SV Minigun Turret Retractable

Discussion in 'Suggestions' started by tachyon, Jul 24, 2020.

  1. tachyon

    tachyon Commander

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    Hi,

    would it be possible to add the retractable version of the minigun turret for SVs as well?
     
    #1
  2. CRAIG W HAYWOOD

    CRAIG W HAYWOOD Ensign

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    I would love this aswell.
     
    #2
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  3. Kassonnade

    Kassonnade Rear Admiral

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    You don't like the game as it is now ? Why do you play it ?
     
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  4. tachyon

    tachyon Commander

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    Huh? What’s wrong with you? I made just a suggestion.
     
    #4
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  5. Kassonnade

    Kassonnade Rear Admiral

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    Then you can see why I answered you "what's wrong" in the other thread about CPU, don't you ?
     
    #5
  6. tachyon

    tachyon Commander

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    There you just complain about everything being poorly implemented. That’s a bit different from making a suggestion (and this here is a bit ridiculous, isn’t it?).
     
    #6
  7. Kassonnade

    Kassonnade Rear Admiral

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    Well I don't think so. I did not "complain about everything" and just this is shown in 75% of my messages. This is bad faith on your part, and here I can say that you complain of not having a specific turret.

    Watch your manners.
     
    #7
  8. CRAIG W HAYWOOD

    CRAIG W HAYWOOD Ensign

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    Because its fun to play, making a suggestion is not bad
     
    #8
  9. Kassonnade

    Kassonnade Rear Admiral

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    That has nothing to do with you.
     
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  10. tachyon

    tachyon Commander

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    No. I suggest to add something and I am specific. That’s constructive.
    You just complain about almost all game mechanics without stating what you don’t like. That’s... well... not so constructive.
     
    #10
  11. Kassonnade

    Kassonnade Rear Admiral

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    I told you to read the archive, so you could at least know what you are actually talking about. Be a fanboy all you want, and don't try patronizing me on constructivity.
     
    #11
  12. tachyon

    tachyon Commander

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    Just give it a bone.
     
    #12
  13. Kassonnade

    Kassonnade Rear Admiral

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    Stop sounding like an ex...

    You want "constructive" ? Here's a sound advice : read the forums before making stupid comments.

    They have told us that there are no more IDs for new blocks and entities a few days ago, and I think it has been repeated a few times, and again now.

    BUT...

    Since I think you're familiar with scripting, why don't you give it a try in the config files instead of waiting for months and then repeat your suggestion then ?
     
    #13
  14. tachyon

    tachyon Commander

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    I
    Maybe it would have been a good idea to add a smiley to my post in the other thread. As you have almost 5.5k posts here it is somewhat obvious that you don’t really dislike the game;) so peace .
     
    #14
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  15. Kassonnade

    Kassonnade Rear Admiral

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    No problem.

    If you happen to find something interesting by fiddling with the configs, please share your findings on the forum. You're going to make lots of friends! ;)
     
    #15
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  16. tachyon

    tachyon Commander

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    I am not really profound in config modding. I am more familiar with the C# Mod API.
     
    #16
  17. Kassonnade

    Kassonnade Rear Admiral

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    lol... Config is noob stuff in comparison ! Just search with keywords to find the object and change values. It's a classical hyerarchy, each device derived from parent class & similar concepts, all is very self-explanatory, and there are instructions on top of each file.

    You can see a bit here :

    https://empyriononline.com/threads/a12-exp-new-config-files.92653/

    Ask around, @Vermillion and @krazzykid2006 can help you too... I presume.
     
    #17
  18. tachyon

    tachyon Commander

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    I am sorry that I hijack my own thread, now, but:
    In the other thread you stated that there are no more IDs left and the devs said the same. Do you know more about this? Isn’t ID just a number? If so, what prevents the devs to just increase it further? Is the internal type of the ID on the limit?
     
    #18
  19. Kassonnade

    Kassonnade Rear Admiral

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    I can only guess that these IDs were attributed internally by Unity each time a GameObject was created, and this also includes scripts and MonoBehaviour objects. But they are now migrating from Unity's "packs" system (resources) to a more flexible and efficient database system - I think, they did not make it very clear.

    But in the config files there are deprecated devices still using IDs, and Taelyn suggested that we could simply use one of these. I backed up all config files and will try some tweaks with that in mind, but in essence it seems we now have the flexibility to "create" new blocks and devices this way (ex. tie a model to functions, like a new generator with a window model and the gens customized functions).

    Just make sure to double-check both ItemsConfig.ecf and BlocksConfig.ecf, these are the 2 files for devices, weapons, items, etc.
     
    #19
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  20. Captain Xirk

    Captain Xirk Ensign

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    Yes please, add the retractable version of the mini turret for SV.
     
    #20

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