v1.18.2 Update

Discussion in 'Patch Notes' started by Taelyn, Jul 16, 2026 at 1:15 PM.

  1. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Changelog: v1.18.2 Build 5116

    Fixes:

    • Fixed exception on player actions that would unlock a single-event achievement a 2nd time


    Changelog: v1.18.1 Build 5115



    Changes:
    • Added first batch of achievements for Steam & Epic players

    • Added New and updated Status Effect Icons (improved clarity)

    • Updated DF & Testing grounds with new Status Effect and related changes

    • Changed [Guided Tutorial] Powerbars/Energy bar had a really high chance to cause indigestion

    • Updated Empyriopedia (PDA) entries of status effects (Afflictions) with new reference info (currently for EN only).

    • Updated NoFood & RadiationImmunity icons for improved clarity

    Official Servers (All)
    • Revert build blocks volume changes back to v1.17

    EU / NA Server
    • Moved some epic items (CPU Cores, Upgrade Kits) to be loot in POIs rather then buying from Epic Dealer (Trader)

    Fixes:
    • Fixed Radiation Burn is now correctly appearing on >5 RAD instead of >1 RAD

    • Fixed PDA info about RadiationOverload

    • Added missing icon for Exhausted status effect
     
    #1
    Last edited: Jul 16, 2026 at 5:29 PM
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  2. Melo Alienware

    Melo Alienware Ensign

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    Please Make all Blast Door's Airtight ASP ???
    Also Take a look at Decals Control Unit only comes out as a Block, No idea if it's normal ??
    Also add Heat Pumps if possible for Heat & Cold control for bases if possible.
     
    #2
  3. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Bases are always the same temperature as long its powered and sealed complete, if there are leaks then it wont work,. Also have a O2 Ventilator and O2 in the tanks. Only very close to the generator its hot

    The decal control unit is just a solit cube yes, intendet. Its for modders not for regular players

    Blast Doors have no o2 shield or anything, so they arnt air tight
     
    #3
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  4. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    Changelog: v1.18.2 Build 5116

    Fixes:
    • Fixed exception on player actions that would unlock a single-event achievement a 2nd time
     
    #4
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  5. Robot Shark

    Robot Shark Rear Admiral

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    Yep, they have been that way since they were first added to the game.
    I usually put forcefield blocks behind them for an O2 seal.
     
    #5
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  6. Taelyn

    Taelyn Administrator Staff Member Community Manager

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    That is how we intented it yes, together with the forcefields, this way a player can decide them self how they want it
     
    #6

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