Not until a later time. With the addition of IsTaskActive in 1.7.5 it's now necessary to rewrite the story missions so they're more streamlined and less likely to break. So that if they do, you can auto-complete the task without breaking the story (which is what happens right now, without that check). So for 1.8, the early part of the story missions will likely change to include a tutorial for new players and nerf the early-game zirax encounters during the missions because they suck if you've ignored everything else and go at them with no weapons or armor. The main storyline missions probably won't go anywhere until after 1.8. Too much to do.
Awesome update! Really curious how the changes to the legacy weapons and shields will affect end-game builds.
Here's the visuals on a Legacy ship taking on a Tovera-Class Dreadnought. They are terrifying to watch.
Not the Zirax. Because I was piloting it. That was when I was creating the effect and testing it in creative mode.
Heavy Weapons now exhaust the player if fired for long durations. If you get too tired, the gun won't aim or fire (affects miniguns, rocket launchers, flamethrowers, plasma cannons and the anti-tank rifle). NOT THE ANTI-TANK RIFLE!!!!! You Monster!!
Understandable, all I have to say is you guys are doing a bang up job with this scenario/mod, can't wait for the changes to take effect in Reforged Eden. Also for Spanj's sake I hope the class that specialize with heavy weapons takes longer to get exhausted during sustaining fire, lol.
My dreams of going full doomguy by jetting around with a minigun are being squashed. Now I'll just have to figure out if I can stick myself with enough buffs to be an unstoppable titan once again. Also, glad I held off on building a new ship for RE. These changes mean I'm gonna have to build entirely different than I would have.
weee donation time! Thanks for the update guys! the reforged eden developers are like the main designers. they design the gameplay made possible by the framework developed by eleon.
Ok, admit it, you deliberately waited until I'd started a fresh game then left it two days before releasing this. I'm on to you! Lol. Just downloaded it - not fired up the gaming PC yet - but I assume it'll be available via the Workshop too as with prior versions? Had a quick skim of the change list, looking very good!
Seems to me like adrenaline boosters, injections pills coffee etc are back to business. A slight balance might needed though, we shall see.
so some feedback on the lasers. beautiful effects. but i am a bit weary that once firing, they never shut off. so you have constant lines of lasers drawn between you and the enemy ship like attachments. 12 "laser bridges" keeping you connected like its a power transfer line. perhaps maybe they could have a few seconds of "on" time while they are striking, then a refire delay after each burst. i imagine 6 ships fighting one another would have webs of lasers connected to each other like some light show.
Yep, I'll probably change that. Either by shrinking the magazine size so they fire for 4 seconds, then reload; or making them fire slower with a pulsed animation.
Either by shrinking the magazine size so they fire for 4 seconds, then reload this seems best. since it'll still keep it as a beam weapon. since the beam will be contacting the ship less now, you'll have to adjust the damage too i guess.