Frankyln's Recent Activity

  1. Frankyln replied to the thread A real Purpose for AI and a new type of AI..

    Love the idea of a mining base but you need to be extra cautious about resource locking. Things like offline protection and faction...

    Sep 25, 2017 at 8:14 AM
  2. Frankyln replied to the thread A real Purpose for AI and a new type of AI..

    I know we can but it still makes for poor game mechanics. Heck I used a Thermal imager to map the pipes and wire in my house through...

    Sep 25, 2017 at 12:49 AM
  3. Frankyln replied to the thread A real Purpose for AI and a new type of AI..

    Yes but none of the magic target the core. A turret should only be able to target external devices. (thrusters [different thread...

    Sep 24, 2017 at 6:12 PM
  4. Frankyln liked piddlefoot's post in the thread A real Purpose for AI and a new type of AI..

    Well I recon the turret AI should have a docile mode, so if you don't have any AI helpers yet your ships can still defend themselves but...

    Sep 24, 2017 at 6:04 PM
  5. Frankyln liked geostar1024's post in the thread How to make shields?.

    Right, mass is just the wrong quantity to use as far as shield strength calculations are concerned (just as volume would be the wrong...

    Sep 24, 2017 at 9:15 AM
  6. Frankyln replied to the thread Respawn with full health in Med Bay.

    Apparently they forgot to Think, Prepare, Survive

    Sep 24, 2017 at 9:11 AM
  7. Frankyln replied to the thread A real Purpose for AI and a new type of AI..

    Im not for turning the game into "The SIMS" keep it simple and more survivalish. I can accept basic needs can affect performance but not...

    Sep 24, 2017 at 8:57 AM
  8. Frankyln liked binhthuy71's post in the thread Is it me or is Keen copying Empyrion's features and adding it to Space Engineers and ME?.

    The campaign mode in Total Annihilation (Published 1997) is set on the planet Empyrrean. Survival games are hot right now so it makes...

    Sep 23, 2017 at 9:57 AM
  9. Frankyln replied to the thread Blocks with integrated ventilation or transport tubes.

    A virtual conveyor/vent system. This would be like SE physical system but it would not uses physical blocks. It would not have complex...

    Sep 23, 2017 at 9:36 AM
  10. Frankyln liked michaelhartman89's post in the thread A real Purpose for AI and a new type of AI..

    Im not afraid of automating tasks as long as it is a mid or late game thing. As far as the vanilla version is played, the game should...

    Sep 23, 2017 at 9:26 AM
  11. Frankyln replied to the thread A real Purpose for AI and a new type of AI..

    CV/BA could get more bulky if we had to add things like the following. Maybe it could stop the death cubes but I doubt it. Mess halls...

    Sep 23, 2017 at 9:24 AM
  12. Frankyln liked krazzykid2006's post in the thread Let's have... Quad instead of Bike!.

    Personally, I would do away with the "pocket vehicle" concept all together and make some major changes to other mechanics too. I say...

    Sep 22, 2017 at 3:03 PM
  13. Frankyln liked michaelhartman89's post in the thread A real Purpose for AI and a new type of AI..

    If we do get this, It would be nice for them to have work/entertainment/ sleep cycles. An early implementation of this would be an...

    Sep 22, 2017 at 7:20 AM
  14. Frankyln replied to the thread A real Purpose for AI and a new type of AI..

    Im fine with static NPC or simple path following NPC, but full AI companions I have fears about there usually more trouble than there worth.

    Sep 22, 2017 at 1:41 AM