@jesterjunk is the real MVP here. After reading through this y'all covered practically all my thoughts and some additional (fantastic) suggestions as well.. the one thing I didn't see specifically would be 1/4 slopes. I did see a general "more slope angles" post, but I think, in particular, 1/4 would add so much. It would effectively double the current possible "smooth" resolution and open up so many possibilities... I know I, at least, have many projects built with a 1/4 slope which would benefit hugely. Of course, the associated transitions and angles would be great to have along for the ride.
The left most shape will bring, most certainly, sever Texture Problems because of more than six sides...
I can't remember but I think that it was said that there is currently no solution (simple or weird) for this
I wonder if there is a way to improve that suppose instead of the current blind and dumb mapping to non cube faces, there was a hard coded translation table for each block that ensured that each face got a useful choice of texture mapping - hoping to put an end to the currently highly annoying mapping on adapter/corner pieces that often just results in having to plainly texture the lot to avoid the resulting mess. I should think that such a mechanisms could be done in a sufficiently performant manner and probably solve 90+% of the problem cases. It would also help if symbols could be applied to more than one face as well.
Here is presented an additional 3 shapes related to the previous 4 shapes that I proposed in this post.
^ I don't know why they dont just give you the specs for creating the model and let you do the blocks
CV and BA building block shapes are always contained within an 2 meters cubed (2 x 2 x 2) area of space no matter what shape they are, but of course the void spaces where the solid shape does not fill is a clipping area that players can walk through.. Half thick blocks are 1 meter thick. Thin blocks are 3/20th of 2 meters or 0.3 meters thickness. For me, that is all the information that I require to model blocks for the 3 thickness standards that are currently in use. In the following image I could reason that the small block is 1/10th plus an additional half 10th. This image has been blown up to 800%:
Here's a thought.... we can easily make this bi-directional slope, using the block shown: To create a similar geometries using the 1/2 slope blocks, however, we need additional shapes, as seen here: Here is a model of said shape, though Windows leaves much to be desired in that area (I miss Solidworks) and I don't know how to do the fancy rotation thingies that @jesterjunk so helpfully has been providing for confusing shapes. Of course, we'd need left and right versions (not in the example I posted, but for many other applications) to maximise usefulness.
While I'm at it.... The problem: (complete with sad man doodle) The solution: I didn't model this one, nor do I particularly want to with lame software, but I feel like the pictures are pretty clear here.
What, no, I'm not working on a project and conveniently finding missing blocks right now, why do you ask? This one is super straightforward.
Can we get a CV half-block or full-block with a curved concave edge on one side so we can build things like this? This would make an awesome hallway.
I'm liking these most recent round shapes @Ralph_on_me and @jesterjunk - what about also adding a slightly larger version, with a total width of say three blocks (six meters, as opposed to ~4.5) and or scaling down a version to fit entirely within one block? Along the same lines of more corridor options; these rounded blocks could greatly benefit from corners and intersections, things I'd also love to see in the lineup of thin wall blocks, both bottomless and open.
Depends on how you use it. I was picturing it as a hallway, which you could endcap with walls or regular blocks. Normal full blocks with a centered door would work well. It would, however, need edge pieces for T and + junctions.
Or even as an open passthrough between areas - right now there aren't a lot of good options for this unless you're building an opening on a large enough scale to do shaping with other blocks.