I had today, actually the second day now, exploring my Solar System. The Planets in my System are quite interesting. Lava, Ice, Barren, Arid..and A Desert Planet that could match even Arakhis. The Ice-World was the Best: 30 Sathium all of the very large Type, and 60 of other types! Here a few impressions
Cool beans! I've always liked the design of that ship and thought it could use an update. I'm looking forward to seeing what you do with it.
After a long time of thinking about how to do this, I've finally started on my small, heavily upgradable CV. My inspiration were the ships in elite dangerous, atleast for the concept behind it. It actually comes as a lvl 7 cv, with a small hatch in the roof allowing you to easily access the space for a warp drive and warp tank, and also upgrade the generators and rcs through the same hatch. You can also upgrade all the thrusters to medium without sacrificing the design, swap out the fakes with real mounted weapons and add a large amount of turrets to the wings. Inside it comes with all things a lvl 7 cv can have except for beds and growing plots and it has a fair amount of storage. Finally in order to have the capability to carry hv's and sv's on the back end of the wings is a large ramp that serves as a fold out docking pad, but you can also use the wings for docking if you don't put turrets on them. I've named it the T4-Orion, but if you have a better a suggestion go ahead!
@T431 no judgment, just confusion! This small thing is supposed to be size class 7!? Is that a typo? I love your 'asymetric' approaches!
@T431 Nice work. The built in upgradeability lends itself to a mobile playstyle. It could enable you to by pass building an SV. Best feature for me is how you make practical use of the wings.
That's exactly what I was going for. All you need to pair it with are a miner hv and a hv tank and you won't even need to bother with SV's. In space it'll do anything, while the HV's will do all your planetary operations. Thanks, but you misread my post a bit. I said level seven, not size class 7. You unlock it at the same level as you would a cv because I left out the warp devices.
As an HV enthusiast I heartily approve. I will make full use of your ideas in my next built-in-game CV. Yeah, I build in survival mode. It works good if you don't mind less than beautiful vessels.
Well, here's a HV I have been using unfinished and unrefined in my survival game. I took some time to polish it up for the workshop. I am actually tempted to disassemble the one in my survival game just to respawn it with the cleaned up blueprint. Spoiler: Presenting the Thorax mining HV https://steamcommunity.com/sharedfiles/filedetails/?id=1475329004 Each end of the vessel serves a purpose. And so there are two cockpits. The "front" end is for mining. And the opposite direction is for punching a custom door in the basement of a POI. Yes, drilling the tunnel is b-o-r-i-n-g, but getting in and out without ever taking on the surface turrets has a certain satisfaction.
I have been quite satisfied with its handling underground. I did rotate the blueprint so the the drill are the front end of the HV. It was disorienting when drilling a long tunnel and the radar showed you pointed the opposite direction. Now when tunneling the radar and the direction you are facing matches. That fixed my biggest problem with the handling underground. I have had trouble turning around, easily fixed by hitting the sides of the tunnel with the drills.
I designed and built the Hyperion in Survival (Explorer, the Cruiser was refit in Creative). SO you can build the pretty ships even in Survival. You just have to pay attention to the Food bar more.
Some of us make a lot of mistakes along the way. A lot of them. That is my excuse why I use creative for the building. Then I use the factory to use my BP in survival. Granted, I may use the unpolished stuff in survival and then return to creative to fix it up and clean up the BP. I'll even do the polishing of the vessel in creative because I don't trust myself. More than once I have made mistakes impacting elements already finished. Even today when I uploaded the Thorax mining HV, I was enjoying the satisfaction of completing that project when I realized that one of the doors wasn't opening to the motion sensors. Upon examination, I realized that I had erred on the signal work. Either I never noticed because I was always using the working door without realizing I was heavily favoring one side of the HV, or when I finishing up some other signal work I may have accidentally messed up the signals for that door. Either way, it was a mistake on my part, and so I fixed my error and updated the online BP. And many of my mistakes are not just simple signal work fixes.
@dpburke2 Audacious builds often require fixes and fine tuning. I'd use creative more if I built big stuff because being able to move freely in 3 dimensions is the best way to create large builds. I build in survival these days to add a little Flight of the Phoenix flavor to my game.
Same here. Creative is used by me to prepare Buildings which would cost me a valuable Resources in SP-Survival. Resources that by miscalculation may result in a significant loss. As my Buildings are always intended to be for the Start of the game, Level 3-10, I use mostly stuff which you rally able to find. There BPs in the WS dedicated to be used as "Starter" but use Combat Steel or Armored Concrete and Ingots of Stuff in Quantities...oh my! Back to what I am doing today... I placed 2 of my XX-9 Turrets as Guardians while I started to build my main Base. I still LOVE the Name of my Arid Planet.
The first survival world I made was an Akua planet called Cauldron. The current Arid one i'm on is called err... Lodos, I think. Today though, I took my FA-005 Hunter offworld to the moon. Went there to get some Cobalt, Pentaxid and Magnesium. I've not had much experience with ship combat (not including drones. I love killing those), so i've avoided it... But then one of those supply stations took a shot at my ship... So I killed everything in it and looted it. Was easy, so I moved onto the next one, and the next one until i'd hunted down every living thing on that moon. For whatever reason, people say to never raid drone bases; that they have nothing in them. There was one of those on that moon ofc, and I raided that. It had more loot than any other POI down there. I walked out with a full set of elite weapons, 200+ dual promethium fuel cells, 3 T2 repair bays, 2 advanced constructors, 4 furnaces and half a ship worth of thrusters and combat steel blocks just from the containers. Even had a boss room in front of the core on the 3rd basement level. Fun boss. Now, when I went home. I thought i'd try my luck with the Armory POI that's around 850m from my temp base. You've probably seen one: A pyramid covered in turrets. Sure enough, cleared that POI too. Though it did deal more damage to my Hunter than everything on the moon. Fortunately, the Hunter has particularly thick armor on the front. Probably would've been easier if i'd switched out the side gatlings with rocket launchers. As it was, I tackled everything using a single rocket launcher. (Note: the armory can be seen in the distance, just above the scope of my rifle)