"snip" ill see if i can figure it out...... i see alot of Broken Syntax in here the default Config file they gave us has a error anyways
Those Epic Armors exist a long way now in localisations, but they never existed in the game (better said in the public available version). I would think it's either made as they had done the Epic weapons and wanted to be already preparated for when they add Epic Armors or that are special Dev Variants only existing in "Debug"-Builds. Either way, the Translation file *IS NOT* identic with the ingame devices/block list! It's just that, a *Translation* file, we're only happy it is already 90% complete against the intern list, which is *not* available to be modded yet. I hoped that config file could be a first step (that is adding f.e. a T4 Variant of something based on the T3 Model but with even increased values), but as of now, it isn't possible... yet.
Actually it seems this is not true. The game seems to reference the TraderNPCConfig.ecf every few days and generate new values from it. So if you do alter the trader file, just wait a few days and come back. Your changes should go into effect. This worked for me on the Akua trade station and in the orbital Akua trade station. I'm just not certain on exactly how long. I'm guessing 2-3 in-game days.
Yup, this is now true! But when you're trouble-shooting/designing, you don't wanna wait that long. --B.
Just use the 'traders' console command to reload them. I've been playing around with these files and have learned a lot of what is in this post (before reading this post, go figure). The only thing us modders need now is a full item id list so we can create our own tech tree and such.
Config file not working on Alpha 8. It shows error when I try to add "AllowPlacingAt: "Base,MS,SS,GV", display: true" to any Block ID
As a quick FYI, we've lost the ability to ADD ingredients to items. This has been reported to the devs. When they re-vamped how they interpret Config.ecf, they moved to an internal "default configuration" db/file/whatever, and now only read changes for those internal values. Period. You can CHANGE the amount by setting the number after the ingredient entry in Config.ecf, and you can REMOVE the ingredient by setting the entry to 0. Removing the ingredient entry will NOT remove it from the list! It will see the missing line, and use the internal defaults. I hope this will be addressed, and I've even offered to buy the team Chinese food. --B.
Today, we're going to be boring, because we're talking about DISASTER RECOVERY. So, you just over-wrote the wrong BP in your list, wiping out hours and hours of work. What now? Well, first, possible recovery options. Save the BP you're working on CORRECTLY, and then... Did you spawn the lost BP in a saved game? If so, load up the game! Did you publish it to the Workshop? Did you spawn it on a server somewhere? Did a friend save the BP? --- So, how do we avoid this? Save early, save often. ALWAYS save the TEMPLATE. This allows you to revert a build to your last internal 'save'! Load up a 'creative' game, and spawn in all BPs. Update this save game each time you finish working on projects! Upload your work to the Steam Workshop (set private, if you are not ready to/uninterested in sharing). Backup your work, to avoid disaster! Update your templates BEFORE saving the BP! --- This tweak brought to you by an old IT guy who keeps seeing people break down over things going whoopsie. --Brian
Color-Blind? We're here to help. As always, people's interpretation of color is subjective (I'm green-biased), but hopefully this will help anyone with color-blindness issues know what's what!
Thus, my statement, which I shall repeat, as I think you missed it: But thank you for the compliment!