Looking for some advice on how to handle gravity in this thing

Discussion in 'Questions, Discussions & Feedback' started by Soliloquis, Jan 3, 2020.

  1. Soliloquis

    Soliloquis Lieutenant

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    I can actually walk all the way around it, but it is not pretty, and sometimes the incline is vicious.

    [​IMG]
    [​IMG]
     
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  2. IndigoWyrd

    IndigoWyrd Rear Admiral

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    Honestly, looks like the kind of thing that might function better without gravity.
     
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  3. Soliloquis

    Soliloquis Lieutenant

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    That may be the case, but wanted to try anyways.
     
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  4. IndigoWyrd

    IndigoWyrd Rear Admiral

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    I suppose, depending on the length of the thing, you could potentially use two gravity generators, mounted on each end, rotated 90 degrees, so the gravitational pull is towards the "ends". Things get tricky when tinkering with multiple gravity generators, but I've also had a lot of fun using multiple gravity generators.
     
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  5. Vermillion

    Vermillion Rear Admiral

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    I'm not sure what you're trying to achieve with gravity in that thing anyway.
    If you're trying to walk "around" it like the inside of a barrel, you can do it with gravity generators facing each direction that are controlled by motion sensors relative to your location within the structure.
    It will have issues with multiple people inside it though, as Grav-gens operating on opposite sides will nullify each other resulting in no gravity. Unless everyone stays in the same section of the ship.
     
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  6. Soliloquis

    Soliloquis Lieutenant

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    I was actually able to put enough distance between the generators to do a complete walkaround the barrel, but it is not pretty. If the generators had more of a gradient to the falloff of their fields, it probably wouldn't be so bade, but I doubt the devs are trying to fool with that right now.
     
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  7. jepbindawernoch

    jepbindawernoch Commander

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    I've only just noticed your article. If I remember correctly, there is a gravity system in the ring of this amazing spaceship.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1335435921
    The system may match for your cylinder CV. (Put a sphere on the front bottom and let your spaceship call for whales next to Earth o: )
     
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  8. Soliloquis

    Soliloquis Lieutenant

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    Thanks! And I love the Star Trek reference.
     
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  9. Khazul

    Khazul Rear Admiral

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    I have space station in SE that is basically a cylinder and had wanted to re-create it in this until I discovered how limited the gravity is.

    I have landing pads on each of the 4 axis aligned interior walls - in SE you can control the exact extent of gravity fields so each landing pad end up with its own aligned gravity that cover just the pad and a few meters above it. Works really well. The rest of the station I have long axis aligned gravity, so it kind of weird when you look up through windows into the hangar bay as you can see the ships on the pads looking like they are hanging on the walls :)

    I do wish gravity generators in this had such control - would make space station design ALOT more interesting. Currently they just feel like ground station floated in space.

    A couple of screenshots of my SE station if interested:
    On approach to hangars
    2019-12-11-15-18-53-483.png
    In hangar - 8 pads each with their own local gravity
    2019-12-11-15-21-37-271.png

    Yes - blocks in SE are fugly compared to this :)
     
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  10. bluemax151

    bluemax151 Captain

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    Are you attempting to replicate an O'Neill cylinder without the rotation? That's actually pretty interesting. I'm imagining a truly massive space settlement with hangars large enough for multiple CVs.
     
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  11. Soliloquis

    Soliloquis Lieutenant

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    That or something similar to the Behemoth from the Expanse. Been a while since I've worked on it, but I'm looking to get back to it here soon.
     
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