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I really like this idea, as long as weight plays a big factor. Basically flying HVs would have to have super light armor and low weight to get...
All the builds I tried had were SVs with a warp drive, shields, and combat armor. I've had to take all of that out of all of them to get them...
Yeah, I wasn't complaining, just letting him know lol. So far it hasn't been a huge deal, though a lower CPU tier shield generator would help...
You still have to strip things down and specialize vehicles, even at T4. None of the workshop SVs I've tried so far were within the T4 CPU...
Agreed. Toggling it between the modes is also much better than having to hold down CTRL-W or CTRL-D to throttle up or down, it's just awkard.
I get that sometimes with different games. I think it's a Steam thing and not an Empyrion thing.
You would think that the calculations would only be performed when the ship's blocks are changed, and not constantly at all times. It would make...
Yeah, and really you might as well go ahead and do multiple tiers (T1, T2, T3 for light, medium, and heavy shields.) Really I just want something...
I wish there was a super thin version of the single and double wall blocks. Like 1 pixel or just a texture thickness. Reason being there's a ton...
On one hand I get it that having a full-on combat cargo hauler would kind of defeat the purpose of the CPU system and the whole idea of...
Drag should only affect vehicles at high speeds (so limiting their top 40%ish of speed and acceleration based on % of drag), anything else doesn't...