Base mechanics are still missing?

Discussion in 'General Discussion' started by xtended2l, Oct 23, 2020.

  1. xtended2l

    xtended2l Commander

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    During my first playthrough I was frequently distracted by situation where the game lack some obvious mechanics/features, which on first thought should be there by default. Each time I googled for some clues about these features, surpisingly, these features were requested a lot of times, some requests are even 4 years old, with a lot of support from the community. Still they are not in the game making the gameplay boring/grindy in some places, unintuitive in others and sometimes even nervous. So, I decided to collect all these features, which are still missing in the game:
    1. POI markers are still there when you completely harvested all blocks. (They actually disappear, but you have to find also all buried single blocks which are not connected to the main structure. Also you have to restart the game after all blocks are collected)
    2. Impossible to unload ammo, from both handheld weapons and turrets.
    3. There is no "highlight damaged blocks" feature, for example in building menu(N).
    4. There is no shortcut(or at least the name) on locked recipes to(of) the unlocking skill.
    5. Very strange, that we cannot replant trees.
    6. Paint tool - no option to pick color or textures from another block.
    7. Not all blocks that use power or cpu could be deactivated using custom shortcuts(like containers), and vise versa blocks which arent using any power or cpu could be deactivated using shortcuts(like passenger seats).
    8. No way to reorder weapons/tools on your vessels hotbar.
    9. -No possibility to rename containers.- (My bad,you actually can, but you have to add it to the group first.)
    10. No virtual instances for missions. So much things just brake when someone already completed a mission first.
    11. No crouching???
    12. No name of the shape of the block when targeted with multitool.
    13. No copy shape function with blocks in hands.

    Also, I want to mention, that the game IS great! It is really fun, fascinating and rich, but obviously it is not as popular as it should be, partially because of absolutely unintuitive interface. To the point, when you simply cannot play without a tutorial. No clues in game, for pressing all of these hotkeys, no descriptions. I mean, that is not what makes the game better, it takes time to figure out all things, pushing away a lot of auditory which is used to modern comfort features.

    Anyway I wish the project best of luck. I just shared this list, because of the fact that the game left alpha stage, and it feels odd without mentioned features. Thanks! Looking forward for your replies, maybe I miss something, or maybe just dont understand something, or maybe you want to add something? I'll be happy to hear opinion of the community! ;)
     
    #1
    Last edited: Oct 25, 2020
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  2. ravien_ff

    ravien_ff Rear Admiral

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    These are both possible. Containers can be renamed in the control panel after they are added to a group. Instances can be used in any fixed playfields in scenarios.

    Hopefully we see some of the other things added eventually.
     
    #2
  3. xtended2l

    xtended2l Commander

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    O wow, I am sure I checked CP several times lol I'll try it right now, thanks)

    About missions, I mean when we play Co-op with my wife, and when I destroy something, or something is self-destructed, etc. she is not able to complete the same mission, so she just skips it by ticking that checkboxes, we met it so many times already...
     
    #3
  4. The Big Brzezinski

    The Big Brzezinski Captain

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    These seem like QoL features, not base mechanics. Examples of those missing would be physicallized blueprint manufacturing and combat balancing.
     
    #4
  5. Taelyn

    Taelyn Guest

    The Missions are for SinglePlayer written. They dont work well in a MultiPlayer environment
     
    #5
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  6. Mirosya

    Mirosya Commander

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    In principle, it is enough to make a simple check when switching the stage of the task - if a player from the same faction is nearby and he has a quest at the same stage, then this stage of the quest is counted for him too. Is it difficult to implement?
     
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  7. xtended2l

    xtended2l Commander

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    Of course you can call some of them - QoL features. But I dont know how you can call ability to crouch or reorder things on your hotbar - a QoL, it is definitely a base mechanics.
     
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  8. xtended2l

    xtended2l Commander

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    Yeah I feel it, but we CAN play them co-op and that's great ;) But such moments are a litlle disppointing... I mean it is not critical, but seems like a subject for fixing.
     
    #8
  9. The Big Brzezinski

    The Big Brzezinski Captain

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    Also structure collision damage, that's a main feature we don't have.
     
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  10. Alhira_K

    Alhira_K Captain

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    So instead of colliding in my 100kt ship with a little tree and coming to a full halt the ship will instead crumble to pieces? Yay... :eek:
     
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  11. The Big Brzezinski

    The Big Brzezinski Captain

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    Ideally, a ship crash landing in a forest would knock down trees and create a large crater. Bonus points if existing wrecks gain these effects as part of playfield generation.
     
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  12. SnowdogJJJ

    SnowdogJJJ Commander

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    Agree with most of the OP.. it would be nice to see a lot more in-game mechanics
     
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  13. xtended2l

    xtended2l Commander

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    I have a little edit, it seems that POI markers actually disappear from the map, most of times... I just enabled all debug options, turned on godmode and found out that there are single buried block almost in every POI, and they are at decent distance from main structure (several blocks). That's why I could not find them. While it is working - POI markers do not disappear immediately anyway(game restart needed), so issue stays, but in another form.
     
    #13
  14. Ambaire

    Ambaire Captain

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    Interesting. That may be for purposes of POI regeneration; I heard that there were problems with it if all blocks were removed from a POI.
     
    #14
  15. jadefalcon

    jadefalcon Captain

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    Would love to be able to replant trees
     
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  16. Nicholas Drake

    Nicholas Drake Lieutenant

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    Replanting trees is would be great.

    So would being able to to repair the landscape. One way or another, it gets torn up either by my actions or by rockets of attacking drones and it would be great if one can do something about other than the visual disaster that is the is the leveling and filling drill (which is basically uncontrollable in my experience).
     
    #16
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  17. Khazul

    Khazul Rear Admiral

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    Hand drill flattener/filler seems pretty much unusable.

    Its a real shame we cant make use of the land flattener that POI or even and BA placement uses, or even a 0 CPU land flat/fill block that can be part of a BP (ie something that uses the contextual ground texture automatically). Not ideal, but may be a help at times especially with the ludicrous CPU cost of basic concrete (that really should be 0 or at most 1 CPU TBH).

    The best land flattener seems to be a mining HV with 2 large drills on it. TBH the whole process is such a pain in this I just dont bother and instead search all over for a flat-ish bit of shoreline and make do as is. Also I often build over water for this reason, but broken Stone Henge era SI system makes that problematic as well.

    BTW I believe you can restore the land from a console command.
     
    #17
  18. GoldDragon

    GoldDragon Captain

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    I've seldom had trouble with the Hand Drill Flattener/filler, and then usually only on slopes. But for levelling ground enough for building, it's good. Could definitely be better, but it isn't horrible.

    I will also admit that it can take awhile.
     
    #18

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