New first person PWM rework released!

Discussion in 'General Discussion' started by urialia, Jan 24, 2023.

  1. urialia

    urialia Lieutenant

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    This is New first person animation rework, using new 1.9 PWM modding feature.
    it cover EVERY weapons and special equipments. now every weapons has their own animation value!

    The change is:

    - New weapon idle position for best-looking
    (hiding stretched arm model with border glitch)
    - New walking animation
    - New Running animation by weapon type
    (pistol, rifle, shotgun, SMG, launcher, special)
    - Correctly matching iron sight with crosshair
    - Refine ADS animation
    - New recoil animation
    - New Crouch animation

    Download:
    https://steamcommunity.com/sharedfiles/filedetails/?id=2922915918&searchtext=



     
    #1
  2. Myrmidon

    Myrmidon Rear Admiral

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    Why do we have to download it from google drive?
     
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  3. urialia

    urialia Lieutenant

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    @Myrmidon
    hi there, it contains several files like itemconfig, animation value, and test map save. i think google drive is better option for release!
     
    #3
  4. Myrmidon

    Myrmidon Rear Admiral

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    I see, thank you. Is it possible to integrate it to other scenarios that do not have altered animation reworks?
     
    #4
  5. urialia

    urialia Lieutenant

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    yes, it's very simple. i listed up every animation value within single file. you can integrate it your custom scenarios. download and check 'how to install.txt' file.
     
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  6. urialia

    urialia Lieutenant

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    [modding file update]
    after some file updating, steam workshop hidden by automated content check system.
    When it opens up again, you can use it.
     
    #6
  7. Myrmidon

    Myrmidon Rear Admiral

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    Sorry I am a little confused. Do the new animations apply no matter the weapon type you are using. I am asking because lets say for example the player uses an X weapon that is used only in a scenario. Is your mode universal? Seems I have not understood how new animations work.
     
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  8. urialia

    urialia Lieutenant

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    if scenario has it's own itemconfig file, you should modding that itemconfig. my mod designed for vanilla only!
    also animation value is not global effective. each weapons are need each weapon's value. if you want modding weapon only exist in some kind of mod, you should do PWM modding for that weapon.
    please read this section: Gunplay / Rebalancings
    https://empyriononline.com/threads/v1-9.101003/
     
    #8
    Last edited: Jan 30, 2023
  9. Vermillion

    Vermillion Rear Admiral

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    Nice work on this, Urialia. I hope eleon integrate these changes since they're more expansive than the ones they've put in place at present.

    Some Notes though:
    The Chainsaw, Drills, Survival Tool and Flamethrowers all have strong recoil when they shouldn't.
    Their rate of fire is too slow for it to be "vibrations" so they should be held almost completely still while being fired since they currently "kick" back quite some distance for no apparent reason.
    The recoil kick on the "Epic" Assault rifle is too pronounced. Each shot kicks the barrel up too far before resetting. That would be fine for a heavier, slower-firing weapon like a sniper rifle but not a fully automatic assault rifle.
     
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  10. urialia

    urialia Lieutenant

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    @Vermillion
    thanks for your comment, Vermillion! i already sent a messege for it and hope dev consider about it too
     
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  11. Myrmidon

    Myrmidon Rear Admiral

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    Guys we need a RE version with this. Any chance it will happen?
     
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  12. urialia

    urialia Lieutenant

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    maybe i can handle this if know exact weapon ID with weapon names
     
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  13. Vermillion

    Vermillion Rear Admiral

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    It's less the IDs and more model compatibility. Each model is held slightly differently, so that some weapons aren't compatible with similar weapons.
    RE uses the older models since they're more realistic than the newer ones and consistent with T2 and Epic weapon variants.
    E.g. The original minigun model and the epic minigun model are different color variations, but they don't share the same holding patterns so if the movements for the Epic Minigun are used on the Minigun, the gun is held at shoulder height.
    Minigun: Meshfile: Entities/Items/Weapons/ScifiMinigun/ScifiMinigunPrefab
    T1 Pistol: Meshfile: Entities/Items/Weapons/Pistols/SciFiPistol4BlackPrefab
    T2 Pistol: Meshfile: Entities/Items/Weapons/Pistols/SciFiPistol4BlackT2Prefab
    T1 Shotgun: Meshfile: Entities/Items/Weapons/Shotguns/SciFiShotgun1BlackPrefab
    T1 Sniper Rifle: Meshfile: Entities/Items/Weapons/Snipers/ScifiSniper1Prefab (I think this is already covered in the alternate model file)
    Mechanical Drill: Meshfile: Entities/Items/Weapons/DrillV2/DrillT0Prefab
    T1 Rocket Launcher: Meshfile: Entities/Items/Weapons/SciFiGrenadeLauncher/SciFiGrenadeLauncherBlackPrefab (Should be compatible with T2 Rocket Launcher though)
    T1 Laser Pistol: Meshfile: Entities/Items/Weapons/Pistols/ScifiEnergyPistol3T1Prefab
    T1 Assault Rifle: Meshfile: Entities/Items/Weapons/Rifles/AssaultRiflePrefab
    Flamethrower: Meshfile: Entities/Items/Weapons/Flamethrower/SciFiFlamethrowerPrefab
    Zirax Assault Rifle: Meshfile: Entities/Items/Weapons/Enemies/ZiraxMinigunPlyPrefab
    Zirax Shotgun: Meshfile: Entities/Items/Weapons/Enemies/ZiraxShotgunPlyPrefab

    The zirax assault rifle and shotgun can be found at item ID 800 and 801
     
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  14. urialia

    urialia Lieutenant

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    @Vermillion
    thank you for list up! i'll find out how to integrate it to reforged eden. would you mind if i ask some quastion about your mod while i working on integrate things, in this thread?
     
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  15. Vermillion

    Vermillion Rear Admiral

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    Go for it.
     
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  16. urialia

    urialia Lieutenant

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    check....!
     
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  17. urialia

    urialia Lieutenant

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    @Vermillion
    i tested your mesh list for finding weapon. new animation pretty working well in RE! now i doing some additional weapon animation which is not exist in vanilla.
     
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  18. urialia

    urialia Lieutenant

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    (WIP) reforged eden- testing for shotgun and pistol models
     
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  19. urialia

    urialia Lieutenant

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    sorry for delay. almost finish
     
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