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    Only salaam uses xml, the rest are DLL.

    My goal with this planet was to make lava planets more than just lava pools. Stryker is a hot planet with arid grasslands and lava plains.

    [​IMG]
    [​IMG]
     

    Attached Files:

    #197
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  18. Haravin

    Haravin Lieutenant

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    Nile is an Oasis world. It it is mostly covered with barren deserts, though it also has dotted Oasis around natural springs.

    [​IMG]
     

    Attached Files:

    #198
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  19. Haravin

    Haravin Lieutenant

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    I'm now working on converting a lot of old planets to 7.0 for server owners to use. Credits are included!

    [​IMG]
     
    #199
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  20. Celdorak

    Celdorak Lieutenant

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    Honestly, I've been meaning to get around to updating mine. I'm still kind of putting it off until 7.0 comes out. That said, knock yourself out with it as far as my stuff goes. It will be interesting to see your take on it.

    I've also been thinking about creating a Scenario for multiplayer servers and posting it to Steam Workshop for server owners to use. I was going to ask permission from various people in this thread to include their content. If you get to doing that before I get around to it, you have my permission to use my stuff.
     
    #200
    Last edited: Sep 30, 2017

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