For more information see here Bug Report Template Build: 3602 Mode: Survival Mode: SP SERVER NAME: SEED-ID: 26886 If applicable: MODIFIED PLAYFIELDS: Reproducibility: Always Severity: Major Type: MAJOR COQ and Random Freezes Summary: Game keeps locking, sometimes with COQ, sometimes just freezes. Very frequent. Description: I've been playing through trying to identify a trigger but can't seem to find one. Game just suddenly issues a COQ. Sometime I can play on, but usually it will then Freeze not soon after. When it does it has to be 'End Task' by Win 10 Task Mgr. When I do that Steam won't relaunch it saying it's running. Must reboot Steam to run game. One "unusual" thing I've done is parked HV on my SV. But that shouldn't be it ... I tried running in offline mode to see if it's a Steam / EGS comm problem but no difference. Really sorry I can't tell you the trigger, I've played and T/S for hours trying to catch it. Random thought - Steam recently updated to "fix random crashes of several games" or some such, perhaps a Steam <-> EGS bug?? Suggested action - Blame Steam {JK} Things tried - Removed and reloaded Steam. Verified Game Files. ChkDsk on involved drives. Clean install of NVidia Drivers and GEForce Experience. Disabled Internet access. Cleared Cache. Have NOT removed and reloaded EGS, will do that now and report back. Note: Crash Log included in Game ZIP. EDIT: Complete Removal & Reinstall of both EGS & Steam did not help. Steps to Reproduce: 1) Play. Currently finishing Elder Tomb POI, am in nearby forest. 2) EDIT: The Game file I sent has me in the forest, adjacent to the Elder's Tomb. I've found if I go back there in my SV, approaching the HOLE in the ground (the mid temple one, not at the Corner Supports), it triggers. 3) Screenshots, Crash Logs, any other Relevant Information or Download links:
This may be related to the errors I got in my HV, that was found to be related to the new AI (I was also near a POI when it happened): https://empyriononline.com/threads/coq-errors-driving-hv.99038/#post-445195 If you are in the POI killing stuff, it may be the same issue (which it sounds like they have a fix for that isn't released yet)
No it happen in 1st personne not in a HV. I experienced that crash in a Burial Ground POI. Every COQ was related to a out of bound in the logs.
If you look at the whole thread, while I was in my HV when I got the error, it wasn't because of the HV. It was because of the AI ... probably in the POI that was right next to me.
Hmm.. Now that you all say that, most of mine were near the Burial Chamber and the Elder's Tomb (where I currently am). I updated the report, I think I found where I can reproduce at will (see EDITs of reported bug), I'll try and see if PDA or Backpack access will trigger it. EDIT: Yeah, that sure sounds similar. Looking forward to the patch, it's almost unplayable for me at this point, but I'm stubborn.
For more information see here Bug Report Template Build: Experimental 1.7 Build 3602 Mode: Survival Mode: Singleplayer SERVER NAME: N/A SEED-ID: 744246 If applicable: MODIFIED PLAYFIELDS: No Reproducibility: Sometimes Severity: Minor/Annoying Type: AI Pathfinding? Summary: A critical error message pops up that needs to be dismissed regularly when exploring POI's with lots of Spiders Description:When exploring a POI with lots of Spiders (and maybe Scorpions) a critical error message regularly appears that needs to be dismissed, it appears related to AI pathfinding and I noticed that often times this message appears when a spider is stuck on the ceiling or up a wall somewhere. Steps to Reproduce: 1) Find a POI with lots of spiders, I had the errors most often appear in the "Elders Tomb" POI. 2) Explore the POI and the error should appear pretty regularly. 3) If in a large room, look up and there tends to be spiders stuck in the walls or ceiling unable to do anything. Screenshots, Crash Logs, any other Relevant Information or Download links: This message appears in the log every time the error box appears: Code: ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Eleon.BehaviorAI.BAICharacterController.DisableCondition (System.Collections.Generic.List`1[T] , System.Collections.Generic.List`1[T] ) [0x00333] in <c21077c1bb7a4a09a99e3931814818c9>:0 at Eleon.BehaviorAI.BAICharacterController.FindStore (System.Collections.Generic.List`1[T] ) [0x00071] in <c21077c1bb7a4a09a99e3931814818c9>:0 at Eleon.BehaviorAI.BAICharacterController.Update () [0x0000e] in <c21077c1bb7a4a09a99e3931814818c9>:0