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yeah we still need this desperately if you actually think about it, the lore has a core AI, which could EASILY be used to call remote vessels to a...
exactly kats, if it still exists as a bug it has become rare enough to not worry over still not an ideal solution to automated "fuel depots" that...
actually I host my own dedi(kinda the only way to have custom solar placement right?) I have not had any issues since like 2 years ago with...
that may have been an old bug, I remember when even bases with solar had chunks just vanish, hasn't happened for a long time I have not had any...
firstly, no, you are wrong, by definition the way fossil fuels are defined is "a chemical fuel with a non-renewable source" promethium in this...
so true, hence why the BEST solution is a simple addition solar/batteries on CV BY DEFAULT CONFIG and batteries on SV/HV it can even be limited...
shows how much you actually play the game where does "promethium" come from? is it mined/pumped from deep underground alike ALL fossil fuels? does...
ok so katz has informed me on the SLOW periodic update of solar efficiency(I suppose I was being impatient and didn't think about solar...
maybe my words were not ideal in the FIRST post but my concern is ACCURATE fuel usage when IDLE and OFFLINE the problem is NOT that a BUG has...
a WORKAROUND NOT a SOLUTION we are talking about a game with goddam warp drives, nuclear fission fuel mined from rocks is like 10 decades older...
yeah I tried adding solar to my CV(MS) it just didn't work right if it recalculated when you stopped it would be ok but the ONLY way to force it...
-you have a system that scans a container and attempts recipes automatically from a source box(furnace logic) -you have a system that manages...
EXACTLY there are aspects of a ship that are best powered by a passive but weak power source with infinite low-effert power if you wait gardens/o2...
but it also refuses to be reset by commands(likely due to the non-block components) perhaps this is a currently intended limit for MP? either way...