During my first playthrough I was frequently distracted by situation where the game lack some obvious mechanics/features, which on first thought should be there by default. Each time I googled for some clues about these features, surpisingly, these features were requested a lot of times, some requests are even 4 years old, with a lot of support from the community. Still they are not in the game making the gameplay boring/grindy in some places, unintuitive in others and sometimes even nervous. So, I decided to collect all these features, which are still missing in the game: 1. POI markers are still there when you completely harvested all blocks. (They actually disappear, but you have to find also all buried single blocks which are not connected to the main structure. Also you have to restart the game after all blocks are collected) 2. Impossible to unload ammo, from both handheld weapons and turrets. 3. There is no "highlight damaged blocks" feature, for example in building menu(N). 4. There is no shortcut(or at least the name) on locked recipes to(of) the unlocking skill. 5. Very strange, that we cannot replant trees. 6. Paint tool - no option to pick color or textures from another block. 7. Not all blocks that use power or cpu could be deactivated using custom shortcuts(like containers), and vise versa blocks which arent using any power or cpu could be deactivated using shortcuts(like passenger seats). 8. No way to reorder weapons/tools on your vessels hotbar. 9. -No possibility to rename containers.- (My bad,you actually can, but you have to add it to the group first.) 10. No virtual instances for missions. So much things just brake when someone already completed a mission first. 11. No crouching??? 12. No name of the shape of the block when targeted with multitool. 13. No copy shape function with blocks in hands. Also, I want to mention, that the game IS great! It is really fun, fascinating and rich, but obviously it is not as popular as it should be, partially because of absolutely unintuitive interface. To the point, when you simply cannot play without a tutorial. No clues in game, for pressing all of these hotkeys, no descriptions. I mean, that is not what makes the game better, it takes time to figure out all things, pushing away a lot of auditory which is used to modern comfort features. Anyway I wish the project best of luck. I just shared this list, because of the fact that the game left alpha stage, and it feels odd without mentioned features. Thanks! Looking forward for your replies, maybe I miss something, or maybe just dont understand something, or maybe you want to add something? I'll be happy to hear opinion of the community!