What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. jmtc

    jmtc Captain

    Joined:
    Sep 29, 2016
    Messages:
    108
    Likes Received:
    539
    Today I put together and posted a little scratchpad environment tool for prototyping dynamic displays and logic circuits. Instead of dealing with the [major] hassle of renaming and replacing circuits and signals in a long signal chain when debugging, I reasoned that I could get stuff done much more quickly and easily if I had a separate 'disposable' scratchpad to prototype and test with.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1886139548

    20191010231055_1.jpg 20191010231000_1.jpg
     
    #18981
  2. RazzleWin

    RazzleWin Rear Admiral

    Joined:
    May 22, 2017
    Messages:
    622
    Likes Received:
    1,464
    This is a bit off topic I know but seeing @jmtc test tool reminded me of what I did a number of years ago when I was trying to make a random generator work with physics of a dropped ball on a spinning cone to fall off onto trigger plates to change the dice face
    image001.jpg image000.jpg
    It did work too by the way :)
    Edit PS I did take the photo's today so got part of it right.;)
     
    #18982
    Last edited: Oct 12, 2019
  3. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    Seems I have a name for my CV...Salvage One...yesterday I salvaged several wrecks in Orbit of the Snow Planet.
    It is still far from finished but already weighs about 35kt. So I landed on the Snow World shoved in more loot and tried to lift off...45kt...no Problem...just turning gets painful;).

    No,no...I keep my ship names in Line...(CV) MH-Hercules:D
     
    #18983
  4. ravien_ff

    ravien_ff Rear Admiral

    Joined:
    Oct 22, 2017
    Messages:
    6,282
    Likes Received:
    11,939
    Making slow progress on the first POI for these aliens who live on the Hell planet. Made a room where you have to throw a switch to advance, but that also activates 2 portals and enemies start streaming out of them that you have to fight off. :D

    No pictures cause I forgot right now.
     
    #18984
  5. jmtc

    jmtc Captain

    Joined:
    Sep 29, 2016
    Messages:
    108
    Likes Received:
    539
    Installed the final iteration of the timer/detonator project I'd been working on via the use of the test tool mentioned earlier. This is installed in somebody else's work-in-progress ship which I can't share here, but this is my little part of it.

    20191012131821_1.jpg 20191012132044_1.jpg 20191012132157_1.jpg 20191012132219_1.jpg 20191012132239_1.jpg 20191012132402_1.jpg
     
    #18985
  6. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    THIS is not home...but...this isn't one of my Mechs either;):D

    Wasteland-191012-1135_2019-10-12_21-47-41.png Wasteland-191012-1135_2019-10-12_21-47-52.png
     
    #18986
  7. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    Working on the CV-Hercules...

    Groundlevel Lights
    Wasteland-191012-1135_2019-10-13_13-44-23.png
    Needed a way to access the upper Hull of the Vessel soooo...changed the Bridge again

    Wasteland-191012-1135_2019-10-13_13-45-17.png Wasteland-191012-1135_2019-10-13_13-45-26.png Wasteland-191012-1135_2019-10-13_13-45-43.png

    Changed the inside of the Hangar Bay, forward service Area, as well as the Door configurations

    Wasteland-191012-1135_2019-10-13_13-47-55.png Wasteland-191012-1135_2019-10-13_13-47-44.png Wasteland-191012-1135_2019-10-13_13-47-38.png

    Turret on Top "mounted";)

    Wasteland-191012-1135_2019-10-13_15-01-47.png
     
    #18987
  8. Vermillion

    Vermillion Rear Admiral

    Joined:
    Jul 15, 2018
    Messages:
    3,259
    Likes Received:
    8,933
    Finished my newest and last modular base of this series. I'll do something different tomorrow.
    15 Longmarch_2019-10-14_03-24-24.png
    15 Longmarch_2019-10-14_03-19-43.png
     
    #18988
  9. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    #18989
    Tyrax Lightning likes this.
  10. jadefalcon

    jadefalcon Captain

    Joined:
    Jan 30, 2018
    Messages:
    555
    Likes Received:
    2,302
    much digging and building. More to come though but heres a first iteration of the underground dwemer base.
    Might have less than optimal structural integrity when spawned normally - its meant to be inside a mountain
     

    Attached Files:

    #18990
    Last edited: Oct 13, 2019
    Kassonnade and Tyrax Lightning like this.
  11. zertali

    zertali Captain

    Joined:
    Apr 15, 2017
    Messages:
    95
    Likes Received:
    953
    Decided to jump into Empyrion this afternoon and work on the SCT-02 a bit. Exterior is pretty much done, just tweaking the interior a bit and finalizing the build.

    upload_2019-10-13_13-38-36.png

    upload_2019-10-13_13-38-49.png

    upload_2019-10-13_13-39-41.png

    upload_2019-10-13_13-39-22.png

    upload_2019-10-13_13-39-53.png

    upload_2019-10-13_13-40-2.png

    Next project to finish up, the CENTAUR,...
    upload_2019-10-13_13-44-39.png

    upload_2019-10-13_13-45-34.png
     
    #18991
  12. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    Beautiful! I know I stirring into a Hornets Nest but what does the CPU-Count says in their respective CPs?;)
     
    #18992
    Tyrax Lightning likes this.
  13. zertali

    zertali Captain

    Joined:
    Apr 15, 2017
    Messages:
    95
    Likes Received:
    953
    To be honest, I pay no attention to CPU Count. If CPU Count becomes a fully-enforced limit to what you can build within the game, I would probably be done with EGS.

    CPU Count is just another artificial limit that needs to be removed from the game.

    I already do not play the game as much as I used to, this can be attributed to the many other infuriating limitations they have built into the game in order to cripple your abilities, progression-rate, and in an attempt to control progression-path.

    Artificial limitations that are intended to control progression rate and path are far more frustrating than any valid in-game challenges could ever be. Obvious examples of this B.S. include illogical limitations on where and how you can use the tools/weapons at your disposal (e.g. These weapons/tools only work in space, these only work on planets, you cannot use a multi-tool turret on an HV when said HV is docked to a CV, drill modules can only be placed horizontally, etc.). EGS is not what I would call a true sandbox game anymore. The DEVs are systematically replacing the fun with frustration.
     
    #18993
  14. Germanicus

    Germanicus Rear Admiral

    Joined:
    Jan 22, 2018
    Messages:
    4,491
    Likes Received:
    8,521
    Well...than "Brace yourself" as CPU will get into action pretty soon - I suggest you take a look at it in @spanj or @XCaliber last Videos...and hope for the best:(
     
    #18994
    Tyrax Lightning likes this.
  15. banksman45

    banksman45 Rear Admiral

    Joined:
    Jun 6, 2016
    Messages:
    1,145
    Likes Received:
    3,238
    Well good news is the devs are going to adjust some of the CPU numbers and when 10.6 goes public we all have the ability to turn the CPU limits off and from what the devs posted this morning the CPU limits will be off by default til Alpha 11. I have to agree with you everything you said but since this will be optional we can still build what we want and I'm sure there will still be a few Servers out there who will turn these restrictions off as well.
     
    #18995
    Tyrax Lightning likes this.
  16. boo

    boo Commander

    Joined:
    May 8, 2019
    Messages:
    101
    Likes Received:
    67
    working, buildings, finishing, updating and lifting my own normandy ship, called SR 3 for empyrion, its a cv class6 with 105 millions cpu ..., just hope that futur cpu limit will not kill my ship ... :(

    20191014165714_1.jpg 20191014165757_1.jpg 20191014170023_1.jpg 20191014170039_1.jpg 20191014170254_1.jpg
     
    #18996
  17. TheTulucan

    TheTulucan Ensign

    Joined:
    Oct 13, 2019
    Messages:
    3
    Likes Received:
    16
    NeuesSpiel_4-190921-2011_2019-09-28_16-59-25.png NeuesSpiel_4-190921-2011_2019-09-28_16-57-29.png NeuesSpiel_4-190921-2011_2019-09-28_16-55-10.png
    Once I stopped building on my SV HV transport ship.
     
    #18997
  18. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Joined:
    Jan 20, 2016
    Messages:
    3,941
    Likes Received:
    4,112
    Good lookin stuff! I like the simple practical look! :D

    Also, welcome to the Forums! :)
     
    #18998
  19. TheTulucan

    TheTulucan Ensign

    Joined:
    Oct 13, 2019
    Messages:
    3
    Likes Received:
    16
    Thanks, it's not finished yet

    NeuesSpiel_4-190921-2011_2019-09-28_17-01-32.png
     
    #18999
  20. StyxAnnihilator

    StyxAnnihilator Captain

    Joined:
    Jun 5, 2017
    Messages:
    390
    Likes Received:
    450
    There is a workshop scenario called Zirax Blast 8.6+. Unfortunately it seems the creator have abandoned it, so do not work properly for 10.x. I found out how to fix the main issues, no traders and playfields are missing POI "Faction" element. I do not know much about all the details for scenarios, but if manage to modify to a playable version I post it (with cred). Have done that the last days, trying it out.
    See how much I fix/adjust stuff, because I like to play the game, not make it.
     
    #19000

Share This Page