Changelog: v1.18.2 Build 5116 Fixes: Fixed exception on player actions that would unlock a single-event achievement a 2nd time Changelog: v1.18.1 Build 5115 Changes: Added first batch of achievements for Steam & Epic players Added New and updated Status Effect Icons (improved clarity) Updated DF & Testing grounds with new Status Effect and related changes Changed [Guided Tutorial] Powerbars/Energy bar had a really high chance to cause indigestion Updated Empyriopedia (PDA) entries of status effects (Afflictions) with new reference info (currently for EN only). Updated NoFood & RadiationImmunity icons for improved clarity Official Servers (All) Revert build blocks volume changes back to v1.17 EU / NA Server Moved some epic items (CPU Cores, Upgrade Kits) to be loot in POIs rather then buying from Epic Dealer (Trader) Fixes: Fixed Radiation Burn is now correctly appearing on >5 RAD instead of >1 RAD Fixed PDA info about RadiationOverload Added missing icon for Exhausted status effect
Please Make all Blast Door's Airtight ASP ??? Also Take a look at Decals Control Unit only comes out as a Block, No idea if it's normal ?? Also add Heat Pumps if possible for Heat & Cold control for bases if possible.
Bases are always the same temperature as long its powered and sealed complete, if there are leaks then it wont work,. Also have a O2 Ventilator and O2 in the tanks. Only very close to the generator its hot The decal control unit is just a solit cube yes, intendet. Its for modders not for regular players Blast Doors have no o2 shield or anything, so they arnt air tight
Changelog: v1.18.2 Build 5116 Fixes: Fixed exception on player actions that would unlock a single-event achievement a 2nd time
Yep, they have been that way since they were first added to the game. I usually put forcefield blocks behind them for an O2 seal.
That is how we intented it yes, together with the forcefields, this way a player can decide them self how they want it