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Oh man, how cool would it be if environmental effects actually influenced the wear and tear on vehicles... Try landing that unshielded SV made...
Escape Pods Not sure if it has been brought up before, but having a CV device/block that acts as an escape pod. We start the game hurtling...
From what was posted above, it looks like the "drop shields to warp" was part of the design from the very beginning, so it really makes the "We...
To be clear, I am fine with it either way. I've never (so far) warped into the path of an enemy...ive exited the atmosphere a few times into them...
Was watching a thread on the steam forums where someone was wondering why we cant have our shields up while we warp. I never really questioned it...
Agreed. It feels like a placeholder for some future content that may be coming down the line at some point. But as of right now it is just an...
I have not agreed, nor disagreed with the OP of this thread. If there is a legit bug or exploit, they should always be dealt with accordingly....
I dont disagree with anything you wrote, and not really sure what it has to do with my comment. My only point was that if someone is looking for...
I will mirror the Reforged Mod suggestion. While I am sure there are exploits somewhere in the system (they exist in real life as well) the mods...
And to expound a bit on price: Unless someone comes up with a super efficient way of fighting some of the end game CVs, such as Dreads, cost...
There have been solid ship designs that rely on minigun/cannon turrets, but they always have the shortest range. So, while your weapons are...
I have never noticed damage from weapons dropping over distance. What I have noticed is that your range will impact your ability to hit an enemy....
Weapons like miniguns and cannons are hit scan, meaning they pretty much are always causing that minimal damage....
I dont fully understand either your proposed "option" nor the exact reasons its a bad idea as has been stated. But what I do see is only one...