DEV BLOG Empyrion Galactic Survival: Leaving Alpha & Early Access

Discussion in 'News & Announcements' started by Hummel-o-War, Jul 16, 2020.

  1. lendarker

    lendarker Lieutenant

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    Now you're trolling. Most of these were for an early access game, not a released title. Which is exactly the point and the difference discussed here.
     
    #401
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  2. lendarker

    lendarker Lieutenant

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    Honestly, I'm out of this discussion for now. I've said what I think, and that's all.

    It's good that the game has such a hardcore following, and I hope it'll be enough to keep it going until it fulfils the potential it currently only hints at.
     
    #402
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  3. xerxes86

    xerxes86 Commander

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    When I am looking for a new game, I just browse on. If fanboys can't overcome negative reviews, in my mind the game has something pretty bad going on.
     
    #403
  4. Thor'sHammer

    Thor'sHammer Lieutenant

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    Yeah, This is looking good so far.

    Does anyone know what kind of "Big Splash" is being made of the "official release"? What marketing is being done?
     
    #404
  5. Thor'sHammer

    Thor'sHammer Lieutenant

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    Yeah, interesting viewpoint. Although there are bugs, and some pretty major, I still feel the game is a hit overall.
     
    #405
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  6. Kassonnade

    Kassonnade Rear Admiral

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    They changed the trailer... for the rest I think they rely on us, the Empyrion Minions...

    The devs are used to this, though at a lower level, as they have been subjected to both extremes for years (hate/love). And surely they noticed that it gets quiet after a few days.

    Here they chose to push it out and don't seem to care about the impact on reviews. Should they care that it could potentially get worse, since those among the "unreasonable" would then see an opening and ask for more.
     
    #406
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  7. ChumSickle

    ChumSickle Captain

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    Im just patiently awaiting the next update to fix a few of the sillier bugs that even I, a dedicated new "Empyrion Minion" got irritated with. Blew through an entire magazine worth of ships ammo trying to take down a enemy ship that kept magically changing locations.
     
    #407
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  8. Kassonnade

    Kassonnade Rear Admiral

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    Most probably the ones that will get fixed first will be the ones that annoy you the least... :p
     
    #408
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  9. Thor'sHammer

    Thor'sHammer Lieutenant

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    LOL! What you don't like the Magic Ships mods they put in? No sense of adventure. {ducks thrown shoe}.

    My sympathies, I feel ya.
     
    #409
  10. Thor'sHammer

    Thor'sHammer Lieutenant

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    Thanks! I guess you have to have skin tougher then Rhino hide to be a game Dev, eh?
     
    #410
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  11. Kassonnade

    Kassonnade Rear Admiral

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    It helps to have relatively good sales too. Imagine only having the bad reviews/ comments and no revenue, and keep working on the project despites that...

    Some "solo" developers also have no one else to blame or with whom share the burden, so they can get way more affected by this. I have some Early Access titles on my wishlist I check regularly, and some of them are done by 1 lone guy, and if the reviews plummet they simply go silent for longer periods. It's a bit sad, but that's the name of the game they chose to play !
     
    #411
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  12. Normal69

    Normal69 Lieutenant

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    Well, teleporting to our forward base in another solar system and back repeatedly (bringing over supplies) is giving flora a big boost! :D
    [​IMG]

    All cut away trees had regrown.
     
    #412
    Last edited: Aug 13, 2020
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  13. Kassonnade

    Kassonnade Rear Admiral

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    Ah ! It's the new "fix" we got in experimental :

    Fixes:
    - Detector devices cannot detect entities on the other side of the world seam
    - Base attack troops when underwater stop moving when close to the players base
    - Fixed OriginDefault from gameoptions.yaml not sent to clients in MP games
    - Fixed: Wrong chapter number for Ancient Revelations displayed in main storyline
    - Fix for system map not allowing to select planet info for current planet
    - Fixed not able to warp to some stars when setting the language to Turkish (and probably others, too)
    - Player POV & player map icon can become unaligned

    - Plants don't grow when far away from them
    - Avatar size glitch after spamming blocks that players can use to sit
    - Fixed: Teleporter on Xenu Mainframe deactivating on explosion of station
    - Fixed: Tutorial Kaidan dialogue end leads to a Continue-or-Quit (COQ)
    - some CoQ's

    See ? Now they grow ! :D


    .
     
    #413
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  14. The_Holo

    The_Holo Lieutenant

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    That bug's been around since A9 or 10 atleast :D
    but 'Currently not reproducable' >.>
     
    #414
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  15. Normal69

    Normal69 Lieutenant

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    Luckily the trees just went away after logging in the next day.
     
    #415

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