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i downloaded the shipbuying mod and extracted the folder to the mods folder ...and restarted my server. the server log shows its loading the mod...
glad you like it :) welcome to the community !
welcome :)
[MEDIA]
round 30 mins or so with EPG ....thanks to Jascha and Rexxxus this feature should really be considered for the SSG ...imo
i uploaded my gamesave that i posted the screenshots of along with the solarsytemcfg.yaml its built on seed 686185 for the community ......
yeah ....thats the bigger question lol 249 more chances for any one of them to bug lol because you have to actually go to each one and the server...
i havent been able to get it over 249 planets ...not playfields .... when i set to 250 it just sits there ..... here is the preview of 249...
we typically run 160 playfields ...with around a 1 to 3 min load time depending in internet speed of person conneting to our dedicated server...
after much playing with this and moving the numbers from 1000 down in 50 increments the ssg would not respond until 249 planets... thats counting...
also forgot to mention i pushed process priority to the SSG in task manager
moved the number to 700 let the ssg sit for an hour unresponsive ...total cpu and ram usage sitting at a normal pace the whole time ... current pc...
anyone have any idea on the maximum number of allowed planets the SSG can generate ? ive tried 1000 just proceeded to lock up :) this is for my...