What did you do in Empyrion today?

Discussion in 'General Discussion' started by Slam Jones, Oct 17, 2015.

  1. Vermillion

    Vermillion Rear Admiral

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    I generally don't do all of those things in one day. I only do the marathon on Mondays, Tuesdays and Thursdays at the gym. I only implemented one hoverbike to replace the motorbike and I read Maker's Curse by Trudi Canavan, not War and Peace.
     
    #22781
  2. Robot Shark

    Robot Shark Rear Admiral

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    It's nice to see someone else likes legacy cockpit #5, for me, the window panes on the current cockpit 5 are a put off. I liked it when the cockpit was a bubble. It's a pity the old cockpit does not match the blocks as well as the new one does.

    20201108093214_1.jpg
     
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  3. byo13

    byo13 Captain

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    @Robot Shark That was the Severus Miner blueprint that I downloaded from workshop and I recommend to anyone for a low energy consumption and low-chances-of-being-stuck utility vessel. But yes, I really like that rounded cockpit. Also the CX4 Scythe has a very wide first person cockpit view that I enjoy.

    Hahaha. So true.
     
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  4. Khazul

    Khazul Rear Admiral

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    That is why almost all of my SVs and HVs use cockpit04 (the bubble one) - I find the rest too annoying.
     
    #22784
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  5. Khazul

    Khazul Rear Admiral

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    I keep trying to make (and sometimes completing) bases. Lots of them - futuristic ones, old bunker styles, military, warehouses etc. Some are very practical, some not (stamina being the main killer of bases even with benches everywhere). But I keep coming back to mostly using my original warehouse style bases when I play, maybe it the modular aspect (just stick another little shed down when I need more) - kind of old RTS game style (command and conquer etc).

    Anyway, I decided to combine some of them with some new stuff (control tower / admin building, fuel and o2/tanks + generator) to make a basic air-force base style thing as well as customized for my most recent CV build.

    It is usually hard finding a good bit of shoreline for something like this, but I struck lucky and found this bit that is almost the right shape for it (only a couple hundred meters from my starting base).

    20201109171259_1.jpg
    20201109171212_1.jpg

    Fuel tanks, o2 tanks (in case of arid etc world) and generators
    20201109171504_1.jpg

    Main building - I guess a bit inspired from some of the buildings in Wildlands
    20201109171630_1.jpg

    Ore etc receiving and processing shed
    20201109171519_1.jpg

    Main building has fabrication area, medical and commanders quarters with control tower at top
    20201109171546_1.jpg 20201109171600_1.jpg 20201109171604_1.jpg 20201109171641_1.jpg

    A bit of a 'top gun' moment...
    20201109010957_1.jpg


    Not much to it really, except that it takes nearly 170k cpu worth of concrete, some steel and some truss blocks. 170K CPU FFS! Almost T2 before I even stick even one functional block down - the absurdity of the current implementation of CPU.

    Of course quite a bit of concrete is there just to cope with uneven land and so the stone henge style SI system we have in this doesnt make it all collapse :)
     
    #22785
    Last edited: Nov 9, 2020
  6. ravien_ff

    ravien_ff Rear Admiral

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    Played with my brother last night. We took one last look at the space station above the starter planet before we leave:
    20201106231032_1.jpg

    After hours of searching, my brother and I found the perfect spot for our new base:
    20201109034511_1.jpg

    20201109035458_1.jpg

    I also did some testing on the scenario just to make sure everything was working right and took some screenshots of the beautiful nebula that this game has:

    20201109164652_1.jpg 20201109164536_1.jpg 20201109164526_1.jpg

    20201109021750_1.jpg 20201109032318_1.jpg


    We also found ourselves in the accretion disk of an Anomaly. This doesn't seem safe...
    20201109011202_1.jpg
     
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  7. ravien_ff

    ravien_ff Rear Admiral

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    This star type will be amazing once it's completed. :D

    20201109221909_1.jpg

    20201109222055_1.jpg

    20201109222115_1.jpg

    20201109222143_1.jpg
     
    #22787
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  8. byo13

    byo13 Captain

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    Meet my new space base near the sun.
    Rebecca is her name.
    She's one of those Polaris modular stations.
    I gifted her with a teleporter, a furnace, a deconstructor, a repair bay and upgraded her heart to T3.

    upload_2020-11-10_20-53-39.png
     
    #22788
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  9. Khazul

    Khazul Rear Admiral

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    Nice! :)

    Every time I see a space station with solar panels an exasperated thought goes through my head about why 15? Why the f*** 15 in a cube game? Why not a multiple of 4?

    Even my cat walking on the keyboard could have come up with something more useful o_O
     
    #22789
  10. Khazul

    Khazul Rear Admiral

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    A couple of new additions to my little fleet (new miner 2nd left - basically the armored shuttle with a mining frame for asteroid mining and a new T4 raider SV):
    20201111020054_1.jpg

    I needed a new T4 Raider SV to go with my latest T4 CV - something to give zirax base commanders a really bad day :)

    20201111020640_1.jpg

    10/14 weapon mounts (10 filled as 2 x laser, 4 x plasma and 4 x rocket as that tends to be all I use), 6 mini gun turrets, 8k ammo, 24k cargo and lost of thrust so quite agile even when loaded with loot.
    20201111020444_1.jpg 20201111020143_1.jpg 20201111020153_1.jpg 20201111024423_1.jpg


    (Edit: this is now on the workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2284017905)
     
    #22790
    Last edited: Nov 11, 2020
  11. Robot Shark

    Robot Shark Rear Admiral

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    I decided to publish something.

    Hope folks like it.

    SV-Thing.jpg
     
    #22791
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  12. Track Driver

    Track Driver Rear Admiral

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    I'm having a bit of a mental block working on the interior of my Project Eagle Moon Base. I've been futzing with the"travel tubes" realizing the better looking octagonal tube just isn't reliable with constant hang-ups and jams. The flat-floor-tube is far better and, with a little paint and texture, doesn't look that bad.

    Octagon tube:
    2020-11-12 (2).png

    Flat-bottom Tube:
    2020-11-12 (1).png 2020-11-12.png

    So, while I seek inspiration, I thought I'd send a selfie: Track Driver Selfie.jpg

    Have a great day everybody!:cool:
     
    #22792
  13. ChumSickle

    ChumSickle Captain

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    Once again I am facing the "End Game Blues". Managed to find a nice temperate planet in Zirax territory, set up that new bit ARC base that is on the workshop (And that sucker is HUGE). Upgraded it to have a repair bay. Then set up a large landing pad next to it to park my CV while I clear the planet. Spent the past few days clearing all Zirax POIs. Then cleared the space around the planet. And now there is the "What now?"

    I have the materials (or the capability of quickly getting the materials) to build pretty much anything I want/need. The CV I went with (Filberfarmers Valkyrie) is amazing in space and in space combat, but its internal HV bay is too narrow for my preferred planetary HVs...so If I decide on assaulting other planets, Ill need a new one. So, I am at the crossroad of "Lets keep growing" or "I will start over again with a new challenge".

    I am leaning on taking time off to design my own "end game" CV. I have built a few good starter SVs. And a garbage box of a starter/mid game CV. Maybe its time to seek out inspiration and go for a "big boy" ship.
     
    #22793
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  14. Dragon

    Dragon Captain

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    Finally updated/retrofitted/rebuilt all important ships. Now CPU compliant with enough engine power to lift and move heavy loads, except the battlestar of course, which is over CPU and device limits.

    [​IMG]

    I also built a new HV, it still needs some tweaking.

    [​IMG]

    Planetary BAs need some more work as well. And then I have to give it all a good test run in survival.
     
    #22794
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  15. jadefalcon

    jadefalcon Captain

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    Building a Mount Rushmore but its David Marshalls face
     
    #22795
  16. byo13

    byo13 Captain

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    There are some things I do when I get bored. I usually build different stuff from workshop, enable teleporters on them so I can travel more easily between systems. If I'm feeling creative I build a base from scratch. When I want some chills and thrills I invade legacy buildings and try to land on 4G planets. Sometimes some Zirax battle is needed and the loot compensates.

    Well, I keep expanding and building.
    I'd love if there were random POIs with missions or levels (legacy abandoned buildings are a nice example). And a better trade network.
     
    #22796
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  17. ChumSickle

    ChumSickle Captain

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    Yup! I am hoping that one day there is a benefit given to actually controlling areas. I would love to be able to use a land claim device to "claim" ground. And perhaps if one manages to put enough on a planet they can claim the planet as their own. Even if it were just for "RP" value, I would like to see a small orb around a planet that is mine. Would give a bit more incentive to clearing planets and bases.
     
    #22797
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  18. Khazul

    Khazul Rear Admiral

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    The nearest it seems we can get to a full dome in glass - I really wish we had the missing bits of glass available.... I think 3 shapes are needed based on the 3 cubes types used for the remaining metal surface.

    20201114041716_1.jpg
    One the inside (after I tried stuffing over 500 grow plots inside it for the sake of science (432 still in here) :)
    20201114041728_1.jpg
     
    #22798
    Last edited: Nov 14, 2020
  19. byo13

    byo13 Captain

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    Absolutely! I guess it'd make me feel as I'm really freeing the galaxy from the tyrants, being compensated for the effort. It'd give the player a sense of expansion and achievement, wouldn't it? *Sigh* I guess dreaming is free, right? :D
     
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  20. Khazul

    Khazul Rear Admiral

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    There comes a point where I wish we could just nuke the planets from orbit and not even bother visiting... :)
     
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