All my frustration with the game I already got rid of yesterday in this thread, https://empyriononline.com/threads/...d-that-just-has-to-be-said.95709/#post-417935 but can someone please explain the purpose of the repair bay to me? Why do both the T2 Repair Bay and the highly acclaimed Service Stations only repair hull blocks but no components such as the cockpit, CPU, weapons, tanks etc.? You can watch this behaivior in this two videos: https://www.magentacloud.de/share/poqbyqv8dw I would very much like to know the reason for this, because it is simply not clear to me... In the game this has the following effect: everyone who has created a ship in the workshop and has not installed all the components freely accessible, has made the complete design of his ship practically for free, because you can't repair the ship completely. At the moment I'm using a selfmade SV, where I just can't get at defective parts without removing other parts additionally. Up to now I always thought that if I saved a repair template, the ship will be 100% restored when I use the Repair Bay. Even the highly praised new service stations only repair the blocks but not the other components... This clearly costs fun, because a function in a game that doesn't serve its purpose can be left out of the game completely. Of course you always save before the attack of a base, but not all the time during the attack. So it happens that the shields are completely shot down and the ship gets damaged accordingly. If the Repair Bay would work the way you expect it to, it would be no problem. But this way you always have to load your last score, which might be 10 or more minutes behind, and lose time unnecessarily. In addition, the saving process often takes a long time and costs a lot of memory... I am very curious about your opinions on this topic.
It's very simple and it works fine. Repair block T2 In most cases, both commands have to be carried out on a damaged ship. Repair Broken Blocks does just that. It repairs any damaged blocks. You will see the percentages disappear. "Repair according to template" only replaces MISSING blocks and does not repair the damaged ones. If the shield was only briefly down, the command "repair damaged blocks" is usually sufficient because no blocks have been completely lost. I can't comment on the subject of repairs at a trading station. I've never used that. After the video it looks like the stations only offer the 2nd command. This means that only lost blocks are replaced, which is why the percentages are retained.
as a game in alpha the poor usability of the repair bay, (the lack of clear instructions, the finicky nature of positioning above the repair block, the random failures to repair but using resources, etc.) were tolerable. The game was in alpha, but now that the game is not in alpha or even bata (the game is obviously not in alpha or bata as there is no alpha of beta tag) these failures and usability difficulties are unacceptable. you can take the alpha tag out of the name but not out of the game
We can save ourselves the whole alpha discussion - it doesn't belong here. The repair blocks do exactly what it says. T1 only repairs blocks but cannot replace missing ones. T2 can ADDITIONALLY replace missing blocks. Both commands remain separate because you don't always need both. And if you are not able to park your ship properly above the repair block, you have to do the flight school again. I've never had problems with repair blocks for 1000 hours.
Well in my 5760.2 hours I have had several difficulties with the usability of the repair bay/block combination. a prominent Youtuber has had several videos about difficulties with the repair bay/block there are constantly bug reports about the repair bay/block I am glad your experience has been different than mine and many others. I wish you continued good luck with the device.
The only problems I've ever had in regards to repair bays was getting larger vessels (not necessarily CVs) positioned correctly.
For all newcomers to the game one should actually say that the problem is not where the ship is above the repair block, but that no other object is allowed to protrude into the repair box. When the repair is carried out, a "green repair box" is created around each ship, I think at a distance of one block. No foreign object may protrude into this box. Especially when SVs are being repaired in CV hangars, there is often a lot of other HVs, SVs or cargo boxes around. Then you get the error message "Repair cannot be carried out, there is a foreign object in the area." The repair console offers the command "show repair box". If you press it, the box is displayed (unfortunately too short) and you can see whether a foxtail is too long somewhere. Sometimes you are just a tiny bit too far to the front or to the side and then there is a staircase or a railing above the basis or the CV inside the repair box. If you only have a very flat platform with the repair block and nothing else around it doesn't really matter where the ship is, the main thing is still above the block. these are my experiences on the subject.
Thanks guys for your answers, but somehow you missed my actual question ;-) The two modes, i.e. that only defective blocks are repaired and replaced in the second mode for missing ones, was already clear to me. Also that the ship has to be placed very exactly over the repair bay. What I don't understand is: why are the technical components like the weapons, the cockpit, the landing gear, the oxygen and fuel tanks and all the rest not repaired as well? Where is the sense in that? Transferred to real life it would mean that a garage can repair/replace a fender on my car, but if the steering linkage or the engine is damaged, it has to fit ;-) In the game it is usually the case that all the components that are built into a Vessel and can be damaged are not freely accessible. So you have to remove other blocks first to get to the core or whatever else. Or is the Repair Bay designed exactly for this purpose, in order to restore the original condition of the respective component after repair? I would be very happy to get an answer from Eleon to this question...n
i'm sorry but i don't understand your question. the command "repair broken blocks" also repairs all technical components since they are in fact only "blocks". If that doesn't work for your game, you have a bug.
Thanks Jorgodan and ravien_ff. As you could see in my videos, they won't get repaired in my game. Maybe this is a cause that I used the savegames from Alpha 12 in Version 1. So I submit a bug report.
In your video you use the command "Repair to Template" BUT YOU MUST USE THE "Repair Blocks" COMMAND! Only when that doesn't work do you have a bug. Incidentally, I also play with a save of 12.3.
Just to throw an "obvious" thing in for players who are just starting out - the Repair Bay block not only must have a clear space around it for the green bounding block, you can't put anything OVER it. My 1st base I thought it would look cool to put a windows over it. It DID look cool. It ALSO didn't function and I went nuts trying to position my ship over it, LOL. Finally realized my mistake. Face palm. I would imagine this also pertains to shutter doors, but haven't tried. Anyone tried that?
no i haven't tried. But it would only be logical if the game defined it as a "foreign object" in the repair box. The same message should then come.
Depends on how far above the Repair Block the obstruction is, and how big the ship is that you are repairing. I have a Repair Block in my hangar of my CV. It works, but the ceiling is about 5 blocks above the Repair Block.
I think he (@Thor'sHammer ) means a direct cover over the repair block. As protection for the valuable device, just as constructors or CPU cores are often hidden behind roller shutters.
Spot on the money, one is for repairing blocks the other is for missing blocks, and why cant you use the missing blocks function at trade stations, well the trade station is not part of your faction or you dont own it, there is no file for your BP there, its saved in your files in the games backend which are linked to your character, not the trade station, you need to own the station to be able to use the missing blocks repair function, thats how it used to be unless its changed. But repairing blocks well now all players have those blocks, they are a standard thing throughout the game, so the tradestations have access to those files as they are the same for everyone, but your BPs, they need to be saved to a secure file so you retain ownership, so trade stations dont have access to your personal BP files.
@piddlefoot , well it seems to be the other way around. If you watch the video of Grand pa. There is only one option to repair and under the repair info it says: "repair template avalible" So the repair function accesses the saved template of the spaceship. Something is done, but no damaged blocks are repaired. I haven't tried it myself, but after the video it looks like only the "Repair to Template" command is available at the trading station. It may also be that there are differences between MP and SP
Here, maybe a hint at what the problem could be. In the +ExamplePlanet playfield_static.yaml (line 243) at the end of a "trading POI" definition : - Key: StationInterface # Allows the user do buy/refill his vessel remotely (use Control Panel (P) > StationServices tab) Value: "Fuel:1.1,O2:1.1,Warp:1.1,Ammo:1,Repair:2,Shield:2,IfNeutral:0,IfFriendly:-0.1,IfHonored:-0.20" #Available services: Fuel, O2, Warp, Ammo, Repair, Shield; Syntax: <service>:<multiplier>; multiplier is applied to setting MarketPrice in ItemsConfig and Blocksconfig! If the item has no Marketprice, the station service will not work!;; Discount settings: IfNeutral, IfFriendly, IfHonored; '-' = cost % less; without '-' = costs % more ) And at the top of the ItemsConfig.ecf: # MarketPrice: = sets the price per unit for use with 'Key: StationInterface' for POIs; if different items are used in the same context (like 3 types of energy cells for "Fuel" the item with the lowest cost per fuel content is used automatically) So if "MarketPrice" was not set for all itmes to be replaced/ repaired, the "feature" will not work. .
Yep that's what I think happened. Exactly. I put a windows block directly above a repair block and it bitched at me, LOL. Touchy little thing.