I did some more work on my cruiser/mobile base/carrier or whatever CV and mostly fitted out more internal areas. Abandoned the engine (again) because having one wouldn't let me use some of the space as I wanted to, so now it has become a useful carrier as well. Loaded up (there is another assault CV attached to the back) All of the ships behind were being carried by it (including the small CV in the main hangar) with most having independent access to exit without needing to move others. Large CV on the back, small CV in the main hangar, other in the various hangar wings and the foreward secondary HV hangar. (That is 2 CVs, 3 SVs, 3 HVs and 3 of the SV/HV are 7x9 pad sized) Main hangar (secondary hangar in distance) Secondary hangar to front exit ramp (extends main), also engineering stuff in ceiling/walls Top deck rear café, medical and CV dock area Port side main corridor looking forward (elevator down to port side quarters, hydroponics and hangar. Medical and CIC on right), around corner in distance to mess hall. Mess hall Quarters Forward dock exit (walk through dock to a space station or other carrier CV). Front ramp access to secondary hangar area with some extra 1x1 ramps above to seal it an allow larger HVs in and out. Still a few internal to do fixtures and fittings for, but most done apart from some detailing and tweaking.
I managed to find out about MangoHud and gave it a try. MangoHud is a gaming heads up display overlay similar to MSI afterburner and EVGA Precision, CAM etc. I was surprised to see something like that work very well on linux, since I had tested Stacer and although it was usefull it was nothing like the windows monitoring tools from inside games. They say a picture is a thousand words. What about a video ? Conclusion. Gamers do not need windows anymore. More and more games can be run on Linux distros with none or a little work needed, plus usefull applications for recording streaming and monitoring/logging are already available. My PC configuration can be seen in the attached photo bellow : PS 1. To those want to play Empyrion on Linux. If I can do it, you can do it too. PS 2. On the top taskbar, to the right, there is a xxxGHz number by a GNOME shell extension called CPUFreq among other shell extensions.Except for monitoring CPUFreq can be used to boost CPU performance by altering power management. You may see the Ryzen touches 4,3 GHz without breaking a sweat.
Here gets the Term Wasteland a new meaning... Found a Hongo in the center of such a waste-Lake...only 480° Celsius... Oh, lets chill a bit!
I think the swamp planet is one of my favorites for the combination of music + terrain + epic screen shots: Gotta be careful of when you when you need to wake up in the night to take a piss: Whoever pitched this tent did so with entrance facing the cliff side... *glares are log with a face painted on it* Hint, hint Bill.
And what do we have here.... Why is this showing up on my Radar so soon...? I dunno, what do you thin Bill? Bill: "......." You'll have to forgive Bill, he woke up on the wrong side of the P-gen this morning.
Oh, hey that looks fantastic! When I got the mail notification and read the text my first thought was: "Wow! He makes a Star Wars Vessel!" Decimator - Class ->
Well, that was weird for a moment. No pitch, roll and/or yaw. Had to verify I had the right core, thrusters and so forth. I do make mistakes frequently enough. Quit the loaded save game and then reloaded the save. That seemed to fix the problem. Finished the Cultivate. Another one of my no warp CVs. I have plans for this farm CV. One of my frustrations going as far back as Alpha 6 is that when I moved on from world to the next in my exploration is that I would leave behind some nice farm I built as a part of my base. With CV to CV docking, now I think I might develop base(s) that this CV can work with as a farming module. With landing gear on all six sides, I can easily dock it to another CV for relocation, allowing me to take the farm with me. Too bad we don't get solar for CVs. I figure the more I use movable modules for a base, the less painful it might be to play in a larger galaxy by being able to relocate valuable portions of the base with my moves. And there is many switches. So much so that I actually used the LCD projectors for the first time to label some of the switches. Not everything is on a physical switch though. I blame a past challenge (by @Robot Shark?) for my use of switches on my farming CVs. Unfortunately, I couldn't figure out how to get the doors on the primary deck to remain automatic doors and yet shut that off that feature on a switch. I thought about motion sensors--you can shut off sensors, but then the doors would end up opening from even further away from the door. Too big of a range for my liking as the closest I could get a motion sensor would make for a minimum of a 4 meter sensor range on the interior of the CV. I cannot get the motion sensor closer to the doors because my long term plan for this module requires that every bit of the CV stay within the 7 block width--no door/windows could be flipped around because even as narrow as they are it would exceed the collision bounds that this CV must comply with. Because I actually plan to have some spaces on a future base where these would be a somewhat exact fit--a rudimentary guide system I tested previously should allow even a poor pilot like me to get something like this into an exact fit space. The Cultivate is too tall for the challenge of fitting a small CV through the larger hangar doors. I still have two more WIP CVs for the hangar door challenge to go. The image below is the Courage. My first "cheap" starter CV on the Workshop was also called the Courage. Since then I have become a little more skilled, and the game has changed. This is actually smaller than the predecessor. Some parts are a completely new build. Other parts are attempts to capture and preserve some of the feel of the original. It is built for the large hangar door challenge, but sadly right now it might actually be too big for what it is supposed to be. Not too big for the challenge in mind. It is just too close to exceeding tier 1 for a vastly incomplete build. CPU costs are way too high for its small frame. I think I need to trim some thrusters because it has far more than it needs and that could bring CPU costs back down somewhat. However, to get the right build for the CV concept, I might have to build the tier 2 upgrade version first to evaluate how much thrust I really need and then work on downgrading the resulting CV to tier 1.