I'm trying out something very weird, but hopefully I can pull it off. It's a combination between a miner and a light tank. It's going to have a special hover mode where it balanced on one 2x2 hover pad, so it's a capable and maneuvrable miner, and I'm giving it a hardened steel hull with some rocket turrets so it can work as a light tank. So basically, it'll be the ultimate jack of all trades hv.
Several revisions later, the new grocery-getter (aka auto-miner maintenance vehicle) is taking shape. Still tweaking things here and there,... no texturing / coloring yet... Changed the nose and wing design, moved just about everything forward a few blocks, relocated the secure core chamber and admin console to the back of the bridge, and a ton of other changes / tweaks. Overall, it is a bit more sleek and refined vs. the original draft I posted images of earlier in this thread.
I've been working on this alien cruiser for awhile now. I'm almost done with the cruiser but I need to set up some signal logic which I am not good with. The hangar doors are on the bottom and I need them to open and close when using a ship but remain closed if you're standing on them. I don't want people accidentally falling to their deaths. No idea how to set that up. The doors aren't closing on their own after my test SV goes through them. Might have change the design to put the hangar doors in the roof.
Outer shell and interior design finalized; starting to work on the coloring and texturing of the 'auto-miner maintenance vessel' (aka The Grocery-Getter). Colors/textures shown in the images below are not final,... just a starting point,...
Worked some more on my custom creative scenario over the weekend. Gave it a name: TAG Total Atmosphere Gravity Basic represents the average starting world, 1 g and 1 kg/m^3. Standard is set to 2 g and 2 kg/m^3. Most of the default random survival games I have played thus far, a vessel that could well on this world could visit nearly every world in those games I have played. The only place so far that I have seen worlds more challenging has been in scenarios. "T" worlds have matching gravity and atmospheric density. The number is the variables used for that world. These are the most challenging worlds to build for. "A" worlds have 2 g and the number represents the atmospheric density. Although redlining the power systems currently doesn't have severe penalties, keeping power levels out of the red makes this the second hardest set of worlds to build for. "G" worlds have 2 kg/m^3 and the number represents the gravity. I went with 2 on the atmospheric density or it would be all too easy to build for these worlds. My hope is that by building this scenario to a point where I can use it, that perhaps I can improve my designs. I don't think every ship I build needs to function on the T5 world, but it would be nice if I get one or two to work properly there. A number of my past designs only properly function on the "Basic" world. As such, I gave my scenario a test spin with a couple of @Sephrajin's ships. Here I am flying around the Zyrion to test that the warp lines are working. Before I got a look at the full map rendered in the game I wasn't a 100% sure that I had kept all the warp lanes short enough for SV.
It's a comfortable ~600c, perfect t-shirt and shorts weather. Actually the really cool thing is it is standard room temperature inside, so players will have to be careful about blowing open any doors (all exterior doors will be set so players can open them). That also means I could easily add rooms that are NOT airtight, if I want to burn them alive provide them a challenge.
Modified one of my old base builds into an industrial supply depot base today. Sadly, it more expensive than similar sized and tiered prefab bases thanks to thin armor blocks costing the same as full sized ones, despite taking up less space, having half the health and half the mass. I really hope they seperate thin armor blocks from full sized ones at some point so everyone doesn't keep getting ripped off for making detailed builds.
Nice rusty and shabby look, you have there. If Eleon seperate the thin blocks they could finally add extra block shapes, too. As i read somewhere that it is not possible now because of a shape limit. Or is it some form of a bitmask in the BP file?
Sometimes, I get bored exploring and surviving and it is then when I start building. Some progress is being made on my upcoming super carrier... Yes you can see well. Four (4) large SVs are very comfortable maneuvered and docked in her hangar bay. There is room for four large sized HVs too.
Had this plan now for a while... wanted to provide a improved version of those unarmed Guard Towers of mine. So I built a combination of Armored Concrete and Hardened Steel - all surface elements - able to strengthen even further to combat steel. Weapons are Laser Cannons and Sentry Guns for close defense.
Finalized the grocery-getter SV and published her to the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1558000136 Now officially named the RS YUKON, this new class of warp-capable auto-miner placement and maintenance vessel is ready for service. Feedback on the concept, design, and execution is welcome. I searched the workshop a bit and did not locate any other SV builds that were designed to envelope the auto-miners in this way . If anyone knows of any, or builds one, please post a link to it (reply to this post). Like to see other designs in regard to this concept. Thanks in advance...