Crafting

Discussion in 'FAQ & Feedback' started by EleonGameStudios, Jun 26, 2015.

  1. Our Grid

    Our Grid Captain

    Joined:
    Nov 2, 2016
    Messages:
    100
    Likes Received:
    59
    Hmm. I will try the change tool, but in my experience it just allows rotation of the block without pulling it?
    (which granted has proven VERY handy - texturing blocks behind a placed adv constructor for example!)
    Thx for replies . ;-)
     
    #161
    Tyrax Lightning likes this.
  2. Shade

    Shade Lieutenant

    Joined:
    Oct 31, 2016
    Messages:
    4
    Likes Received:
    5
    I haven't read through the whole thread... my apologies.

    I'm thinking the Mobile Constructor could add a few more items without unbalancing the game. Things I'd like to see it make:

    - 12.7mm, 15mm ammo
    - Non homing rockets for HV, SV and handheld weapons
    - the explosive device

    - SV starter block
    - The open cockpit, which now unlocks at Lv. 3

    - Purified water
    - Small Medkits
    - A way to turn small o2 bottles into O2 bottles

    - Possibly the ability to construct emergency O2 generators, or perhaps there could be an HV/SV mounted 02 generator that harvests atmospheric o2 when powered and on planets with breathable air?

    My reasoning is that a mobile constructor would aim to provide as much field self sufficiency as possible. One should be able to build a simple SV piece by piece from the mobile constructor on an HV - the only thing missing is the starter. Such vehicles would be able to resupply their own starter weapons in the field, as well. The same idea applies to o2 - it isn't an easy way to keep yourself breathing but I think it should be possible.

    That would open up a sort of stealth/recon roleplaying option if one is trying to avoid the attention that placing a base brings. One will still need to place a base to build a CV so it isn't going to bypass drone attacks, but it would allow for slightly longer and, in my opinion, more realistic low level play.
     
    #162
    Tyrax Lightning likes this.
  3. Frigidman

    Frigidman Rear Admiral

    Joined:
    Mar 19, 2016
    Messages:
    2,280
    Likes Received:
    3,715
    I can agree with most of the above, except the ability to start a whole new vehicle with the mobile constructor. While I do agree the mobile constructor should contain all the 'basic' parts needed to fix / jury rig your broken vehicle so you can fly it home... I cannot get behind allowing it to make a whole nother vehicle entirely (starter blocks).
     
    #163
  4. Shade

    Shade Lieutenant

    Joined:
    Oct 31, 2016
    Messages:
    4
    Likes Received:
    5
    Fair enough - only it already makes HV starters. :shrug:
     
    #164
  5. Frigidman

    Frigidman Rear Admiral

    Joined:
    Mar 19, 2016
    Messages:
    2,280
    Likes Received:
    3,715
    It does ?? Doh. Ok.
     
    #165
  6. RBWarrior

    RBWarrior Ensign

    Joined:
    Dec 10, 2016
    Messages:
    1
    Likes Received:
    3
    How about a smelting device? I just broke down and npc alien base and now have 7k of steel plate . . . It would be nice to melt that back down to ingots and use in something else . . .Maybe at some loss?
     
    #166
    GlipGlop, Jieirn and Tyrax Lightning like this.
  7. GlipGlop

    GlipGlop Ensign

    Joined:
    Dec 23, 2016
    Messages:
    5
    Likes Received:
    2
    Constructor inventory size needs to be increased or allow the constructor to pull from cargo box inventory if attached to the same building/cv/hv/sv as the constructor. Im assuming the latter would be much more involved as far as development goes. Or increasing the stack size of ore/bars in general.
     
    #167
    Tyrax Lightning likes this.
  8. Sabrina66

    Sabrina66 Ensign

    Joined:
    Jan 15, 2017
    Messages:
    3
    Likes Received:
    3
    PLSSSSSSS DO anything that O2 cant Stack higher or a Switch to deaktivate O2 produktion in the O2/H2 generator!
     
    #168
    Tyrax Lightning likes this.
  9. Atola

    Atola Commander

    Joined:
    May 31, 2016
    Messages:
    124
    Likes Received:
    67
    The over supply of O2 may be intentional as it promotes giving it away?
     
    #169
    Tyrax Lightning likes this.
  10. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Joined:
    Jan 20, 2016
    Messages:
    3,941
    Likes Received:
    4,112
    The only reason I can think of for the O2 Imbalance is if someday O2 will be used a LOT harder then it is now when the Air Pressurization for stuff like CVs & No Breathable Atmo Planetary bases & other such gets Implemented someday... but until then...
     
    #170
    Captain Jack II likes this.
  11. Rappeldrache

    Rappeldrache Lieutenant

    Joined:
    Feb 8, 2017
    Messages:
    8
    Likes Received:
    14
    I started yesterday!


    The crafting system seams very, easy - very simple. :( "Crafting possibilitys" was (one of) the most important thing that attract me to this game here and I was dissapointed how simple it seams to be. :( I crafted my motorbike yesterday ... it was soooo simple and quickly done. I would love a crafting system a bit in the direction of the MMO "Star Wars Galaxies" (just the direction, not the same system of course).


    Attention: I'm new. I don't really know the system, it's just my first impression! And my english is really not good. Sorry for it. :(

    Thanks for a great game! :)
     
    #171
    Last edited: Feb 9, 2017
    Tyrax Lightning likes this.
  12. rainyday

    rainyday Rear Admiral

    Joined:
    Dec 27, 2016
    Messages:
    1,267
    Likes Received:
    3,609
    Motorbike is the easy starting vehicle to get around. For the actual vessels (hover, small, capital) you have to manufacture each component separately so there's definitely more crafting included.

    Welcome to the game!
     
    #172
  13. Captain Jack II

    Captain Jack II Rear Admiral

    Joined:
    Nov 1, 2016
    Messages:
    783
    Likes Received:
    1,268
    everytime I hear someone mention the bike I cringe.
     
    #173
    TheTinyMan and Tyrax Lightning like this.
  14. Subkelvin

    Subkelvin Ensign

    Joined:
    Feb 8, 2017
    Messages:
    8
    Likes Received:
    7
    Fresh new player here. I mostly stick to single-player mode, so perhaps this is different in the "multi-verse," but I'd like to see the advanced constructor go away.

    I love this game, and have been playing it like crazy, slowly learning the ins and outs of it. That being said, the advanced constructor feels like an artificial obstacle. You already need certain components (namely ores) in order to progress. Having to use some of them to simply build a different constructor to replace the one you already have (and then transfer all the components from the old to the new) feels a bit like red-tape or unnecessary bureaucracy.

    For new players it's also incredibly frustrating to level up and grab that next weapon or component that you've been eyeing in the tech tree, only to discover that you can't find it anywhere in the constructor menu. It would have been nice to at least have seen the item in the constructor and realize that I needed some new kind of ore or component for it.

    Also frustrating is when you find a laser pistol in a residential complex, so you level up as fast as possible to reach the item in your tree, only to discover that you can't build ammo for it.

    In short, I think removing the advanced constructor would help make the crafting system more approachable, improve "quality of life" in game, and make things all around more fun and less convoluted.

    OH! Quick add: if the food processor could be renamed (didn't know it did medicine as well), and please have it connect to the fridge for components (like the turrets do to ammo boxes). Also would be a great quality-of-life improvement.

    Thanks for listening! And for this amazing game!
     
    #174
    TheTinyMan likes this.
  15. Bigfeet

    Bigfeet Captain

    Joined:
    Apr 24, 2016
    Messages:
    275
    Likes Received:
    670
    There's no need for replacing, just upgrade with the multitool with the components it requires in ur inventory.
     
    #175
    Tyrax Lightning likes this.
  16. Subkelvin

    Subkelvin Ensign

    Joined:
    Feb 8, 2017
    Messages:
    8
    Likes Received:
    7
    Smacks self in forehead. Oy. Of course.

    I'd still like the advanced constructor to go away though. Or at least make it more clear somehow what items require the advanced constructor as opposed to just the large constructor.
     
    #176
  17. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Joined:
    Jan 20, 2016
    Messages:
    3,941
    Likes Received:
    4,112
    Ya use the Advanced Constructor to Craft anything L12 or higher in the Tech Tree.
     
    #177
  18. Subkelvin

    Subkelvin Ensign

    Joined:
    Feb 8, 2017
    Messages:
    8
    Likes Received:
    7
    Would it be possible to draw a line (red or some other contrasting color) down the tech tree right before the 12 column so newbies like myself could see that?
     
    #178
    Tyrax Lightning likes this.
  19. Tyrax Lightning

    Tyrax Lightning Rear Admiral

    Joined:
    Jan 20, 2016
    Messages:
    3,941
    Likes Received:
    4,112
    That would be a question for the Devs... ya can submit such in the General Discussion - Suggestions Subforum. :)
     
    #179
    Subkelvin likes this.
  20. Gary Parkin

    Gary Parkin Captain

    Joined:
    Aug 10, 2015
    Messages:
    164
    Likes Received:
    95
    I like the bike except it needs to steer a lot better. I use it mostly to get from one side of my base to the other w/o using up all my energy.
    I wish we could run over the critters. That would be a cool way to get meat. "Watch out little rapter, you sob, HAHAHA, Road kill for supper!" :mad::p
     
    #180
    Tyrax Lightning likes this.

Share This Page