What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. dpburke2

    dpburke2 Captain

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    I took a look at one of the prefab farms. It would save a little power. Question for me then is which way would I prefer. Function is important, but what of how it looks. In this case, probably which "glow" for my grow works best.

    With more grow lights than I need. A strong glow.

    Creative2_2018-03-09_06-47-05.png

    And then with the minimum. It would work, save power, but it looks... almost dim in comparison.

    Creative2_2018-03-09_06-49-33.png

    There is an alternative to make it look bigger without actually making it bigger. Not sure how well it works though, but I used a glass wall on a room in my Pelican just to try and make it look bigger and more inviting.

    It really is a tiny room. I didn't mind that for the bedrooms, etc. but this room felt extremely uncomfortable at first draft.

    Creative2_2018-03-09_07-07-25.png

    My first draft of the room used the wall blocks instead of glass. Sure I could walk around the couch barely, but there wasn't anything comfortable about it.

    Now this picture doesn't capture it well, but now that you can see out through this glass wall, it opens up this tiny room. At least it feels that way to me. Now it might still be cramped, but now I can imagine that this could be like a sound room where you could have the stereo volume up and still not disturb your crew mates in the main hall.

    Creative2_2018-03-09_07-07-08.png
     
    #11041
  2. rucky

    rucky Rear Admiral

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    Idea: keep the not needed ones on an energy-saving-lever/signal, that way when you want to glow in the night, you can burn through your energy, but when energy saving is needed, you can change to that too... ;-)

    need to try that, removing the wall blocks replacing with glass windows... looks like a good idea... +1 thanx
     
    #11042
  3. rucky

    rucky Rear Admiral

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    CV_Building_7_04_2018-03-09_17-31-00.png
    much better! Good idea!!
     
    #11043
  4. Cleff

    Cleff Captain

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    What about something like this? I don't know why I was messing around with it but I guess I wanted a challenge. I made the best approximations of your ship's shape and interior space/device requirements based on the pictures you provided but some things may not be exact. Feel free to use anything from this blueprint or just disregard it altogether, I was just having fun trying to solve your design dilemma.
    http://steamcommunity.com/sharedfiles/filedetails/?id=1326163171

    EDIT: Oops you just posted.
    I think your version is probably simpler and better :D
     
    #11044
    Last edited: Mar 10, 2018
  5. rucky

    rucky Rear Admiral

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    @Cleff thank you for your effort!!
    But I think I will take that simple solution indeed...

    (I love you guys! many ideas here!)
     
    #11045
    Last edited: Mar 9, 2018
  6. Cleff

    Cleff Captain

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    Hey no problem. Now I may have inspired a similar design for one of my own ships :)
    NewGame_2018-03-09_11-57-45.png
    NewGame_2018-03-09_12-01-52.png

    I do really like the design you chose with the open glass. I used to have a similar look on one of my bigger CVs (I should remake that thing sometime).
    NewGame_2018-03-09_12-02-25.png
     
    #11046
  7. rucky

    rucky Rear Admiral

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    nice compact design!!
     
    #11047
    Last edited: Mar 10, 2018
    Jenniphurr and Tyrax Lightning like this.
  8. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    when your half way done after an hour of making the husk of a large CV and the whole freaken hull is off by 1 block

    [​IMG]
     
    #11048
  9. rucky

    rucky Rear Admiral

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    nothing the cool cut/copy&paste tools could not handle ;-)
     
    #11049
  10. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    uhhhhhh, well ok ill try it
     
    #11050
    dpburke2 and Tyrax Lightning like this.
  11. Siege Inc.

    Siege Inc. Rear Admiral

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    Been there, done that. Nexus station is short two blocks on one axis and I didn't notice until well into the build. I was able to hide it in the superstructure for the most part but it was a constant source of irritation during construction.
     
    #11051
  12. dpburke2

    dpburke2 Captain

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    Thank you for the suggestion. I ended up going for something sort of in the middle. I figured that if I did as you suggested that I would then be placing the lights in the original pattern and then rigging up the energy saving around shutting down the appropriate grow lights. But that also put the lights in the center-line a block closer as well. So I tried how it looks with just the center-line lights closer together one block and I think that "glow" works for a balance of appearance and power savings. I will try and include a pic to illustrate here within the "spoiler".

    While I have thrown in a few switches, the only signal work completed is for the hangar door so I could park the SV inside. And I completed that signal work yesterday. So mostly today was roughing in more of the CV.

    This might be the right balance of lighting to grow "glow" effect desired.

    Creative2_2018-03-09_20-01-35.png

    Here's in the daylight. Note that the farming plots aren't the only thing coming together. You can see some hints of the bridge as well.

    Creative2_2018-03-09_21-34-16.png

    To give you an idea what it looks like from the front.

    Creative2_2018-03-09_21-34-36.png

    I wanted to break up the big open space while still leaving a really open feel.

    Creative2_2018-03-09_21-35-35.png

    I guess there might be a medical facility....

    Creative2_2018-03-09_21-36-04.png

    Figured out why some of my pics were so bright. Forgot that I had left the Swallow running in the bay, shining its spotlights into the vessel. Corrected and retook those pics.

    Creative2_2018-03-09_21-36-15.png

    Reduced thrusters in the back. Still has 21 m/s^2 with just the 4, but the real bonus is that even in my sharp turns on Omicron I am no longer redlining, warning but at least not redlining. Sure, the requirement was only for cruising, but I just feel more comfortable not seeing the red in the turns too. Plus, I still have 6 thrusters down so the vertical take off is 31 m/s^2, still well in excess of the requirement.

    Creative2_2018-03-09_21-46-23.png

    A small lower level....

    Creative2_2018-03-09_21-47-34.png

    Complete with a sleeping chamber.

    Creative2_2018-03-09_21-55-23.png

    There is still a lot of work to do, but I think I have most of the basics in place.
     
    #11052
    Last edited: Mar 10, 2018
  13. Trig

    Trig Captain

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    Today I decided to try making a more tank-like tank than the boat I entered in the latest zero g challenge.
    Inspired by a Magrider hovertank from planetside 2 (a tank I spent a lot of time driving in that game).
    It's not textured/painted yet, but after about 2 hours it's pretty much done otherwise. Haven't done any tests with it yet, I'm not sure the artillery turret will even work upside down, but that's the only way I could mount it to match how the Magrider's main turret is.


    20180310013848_1.jpg 20180310013838_1.jpg 20180310014318_1.jpg 20180310014353_1.jpg
    20180310020053_1.jpg
     
    #11053
  14. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    #11054
  15. rucky

    rucky Rear Admiral

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    Finally finished interiors and switches/logic gates...
    That was a mess!!

    THE IRON HAWK!

    Class-4 Fast-Response Assault-Dropship

    CV_IRON_HAWK.jpg

    Now going down from 18.2 kt to 5.99 kt :D...
     
    #11055
  16. rucky

    rucky Rear Admiral

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    #11056
  17. The Tactician[ Λ ]

    The Tactician[ Λ ] Rear Admiral

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    AEGIS member Paul wishes to bring you, the mega fortress tank and its CV hauler, both will be out on workshop later today.
    [​IMG]
     
    #11057
  18. rucky

    rucky Rear Admiral

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    WOW very cool +1+1+1+1+1
     
    #11058
  19. Na_Palm

    Na_Palm Captain

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    Can't wait to give them a spin later!
     
    #11059
  20. Jenniphurr

    Jenniphurr Captain

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