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One of the things that always bugged me about the early game in Empyrion is that we have magic tools that require zero energy. I realize that a...
I recently got back into Empyrion and was trying out the new story missions and ran into some major issues in chapter 1 with the ancient tower...
This game might be near the end of alpha depending on how many new features are planned and the scope of those features, but it's certainly still...
As a nod to realism (and laughs) maybe have an expanding backpack on the player model that grows as you gather more stuff, all the way up to 500L.
The other day I attempted to make the smallest possible enclosed SV and somewhat succeeded. Still too big for doors and has trouble with 90 degree...
Put simply, acceleration is the thrust to mass ratio of a vessel. Take the thrust of the vessel (in newtons) and divide it by the mass (in...
Just to clarify my thoughts on max speed, if we must have a speed cap it should be variable based on acceleration, not mass. Mass only enters the...
Just to be clear, I'm not trying to make it easier to grief (I'm a SP player). I'm coming from the perspective mentioned above regarding future AI...
Not flying a slow freighter into hostile space in my mind is something that would be a smart decision. Freighters should be vessels that operate...
I'm trying to think of how to make these rules feel as NOT arbitrary as possible within the technical confines of the game engine. If a speed cap...
So it can't be used against you again later? Because it's carrying some sweet loot you want? Same logic as in any armed confrontation. As a side...
I'm not particularly talking about the current game balance (it's pretty bad across all the game systems), but rather the logic that I see in...
I see allowing ships to catch up to others as another form of specialization, allowing for specialized pursuit ships with a lot of engine mass to...