Hi Creators, using the tool and coding a tool can be tricky. I feared already that the new added mini delay might ruin the workflow but after feedback it's always better to have a setting for things A reminder again where to access your settings and keyboard shortcuts 26.06.2021 | v3.6.0 Added setting to toggle Auto Sync On or Off for the CSV Key Helper. If off, you can press ESC to force a CSV key sync. If on all text fields getting auto synced if you lose focus of your text fields. You have to press F5 (reload the page) every time a patch comes out to apply the changes.
30.06.2021 | v3.7.0 Added couple of new keyboard shortcuts to copy CSV keys, CSV key strings and regular Inputs. You have to press F5 (reload the page) every time a patch comes out to apply the changes.
02.07.2021 | v3.7.1 Fixed broken Image export for Tokens (regression since May). You have to press F5 (reload the page) every time a patch comes out to apply the changes.
02.08.2021 | v3.7.2 Fixed that CSV keys were identical on drag and drop cloning You have to press F5 (reload the page) every time a patch comes out to apply the changes.
10.09.2021 | v3.8.0 (EXP) Added new feature: Globals. Global read-only variables. Check the documentation! Some Docu cleanup You have to press F5 (reload the page) every time a patch comes out to apply the changes.
Hello Rexxus I find your tool very exciting. but there is a command listed that is called CallLater. How exactly do you use this. I think that it is intended for a dialogue that you have started and ended, NPCs not repeatable to address. Only after the specified time in the CallLater command. But how do I set it in your tool do you have a simple example to learn from? Thanks
Thank you for your answer does this mean that I must have C# knowledge? Then I will unfortunately not get anywhere with it.
I would say, yes. At least some basic knowledge of loops, functions, parameters, variables and so on.
It looks to me that you are new to Dialogues and programming. Why do you then want to use the most advanced use case that exist? CallLater is a recursive function that is quite complex. I think nobody is using it yet, so no examples except mine exist. What are you trying to build with it?
Hi Creators, after some thoughts I didn't like the "Config" in eWCCT anymore. Technically maybe true but also misleading when talking about BlocksConfig/ItemsConfig. Still, not only Dialogues but also Tokens and Localizations can be edited with eWCCT, so I think Content Creator Tool fits best, considering the PDA is also in the boat. 24.09.2021 | v3.9.0 Renamed part of eWCCT - it's now Empyrion Web Content Creator Tool instead of Empyrion Web Config Creator Tool. You have to press F5 (reload the page) every time a patch comes out to apply the changes.
Hi Creators, even though Google Chrome is the fastest for the eW tools, I saw how more and more states and objects from the Configs could slow the initial click of a state down drastically. This is the fix to that. Side benefit: even bad browsers like Firefox and Brave operate faster now... 26.10.2021 | v3.10.0 Big performance boost by delaying (1.5 seconds) the Dialogue states request in the background after clicking on a Dialogue in the left tree. You have to press F5 (reload the page) every time a patch comes out to apply the changes.
Sorry for my late answer i have reach my finish...i must learn working with tool... i had a wrong train of thought. Thx for build this tool -...Respect!
Hi Creators, with Patch 1.7, this is a great new content patch for Dialogues. No more artificial option input suggestions for players. With custom player input, we can create next level Quests and Logic, not even big RPG games have. For example Puzzle Quests with specific string input from players. It was not trivial to program that, so make sure to read the documentation I provide for the Input property. Additionally you can now unlock items in the Techtree with Dialogues, which helps alot to create dynamic and individual game progression. 16.12.2021 | v3.11.0 Big new content feature patch. Implemented Player Input Dialogues. Let the player fill your variables and work with them. Added UnlockTechTreeItem and IsTechTreeItemUnlocked in the documentation. Added LocF() function to the documentation. Updated Favicon. Fixed copy paste of underline + color text. Some style fixes. You have to press F5 (reload the page) every time a patch comes out to apply the changes.
26.12.2021 | v3.11.2 Rearranged Barking State position. Updated Documentation. Fixed not working Dialogue export in some cases. Most likely if you go wild with copy drag + rearranging states. A warning is now coming and telling you how to fix it. You have to press F5 (reload the page) every time a patch comes out to apply the changes.