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One thing that could object the currently most logical "why don't I just bomb it into stone age" tactic is the economical factor. If the...
I can tell you what their intended enemy seems to be. The swamp critters for HV and the random lone drones in space for SV. I could argue that...
I really am. I'm lost in thought about how can one misread an invitation to actually cite what I said, or admit that I said no such thing....
I don't know why are you so eagerly explained the mistakes in my guesswork, which I explicitly marked as such with verbal structures like "I...
Yep. Maybe that's my personal preference. But nonetheless, you and I agree that all there is needed for a basic attenuation is right there --...
Okay, I'll put it plainly, using simple terms. The fact that a software is struggling with performance as it is doesn't mean that advanced...
Quite the opposite: it seems to me that the lack of fancy (as in, sophisticated, skilled, far-planning and well-structured) programming is what...
Unfortunately, even in completely static levels, this requires a good amount of work to be done correctly. I remember playing Far Cry 2,...
That is correct. But the improvement over the current "sound everywhere" system is that we would get weird results less frequently than non-weird...
I didn't say "walk the array of blocks", especially with the meaning "iterate over all of the blocks in the structure". And the 'raycast' function...
What I personally don't understand is why the sound attenuation for walls is non-existent. For the simplest implementation, all you have to do, as...
Q: Is this a step in the right direction? A: Yes. We have to research stuff to build it "manually" already. I don't see why the Factory should be...
Please, elaborate, why exactly do you think that way?
Didn't know Mr. Garrison was playing Empyrion.
Most of this looks really promising. Especially the: F2 factory getting some attention and gaining basic mechanics. The water/lava logic...