I built this to see how wide and long I can build a CV under the new limits , It's T4 at 1,100,000. ... I used regular Steel blocks and will be using T1 shield . I haven't built out the interior in it but I'm going to use carbon for the interior and only use Combat steel and harden steel to protect Fuel tanks,core, warp drive and shields"... I doubt I will use the CPU feature unless the numbers change when it goes public but it's possible to push the limits of this feature and build something that feels like a Capital Ship. I still think Hull blocks should not use any CPU so we will see what changes the Devs make to this feature.
Finished the latest desert POI. This one took longer than I expected because I kept getting distracted by other stuff and CPU tests. Sathium Refinery Interior. A good place to get rid of a Terminator. The rest is classified.
A section of straight, center-aligned cable(s) would make a nice piece of deco that can be placed end-to-end for seemless tethering.
Testing the new "orbit takes on the color of the planet" mechanic. In a way I like it, because it adds some variety to the way space looks. On the other hand, it doesn't make sense that the planet controls the color of the light in space. Hopefully we get more control of how space looks. I kept it on most planets just to add variety but I disabled it on a few where it just didn't look good. A dead planet: A Zirax patrol vessel bathed in red in orbit around a Black Desert: Yellow tint on a factory: Example of a planet I need to disable the orbit lighting on. This is supposed to be a vibrantly looking ocean planet: The blue tint around a Elder Barren world on the edges of the solar system: There isn't even a visible sun around the Midnight planet:
Took a break from POI building today to test an Aerial CV design. Intended solely for planetary combat, it stays in the air with lift alone. It's a mix of steel, hardened steel and carbon composite. Class 2, Tier 1 (150/200k CPU), warp capable. The underside has 2-layer thick armor on the body, with 8 Cannon Turrets and 2 Minigun turrets. You float it over a POI and the turrets demolish everything beneath it. It is... The FA-049 Stratus It's a nightmare to color when you can't see color with that horrid new colored light in space. It's about 80% textured on the outside. It has a pair of S-thrusters on the top and bottom for maneuverability in lieu of an RCS. It uses 4 M-Thrusters for propulsion. Running in atmosphere, it can stay fuelled for about 8 hours (4x T1 tanks) with the occasional pulse of the drive thrusters. Max speed is 150m/s in space. That's the bridge. The ship interior is fully furnished and pressurized, but untextured and uncolored. I'll get to that tomorrow. I never checked to see how much CPU a shield generator costs; I could probably fit one in if it's 50k or less; or give it a T2 extender and upgrade the generators, armor and thrusters.
That is one beautiful ship! Try the Temperate Orbit in creative. It has... Normal color. *edit* you can fix it, if you want. Backup your save first: Go to your Saves\Games\SaveGameName\Templates\Arid Planet and open up playfield.yaml. Add the following line anywhere in the file: OrbitUsesLightColor: False That should work to reset the orbit color to default.
I might have fired up the game for the first time in a long while and started working on Nexus Station again. Did a walk around. I still like the changes I made so that's a plus. I also give zero f*cks for cpu or anything else on this build. It's quite liberating.
Sometimes one just plain needs to take a break from sanity & just let the Creativity roam free... *Reminisces fondly on my Deathmaw...*
Finished the FA-049 Stratus today. Stretched the back of the fuselage so I could fit an upgraded generator and a shield generator since it turns out they're cheap. So this Tier 1 CV has armor, warp, constructor and shields, with 30k CPU spare. Which is supposed to be impossible with CPU, according to some people. I expect turrets will get more expensive. Hence the 30k CPU spare buffer. The guns are all on the underside, and all retractable. The finished bridge. It's fun to fly in first-person, but the huge wingspan makes it... unwieldy. One of the side corridors. There are 4 bedrooms, 1 lounge, 1 kitchen/mess hall, a small hangar and a tank room. With the exception of the 24 Erestrum and Zascosium that goes into the shield generator, this ship is very cheap and can probably be built early from salvaging a single small POI.
Must be oily in there, with all that anti slip Looks nice, build for atmospheric environments considering the giant wings.
First attempt wrapping my head around the new flight system starting with a fresh lvl 7 SV with first time approach on W/V ( pauzes for reaction only to meet an awkward silence ). Yes i'm one of those reluctant ones. From minor research i started with an idea how the the thruster setup would work. And so i came up with this : At first i thought : " this doesn't look like an SV, but an HV" and covered it up with some flat wallblock wing make belief. Then i kinda liked it. Now the testing felt good in pitch & yaw, but oh boy didn't like the roll, too sluggish for my taste but 'doable'. With the new numbers that didn't mean anything at first and so began a troublesome search what is what & how does it feel, calibrating for short. Lots of testing further and i couldn't make heads or tails with the number changes as i tried new thruster positions. After some time and a clue from JR's vids i noticed progress in roll, but the number wouldn't change. Found out it doesn't change till you jump in and move it. Then a problem arose when i had a second above SV's out and for some reason effected the numbers on both. One said zero, the other some number in the thousands . Not to mention i had to relog every 5 minutes cuz bugs. Finally solved the weird issue by again jumping in and move it a sec. (tiresome process) Another thing i don't get still is as the roll improved, the number however became smaller And so came 2.0 alive : Took me awhile to find that balance, but i'm starting to get the hang of it. First one had good yaw/pitch, second less yaw pitch but pretty good roll. Then a third iteration with some cargo changes and cockpit covering. And so now i got 3. I set them for picturetime and there they stood till the sun went down and the fuel ran out, for ever and ever after ... Almost forgot, interior : The end ! Good night, good bye , going to let my freak flag fly .......
trying to build a new dropship based after Destiny 2s "hawk" VTOL but running into design/shaping issues, might do a colab on it in other news im getting used to CPU now, it was daunting at first but all good now, tho still learning how to make a proper SV with the new flight control system
Perhaps start with a smaller build, so you can get a handle on the new physics. Then you got a base understanding to go larger.
I know the feeling, at the moment I am not building any ships. When 10.6 rolls out I will jump in the deep end and see what I can build. I wont be revisiting my workshop to update stuff, in fact I have not updated anything since alpha 9 I think. I have not uploaded a build to the workshop for as long as I can remember, I got tons of awesome new stuff, never gonna see the light of day cos i build em just to use on HWS I wont upload anymore because I have too many things there that need updating already and its not awesome to updates everything every couple of months. I dont have this sort of free time and i have more free time than most aha. As for creativity, I am sure there is still a well spring for you to tap into siege. At the moment I am making small bases that have heavy glass landing pads and walkways, on water, with lighting under the water that shines up through the glass, looks pretty nice. The constant game changes is one thing but also playing on HWS servers unique config results in me needing to build ships that simply dont suit the workshop vanilla game. And the changes we keep getting to blocks and armour and spash damage in HWS has left me with no valid pvp ships after a sudden change a few weeks into this season. So I am alllll done with building ships for the moment, between eleon and HWS I cannot keep up with the changes. 10.6 will be an interesting season with CPU and I am actually looking forward to it, even if it kills everything in my workshop lol. A new challenge I guess. Which is something I can always rise to eventually. Unlike the majority of PvP players I know, I am still hardcore PvE as well, and also an experienced minimalist builder, so I am already closely adapted to CPU play 10.6 on HWS I will build an sv in the server itself, will be pointless for me to build anything in creative now or then because I have no idea how it will function on HWS and how the cpu values HWS adopts will be affected from vanilla. This is forcing me to build in survival online instead of creative, which is like ripping off 2 of my arms and 1 leg and putting a multitool between my toes on the remaining foot. This is not altogether a bad thing though, building in server can be rewarding at times. Hey siege if you want a new sort of challenge then join HWS on 10.6 with me and build a ship to suit the config of this server Anyway here is a glass bottom lit landing pad I built in HWS
Didn't do too much today. Painted some more details onto the Stratus and did a photoshoot. Updated some old ships, old prefabs and HVs ready for 10.6. I think that's the first time i've posted their underside, actually. They have 4 spotlights on the bottom to light up the ground beneath them so you can see what you're shooting as you fly over. Bombing run Here's one of the updated old prefabs. Kept it as close to the original as possible... sort of. There's a lot of new block shapes since this one was made. I still think the front of that cockpit looks like a duck's bill... or a Croc (shoe, not animal).