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I think there is some miscommunication going on here - but I've tested in every way I can think of and I do not see my mod loaded multiple times...
I'm not sure I understand - the info.yaml file has it only loaded by the dedicated server, not by the client so that shouldn't be happening.
With modifications you could certainly use this project to create other types of gates. The gate doesn't prevent vessels from warping - rather it...
I did all of my testing on a faux Single Player server (local co-op with just me) and I didn't see the mod loaded twice - could you explain that a...
You can still play "Single Player" you just have to do it via a local co-op server.
Its my understanding that API2 is missing a significant number of functions available in the legacy dedicated server API. If anyone that is more...
Sure!
Mod Title: Reforged Eden MKI Description: Reforged Eden Scenario Enhancements Git: https://github.com/heyitsmk/ReforgedEdenMKI Description: Adds...
Using Request_GlobalStructure_Update worked, the API2 method and Request_GlobalStructure_List methods do not work to determine powered state.
Awesome thanks, its working now. Do you happen to know how to determine if a structure is powered on or not? GlobalStructureInfo.powered returns...
I'm trying to use the Request_Entity_ChangePlayfield command but no matter what I try my entities will not teleport to another playfield. Is this...
Build: 1.4.2 3266 Mode: Single Player Creative SERVER NAME: Local SEED-ID: N/A MODIFIED PLAYFIELDS: None Reproducibility: Always Severity:...