Feedback Required Wishlist: BUILDING blocks and structural devices

Discussion in 'Suggestions' started by Hummel-o-War, Sep 18, 2019.

  1. Máethorel

    Máethorel Lieutenant

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    @jesterjunk is the real MVP here. After reading through this y'all covered practically all my thoughts and some additional (fantastic) suggestions as well.. the one thing I didn't see specifically would be 1/4 slopes. I did see a general "more slope angles" post, but I think, in particular, 1/4 would add so much. It would effectively double the current possible "smooth" resolution and open up so many possibilities... I know I, at least, have many projects built with a 1/4 slope which would benefit hugely. Of course, the associated transitions and angles would be great to have along for the ride.
     
    #161
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  2. jesterjunk

    jesterjunk Captain

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    Another missing shape.

    output_delayed_first_frame.gif
    20200301_Empyrion_Missing_Shapes_001.png
     
    #162
    Last edited: Mar 6, 2020
  3. jesterjunk

    jesterjunk Captain

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    4 more shapes for your consideration

    output_delayed_first_frame.gif
    20200306_Empyrion_Missing_Shapes_001.png
     
    #163
  4. Germanicus

    Germanicus Rear Admiral

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    The left most shape will bring, most certainly, sever Texture Problems because of more than six sides...
     
    #164
  5. jesterjunk

    jesterjunk Captain

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    Perhaps this could be a motivation for them to fix whatever is causing the texture problems.
     
    #165
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  6. Germanicus

    Germanicus Rear Admiral

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    I can't remember but I think that it was said that there is currently no solution (simple or weird) for this:rolleyes:
     
    #166
  7. Khazul

    Khazul Rear Admiral

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    I wonder if there is a way to improve that suppose instead of the current blind and dumb mapping to non cube faces, there was a hard coded translation table for each block that ensured that each face got a useful choice of texture mapping - hoping to put an end to the currently highly annoying mapping on adapter/corner pieces that often just results in having to plainly texture the lot to avoid the resulting mess. I should think that such a mechanisms could be done in a sufficiently performant manner and probably solve 90+% of the problem cases.

    It would also help if symbols could be applied to more than one face as well.
     
    #167
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  8. jesterjunk

    jesterjunk Captain

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    Here is presented an additional 3 shapes related to the previous 4 shapes that I proposed in this post.

    output.gif
    20200307_Empyrion_Missing_Shapes_001.png
     
    #168
  9. Khazul

    Khazul Rear Admiral

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    ^ I don't know why they dont just give you the specs for creating the model and let you do the blocks :)
     
    #169
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  10. jesterjunk

    jesterjunk Captain

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    CV and BA building block shapes are always contained within an 2 meters cubed (2 x 2 x 2) area of space no matter what shape they are, but of course the void spaces where the solid shape does not fill is a clipping area that players can walk through..

    Half thick blocks are 1 meter thick.

    Thin blocks are 3/20th of 2 meters or 0.3 meters thickness.

    For me, that is all the information that I require to model blocks for the 3 thickness standards that are currently in use.

    In the following image I could reason that the small block is 1/10th plus an additional half 10th.

    This image has been blown up to 800%:
    _P1R6C02 EdgeRoundLowEighth-resources.assets-3367_x6_cropped.png
     
    #170
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  11. Máethorel

    Máethorel Lieutenant

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    Here's a thought.... we can easily make this bi-directional slope, using the block shown:
    20200308010740_1.jpg

    To create a similar geometries using the 1/2 slope blocks, however, we need additional shapes, as seen here:
    20200308010806_1.jpg

    Here is a model of said shape, though Windows leaves much to be desired in that area (I miss Solidworks) and I don't know how to do the fancy rotation thingies that @jesterjunk so helpfully has been providing for confusing shapes. Of course, we'd need left and right versions (not in the example I posted, but for many other applications) to maximise usefulness.
    missing.PNG
     
    #171
    Last edited: Mar 8, 2020
  12. Máethorel

    Máethorel Lieutenant

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    While I'm at it....
    The problem: (complete with sad man doodle)
    20200308034623_1.jpg

    The solution:
    20200308035057_1.jpg

    I didn't model this one, nor do I particularly want to with lame software, but I feel like the pictures are pretty clear here.
     
    #172
    Last edited: Mar 8, 2020
  13. Máethorel

    Máethorel Lieutenant

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    What, no, I'm not working on a project and conveniently finding missing blocks right now, why do you ask?

    This one is super straightforward.
    20200308050113_1.jpg
    split.PNG
     
    #173
    Last edited: Mar 8, 2020
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  14. jesterjunk

    jesterjunk Captain

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    It will be very nice to have these shapes available in the future.

    output.gif
    output_delayed_last_frame.gif
    20200308_Empyrion_Missing_Shapes_001_00.png 20200308_Empyrion_Missing_Shapes_001_01.png

    output.gif 20200308_Empyrion_Missing_Shapes_004.png

    output.gif 20200308_Empyrion_Missing_Shapes_006.png
     
    #174
    Last edited: Mar 9, 2020
  15. Ralph_on_me

    Ralph_on_me Lieutenant

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    Can we get a CV half-block or full-block with a curved concave edge on one side so we can build things like this?
    This would make an awesome hallway.

    [​IMG]
     
    #175
  16. jesterjunk

    jesterjunk Captain

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    Quite a lovely block shapes suggestion!

    20200308_Empyrion_Missing_Shapes_001_prototype.png
    output_delayed_last_frame.gif
    output.gif output.gif output.gif
    20200308_Empyrion_Missing_Shapes_001_00.png 20200308_Empyrion_Missing_Shapes_001_01.png 20200308_Empyrion_Missing_Shapes_001_02.png
     
    #176
  17. Máethorel

    Máethorel Lieutenant

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    I'm liking these most recent round shapes @Ralph_on_me and @jesterjunk - what about also adding a slightly larger version, with a total width of say three blocks (six meters, as opposed to ~4.5) and or scaling down a version to fit entirely within one block?
    Along the same lines of more corridor options; these rounded blocks could greatly benefit from corners and intersections, things I'd also love to see in the lineup of thin wall blocks, both bottomless and open.
     
    #177
  18. RedSamurai

    RedSamurai Lieutenant

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    #178
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  19. Ralph_on_me

    Ralph_on_me Lieutenant

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    Depends on how you use it. I was picturing it as a hallway, which you could endcap with walls or regular blocks. Normal full blocks with a centered door would work well.
    It would, however, need edge pieces for T and + junctions.
     
    #179
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  20. Máethorel

    Máethorel Lieutenant

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    Or even as an open passthrough between areas - right now there aren't a lot of good options for this unless you're building an opening on a large enough scale to do shaping with other blocks.
     
    #180

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