Fixed COQ while exiting planet and Cockpit "Currently Occupied" when not

Discussion in 'Fixed (Read Only)' started by SacredGlade, Dec 1, 2019.

  1. SacredGlade

    SacredGlade Captain

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    Online Multuplayer Server: space life online - (Custom Config)
    Playfield: Prunia/Prunia space

    Left atmosphere, received a error message as playfield didn't load properly. When logged back in I am by my SV but the empty cockpit will not allow me to enter as it is "currently occupied" see screen shot below.

    Note I have low RAM, which may be the cause - filed for information purposes.

    (EDIT - now uploaded Client log as requested @Pantera )

    upload_2019-12-1_8-56-58.png
     

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    #1
    Last edited: Dec 1, 2019
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  2. Pantera

    Pantera Administrator Staff Member

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    Hi can you please always attach the client log when such a message appears ? without it there is nothing for us to look into.
     
    #2
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  3. I had the same issue on HWS server yesterday. Here is my client log from then.
    I had to relog multiple times and use the detach console command multiple times until it would let me in the cockpit again.
    It had a popup "NullReferenceException: Object reference not set to an instance of an object" and then it kicked me from the cockpit and wouldn't allow me back in because "currently occupied".
    It allowed me to warp to ECC just fine, but once I warped back to Federation HQ system I was hit with the COQ pop up and saw the NullReference in the console.

    This is happening on HWS a LOT ever since 11 dropped to the public.

    Oh, then once I was finally allowed back into the cockpit, the thrusters no longer worked. I had to switch them on and off multiple times and jump in and out of the cockpit multiple times all while switching tabs over and over in the control panel. Some combination of those finally allowed them to start working again.

    So, that one NullReference caused the cockpit to think it was occupied already AND it caused the thrusters to stop working at the same time.
     

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    #3
    Last edited by a moderator: Dec 1, 2019
  4. Pantera

    Pantera Administrator Staff Member

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    Thanks for the log we are aware of this particular exception & aim to have it fixed soon.
     
    #4
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  5. Pantera

    Pantera Administrator Staff Member

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    #5
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