Now you're trolling. Most of these were for an early access game, not a released title. Which is exactly the point and the difference discussed here.
Honestly, I'm out of this discussion for now. I've said what I think, and that's all. It's good that the game has such a hardcore following, and I hope it'll be enough to keep it going until it fulfils the potential it currently only hints at.
When I am looking for a new game, I just browse on. If fanboys can't overcome negative reviews, in my mind the game has something pretty bad going on.
Yeah, This is looking good so far. Does anyone know what kind of "Big Splash" is being made of the "official release"? What marketing is being done?
Yeah, interesting viewpoint. Although there are bugs, and some pretty major, I still feel the game is a hit overall.
They changed the trailer... for the rest I think they rely on us, the Empyrion Minions... The devs are used to this, though at a lower level, as they have been subjected to both extremes for years (hate/love). And surely they noticed that it gets quiet after a few days. Here they chose to push it out and don't seem to care about the impact on reviews. Should they care that it could potentially get worse, since those among the "unreasonable" would then see an opening and ask for more.
Im just patiently awaiting the next update to fix a few of the sillier bugs that even I, a dedicated new "Empyrion Minion" got irritated with. Blew through an entire magazine worth of ships ammo trying to take down a enemy ship that kept magically changing locations.
LOL! What you don't like the Magic Ships mods they put in? No sense of adventure. {ducks thrown shoe}. My sympathies, I feel ya.
It helps to have relatively good sales too. Imagine only having the bad reviews/ comments and no revenue, and keep working on the project despites that... Some "solo" developers also have no one else to blame or with whom share the burden, so they can get way more affected by this. I have some Early Access titles on my wishlist I check regularly, and some of them are done by 1 lone guy, and if the reviews plummet they simply go silent for longer periods. It's a bit sad, but that's the name of the game they chose to play !
Well, teleporting to our forward base in another solar system and back repeatedly (bringing over supplies) is giving flora a big boost! All cut away trees had regrown.
Ah ! It's the new "fix" we got in experimental : Fixes: - Detector devices cannot detect entities on the other side of the world seam - Base attack troops when underwater stop moving when close to the players base - Fixed OriginDefault from gameoptions.yaml not sent to clients in MP games - Fixed: Wrong chapter number for Ancient Revelations displayed in main storyline - Fix for system map not allowing to select planet info for current planet - Fixed not able to warp to some stars when setting the language to Turkish (and probably others, too) - Player POV & player map icon can become unaligned - Plants don't grow when far away from them - Avatar size glitch after spamming blocks that players can use to sit - Fixed: Teleporter on Xenu Mainframe deactivating on explosion of station - Fixed: Tutorial Kaidan dialogue end leads to a Continue-or-Quit (COQ) - some CoQ's See ? Now they grow ! .