How many Solar Capacitors are you using? Edit: 0/1600 means 2 Capacitors, right? Panel wise I only use those small Flat ones, those which you place between Blocks, at the beginning. Only one or two Capacitors at max. Next thing when I notice I get by full daylight only a fraction of Solarpower I jump on the panels and check them one by one to look what the indicators show. Without any changes, strange enough, the solar Power raises to normal output.
thats reasonable. I've been moving them around to see where the best efficiency is. But, im looking at it right now and the battery is charging when the solar output is lower than the consumption!?
Actually the Capacitors charging allways. what you telling here sounds ridiculous but so they work. On the other hand it tells me that the output is higher than actually shown. The only time that I noticed that they don't do anythink is when nighttime AND Fog/Rain/or else happens together. The problem with two Capacitors is that you will only notice "loading" when in clear skies/Bright sunlight. Just switch off all that consumes so much power right now. Keep it so for 10-15min Real time and watch what the Capacitors show.
I just want to add that all what I am writing here about the Solar Panels and Capacitors is only my Experience with them. Not a real Solution. I share this with you to show you eventually where the Borders of the Devices lay and what to be expected of them. Sofar I started ANY Base I built, must be 100 or more, with placing Solar Panels and I had not trouble at all with them. Only not charging or only partially was a case sometimes. I hope it works finnaly out for all who have their troubles with them and, in the End, work for you as well as they do for me.
with all devices powered off for 10 minutes the capacitor does not seem to charge. Interestingly if I remove one and then replace it, it seems to switch itself off when a charge should occur. The only other thing i can think of is the size of the structure has some impact on this.
I've found that using more than 1 capacitor results in no charge. Today... I refit the FA-008 Seer's interior and fixed up a few painting derps I noticed. It was rather annoying trying to get into and out of the cockpit with passenger seats having massive hitboxes so i'd get stuck if the ship wasn't perfectly flat. While I was at it, I re-refit a second Seer into a police model Seer, called the FA-008B Seer Enforcer. No warp drive, flashing lights, spotlights, prisoner holding cells in the back, etc... Oh, and the cockpit of this one isn't fully armored. It's glass this time, with thicker sides. It's got a nice view while flying in the gunner seat.
Convinced this is a bug. with one capacitor and solar generating > 1.10 Mw Consumption at 220Kw the capacitor should be charging at a noticeable rate, not depleting
I made an Experiment with a little garden… The only mandatory distance from floor to ceiling is where the lamp is installed…. Spoiler: It works! I think i call them "Lurker Mk1-4"
If you have a furnace, turn it off when you are not using it. I noticed that it uses full power 24/7 last night and does not "idle" when not in use.
so looking back at my builds i need to improve and update instead of "make another build", im going to be busy
It is huge, and thus daunting, but give the destroyer another glance. Most of its rear is empty and the insides need more stuff.
My adventures in Empyrion continue. I survived the radar station, cobbled together an SV and headed out to the derelict mining ship. It's had little tweaks since I last laid my hands on it - so the ending was all new even to me I got some good loot and after disassembling couple other CV's I managed to make single warp capable CV to get out I skipped the warp SV phase. Nothing wrong with it, but I just wanted to test if I could go straight to CV's. First destination - RYMI. An ice planet. I shall make my base here and start producing proper vessels, doing some serious mining etc. The graveyard find is just something I bodged together so it moves and plucked the biggest holes - but it got me here and it'll serve as a temporary base until I've amassed enough resources to build a proper base. Sunrise. Just because. To the moon! Looked bit ominous even at a distance... ... but when I got close, it looked down right scary! It's an ice moon. Needed some silicon. The ice layer was THICK! After the ice, there was still plenty of ground before the actual deposit. Drone was losing contact at the bottom. Heading out! I've battled dozens of drones already - and my utility SV is hardly made for combat. Slow, sluggish, lightly armed... but she's served me well, not failing me once. So instead of repairing her to pristine condition, I'll let her battle scars show and repair with trusses etc. Add's a little character and reminds me all the combat we've had !
That second to last picture is, one of the best I have ever seen. @Hummel-o-War you should make that one of the official Empyrion shots. Wow
Great. I love all the garden testing BTW was it you who was talking about making an ice planet? If that was the case, not to intrude but really anxious to see what you come up with! It's a LOTS of work. I did all the updates at the beginning - but I had to let it go because after a while it was all I was doing... I still try to update atleast the 'important' builds - but even those tend to lag behind somewhat I think it more like some builds have become naturally obsolete, just like in real life. Hopefully not in a sense that they've become illegal or stopped working - but more in a sense that they're not as 'optimized' anymore. Because that tends to happen while I'm playing too - I've built something a year ago - but with the new experience I've probably built a better one to take it's place - a replacement - or atleast another option. Speaking of which - I need to go thru my miners. Noticed they're not all right after playing some survival. Must be some energy comsumption changes with the drills, Rhino is redlining when drilling even on a low gravity planet. And I would probably do couple other changes too... blinking lights? Why not! Oh, maybe a new HV miner build would be nice also... it's endless!
Yes, it was me. 'Just' doing some finetuning on the 4 marks of the ship i was building last night, and will hopefully release those within the hour. Wondering at which mark/tier (1-4) i should introduce the npcs - total cost 3 Gold ^^ --> See (yet to be reviewed): https://empyriononline.com/threads/how-much-gold-req-for-starter-cvs-is-ok.43670/ So then tonight's task will be the ice starter planet Just had to 'get rid' of that 'other ship in mind', btw.. it is now called the "Lurker".