For more information see here Bug Report Template Build: v1.8.14 B3886 Mode: Survival Mode: Solo SERVER NAME: N/A SEED-ID: Any If applicable: MODIFIED PLAYFIELDS: Reproducibility: Always Severity: Trivial Type: Quest bug Summary: If a player moves to sanctuary teleport earlier than it is required, there is no way back Description: Just after arriving to Omicron, before doing the first Talon quest in a village, if a player enters sanctuary teleport, NPC will ask: "Do you have something to show me" and there will be no way out of the room. Teleporter back is disabled. Both shacks with teleports to asteroid field near gas giant / Akua and to sanctuary are situated close enough to enter the second one out of curiosity before doing any quests. It should either be disabled before the corresponding quest is active, or there should be a way back out of there. Steps to Reproduce: 1) Arrive to Akua after the 4 moons 2) After the teleport go straight away to sanctuary teleport which is nearby (tested on two seeds) 3) Get stuck with no way back. Only back up saves. Same issue on reddit
Not a bug. You can destroy doors and go outside. Btw how you enter that room? Teleporter will be activated during mission.
Alright, gonna test it. But I guess it will require a lot of destruction as there is no visible exit from the room, just many corridors separated by glass and doors. So there is only one corridor open for player movement. Also player might not bring explosives or enough shotgun slugs hence being stuck there. Before getting "Chapter 1 message" and before going to Talon. These shacks are like 100m away from each other and both shown on map. I was curious what's there and the teleport was active. Guess I'll have to prepare a vid for this.
It is intentional that one of the piles of junk will sent you to the secret teleporter in the Sanctuary. In case you do that, you need to fight your way outside. One of the guards has a keycard that should allow to reactivate the teleporter. Let me know if that works (go into godmode for a test maybe). If it does, there is no bug, but working as expected.
Here is the vid: Let's skip the godmode for now, I've uploded a short 5 min vid to show what's happening. It starts off on a station in the center of those 4 moons, half of this video is just to show that it's the first appearance on Akua. You can see the storyline pop-ups and etc. Took me some time to find the other pile of junk… But, anyway. It's quite a small room with a notice that this is a restricted area, there is one guard that does not have a card and an NPC that is immortal. Structure can not be destroyed with explosives, the only way to agro Polaris is accessing the crates, afterwards I got killed. I know Empytion has some traps, and that makes the gameplay fun. Yet this story is a bit different for several reasons: This teleport is the first thing one discovers just after arriving to Omicron, quite unwelcoming if one gets curious. If you are curios, there are no hits to start a fight. The zone is restricted, but nobody dares to fight you off while entering it. NPC's dialogue makes you feel stuck. If you need to access the crates to spread agro, that's kinda odd as Polaris are supposed to be somewhat good guys, you don't want to mess with them, especially as Chapter 2 is tangled with them. So, if you want it to be a trap, make the teleport somewhere to Zirax outpost, that could be fun. Otherwise it looks like a broken situation.
Well, yes… I can. The only door that leads outside can be destroyed with a shotgun. However, is this the way one should behave with Polaris corp at the beginning? As an addition to the last comment, no, it does not. I managed to survive on further investigation with save-load, there is only one guard entering this room, the one that killed me on a provided vid, and he does not have the key. So what's next? Either wait for more to come or get out and get shot by the turret. Quite awkward. UPD: Spoiler: Showcase of a card not being dropped
I agree with DiMithras, it's a bug. Or at the very least it's a design flaw. Prior to 1.8, the teleporter in that Pol Sanctuary used to take you to that same structure but located in the Zirax territory. Nearby, you'd find that beat up Dart you could optionally rescue as part of the storyline. I don't think they designed it with the idea that one would find the wreck (structure) teleporter located deep in Zirax territory only to teleport back to the Sanctuary BEFORE having visited it and unlocked those. Now that they've moved that structure out of Zirax territory and more "easily accessible," IMO, they should somehow allow for the possibility of someone jumping thru is before having unlocked the elevators in the Sanctuary.
That LCD that is placed such that you see it while exiting the teleporter in the Sanctuary leads me to think possibly they designed that if you want to war with Polaris. That's a sneaky way to infiltrate the Sanctuary.
Sounds fair enough. And I doubt someone is opt to start a war with Megacorp just after arriving from starting location, via the teleport. Would make sense to do it with a CV, but that's a whole different story arriving to Omicron. To sum things up, how to make things better than a bug: 1. Put an LCD inside the shack with a teleport that would say something like: "A secret way to infiltrate Polaris. No way back!" 2. Provide a way back like finding a card in sanctuary. I did not happen to find it. 3. Activate the teleport after Chapter 2 when doors are opened.
As mentioned previously, no card could be found. Proceeding with Chapter 2 mission opens the doors but does not activate the teleport back. However I happened to see that teleport activated later on. I feel like it was activated after reaching a "Friendly" faction status.
I have changed that for the next update. When using the secret entrance, more guards spawn, but do not attack. You are given a chance to get out through an opening door.
Yet in this scenario a player would have a hard time proceeding with chapter 2 Well, let the game be hard