Fixed CoQ when joining friends Co-op game that has a password [7227]

Discussion in 'Fixed (Read Only)' started by ACEkrackerSLAM, Jun 20, 2020.

  1. ACEkrackerSLAM

    ACEkrackerSLAM Ensign

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    Re-installed the game 4x - Didn't Work
    Disabled firewall - Didn't Work
    Enabled Firewall and gave Empyrion Permission - Didn't Work
    Ran as Administrator - Didn't Work
    Ran .exe file and not through Launcher - Didn't Work
    Checked for PC Updates and GPU Driver Updates - Didn't Work.

    I tried loading into a public server, and i was able to enter and play. Here are the logs for success to public server and failure at friends server.

    Here is the only difference i could find between the two logs:

    20-02:32:07.311 21_32 -LOG- Connecting to server Jerrod and the Zits...
    20-02:32:07.367 21_32 -LOG- Connecting to server Jerrod and the Zits...
    NullReferenceException: Object reference not set to an instance of an object
    at Assembly-CSharp.BookmarkFactory.OrderDrive (Assembly-CSharp.RegistryContextConfigDesigner+PageScopeConfigDesigner , System.String& ) [0x00003] in <121ceb6efb514d5fb187938fa22571ab>:0
    at Eleon.Ngui.InitWindows.ShowPciture (Assembly-CSharp.RegistryContextConfigDesigner ) [0x000fb] in <121ceb6efb514d5fb187938fa22571ab>:0
    at Eleon.Ngui.InitWindows.FreePciture () [0x0000c] in <121ceb6efb514d5fb187938fa22571ab>:0
    at EventDelegate.Execute () [0x00016] in <037374d5fca24669a2e53c264fdf660b>:0
    at EventDelegate.Execute (System.Collections.Generic.List`1[T] list) [0x00012] in <037374d5fca24669a2e53c264fdf660b>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    EventDelegate:Execute(List`1)
    UIInput:Submit()
    UIInput:Update()
    (Filename: <121ceb6efb514d5fb187938fa22571ab> Line: 0)
    20-02:32:22.708 21_32 -LOG- Task Type=activeLog ThreadId=16044 ManagedId=28
    20-02:32:26.435 21_32 -LOG- OnApplicationQuit
     

    Attached Files:

    #1
  2. Taelyn

    Taelyn Guest

    Remove the password from CooP
    Then it works

    Known issue
     
    #2
    Pach likes this.
  3. [NL] LexaByteSR

    [NL] LexaByteSR Ensign

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    Game Mode: Survival, P2P Co-op

    Error Type: Consistent, Major


    I have been attempting to join my friend's empyrion server but keep facing an "Internal Error Occurred" message not allowing me to connect. Pressing [Continue] only brings me to a textless screen which eventually returns to the menu screen.

    Any suggestions?


    Here is what I've tried:

    Verifying steam files, deleting cache folder, reinstalling Empyrion, running Empyrion application as administrator, ensuring I'm on a private network, and stopping my computer's security firewall


    Here is my latest log:

    Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/Managed'
    Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/MonoBleedingEdge/etc'
    Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
    [XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Empyrion - Galactic Survival/Client/Empyrion_Data/UnitySubsystems
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
    Vendor:
    VRAM: 4018 MB
    Driver: 26.21.14.3200
    Begin MonoManager ReloadAssembly
    - Completed reload, in 0.231 seconds
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    UnloadTime: 15.015000 ms
    04-22:29:51.113 18_29 -LOG- *************************************************************************
    04-22:29:51.170 18_29 -LOG- Empyrion - Galactic Survival
    04-22:29:51.170 18_29 -LOG- Version: Alpha 12.2
    04-22:29:51.170 18_29 -LOG- Build: 2969
    04-22:29:51.170 18_29 -LOG- Platform: Win, 64 Bit
    04-22:29:51.170 18_29 -LOG- OS: Windows 10 (10.0.0) 64bit
    04-22:29:51.170 18_29 -LOG- DRAM: 16316
    04-22:29:51.171 18_29 -LOG- CPU: AMD Ryzen 3 1300X Quad-Core Processor
    04-22:29:51.171 18_29 -LOG- Freq: 3493
    04-22:29:51.171 18_29 -LOG- Cores: 4
    04-22:29:51.171 18_29 -LOG- Gfx: NVIDIA GeForce GTX 1050 Ti
    04-22:29:51.171 18_29 -LOG- VRAM: 4018
    04-22:29:51.179 18_29 -LOG- SL: 5
    04-22:29:51.181 18_29 -LOG- Force DX9: False
    04-22:29:51.181 18_29 -LOG- Instancing: True
    04-22:29:51.182 18_29 -LOG- TimeZone: -04:00
    04-22:29:51.182 18_29 -LOG- Culture: en-US
    04-22:29:51.182 18_29 -LOG- Last build: 2969
    04-22:29:51.187 18_29 -LOG- Build: Release (valuesCount)
    04-22:29:51.188 18_29 -LOG- MainThreadId: 9248
    04-22:29:51.188 18_29 -LOG- *************************************************************************
    Setting up 2 worker threads for Enlighten.
    Thread -> id: 109c -> priority: 1
    Thread -> id: 3f18 -> priority: 1
    Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 6.419400 ms
    04-22:29:52.710 18_29 -LOG- EAC: Not configured
    04-22:29:53.292 18_29 -LOG- Args: Client/Empyrion.exe -logFile ../Logs/2969/Client_200704-182947-95.log

    Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 5091.
    Total: 5.878000 ms (FindLiveObjects: 0.343400 ms CreateObjectMapping: 0.083400 ms MarkObjects: 5.264900 ms DeleteObjects: 0.185800 ms)

    Searching for compatible XInput library...
    Found Xinput1_4.dll.
    04-22:29:56.300 18_29 -LOG- Local player 76561198031281746/' LexaByteSR'
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    WARNING: Shader Did you use #pragma only_renderers and omit this platform?
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
    Could not find method 'SetLabel' on UIScrollablePopupList

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    04-22:30:29.168 18_30 -LOG- Connecting to server Gay Server...
    NullReferenceException: Object reference not set to an instance of an object
    at Assembly-CSharp.PartitionQueue.DetachDialog (Assembly-CSharp.ControlSetEditorDesigner+QueueProviderEditorDesigner , System.String& ) [0x00003] in <c05056957ee449ccb228b2fba3d70f56>:0
    at Eleon.Ngui.InitWindows.ResolveTreeNode (Assembly-CSharp.ControlSetEditorDesigner ) [0x000fb] in <c05056957ee449ccb228b2fba3d70f56>:0
    at Eleon.Ngui.InitWindows.DeleteConnection () [0x00046] in <c05056957ee449ccb228b2fba3d70f56>:0
    at EventDelegate.Execute () [0x00016] in <76b8f7e3b6ce4ea09e3318d06cd5c37a>:0
    at EventDelegate.Execute (System.Collections.Generic.List`1[T] list) [0x00012] in <76b8f7e3b6ce4ea09e3318d06cd5c37a>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    EventDelegate:Execute(List`1)
    UIButton:OnClick()
    UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
    UICamera:Notify(GameObject, String, Object)
    UICamera:processRelease(Boolean, Single)
    UICamera:processTouch(Boolean, Boolean)
    UICamera:processMouse()
    UICamera:processTouches()
    UICamera:processEvents()
    UICamera:Update()

    (Filename: <c05056957ee449ccb228b2fba3d70f56> Line: 0)

    04-22:30:46.307 18_30 -LOG- Task Type=previousVersion ThreadId=12004 ManagedId=18
    04-22:31:00.415 18_31 -LOG- OnApplicationQuit
     
    #3
  4. [NL] LexaByteSR

    [NL] LexaByteSR Ensign

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    I had noticed "Shader Unsupported" in the log file, but I'm not sure how to fix it.
     
    #4
  5. Pantera

    Pantera Administrator Staff Member

    • Developer
    • Moderator
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    We are aware of an issue for Co-op mode if the host sets a password for the server anyone joining can be met with a CoQ/InternalError.

    For the time being with this issue please remove the password from the dedicated.yaml in the save game folder:

    1) Make sure the co-op server is not running & open the dedicated.yaml in the save game folder

    2) Look for Srv_Password: & remove anything after Srv_Password: like this for example
    ServerConfig:
    Srv_Name: Local co-op
    Srv_Password:

    3) Save the file then start up the co-op game again. If you are prompted from this point for a password leave the dialogue box blank & click ok.

    Passwords for co-op aren't completely necessary the only players who can see or join your Co-op game are on your steam friends list.

    Such messages in logs are harmless & can be ignored.
     
    #5
    Germanicus, Pach and [NL] LexaByteSR like this.
  6. [NL] LexaByteSR

    [NL] LexaByteSR Ensign

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    Thank you so much. That seems to have worked perfectly.
     
    #6
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