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Agreed. The thing is, Stellaris is just a strategy game. Most people would finish a particular game in a few days. I think breaking a strategy...
With every release, they have to have code to convert from previous versions to the current version. If something changes or is removed, it has...
One of my concerns with the removal of the "Early Access" tag is that it seems like you still have versioning issues. You can't expect people to...
Yes, you're right, and the game concept I was working on was intended to have jump gates. My interest in "continuous loading" had more to do with...
That's a limitation of their current design which could be fixed. They may never choose to fix it, because it may not add enough value to the...
So, I think the gas giants are a big improvement. However, I hope that in the future the implementation can be revisited. Right now they are...
Well, by "unknown to science" I meant "something we hadn't seen yet". Obviously, a strange quark star, wormhole, etc. might do something...
One time I went to a snow planet in a warp-capable SV. My SV didn't have much pentaxid in the tank but I had a lot in cargo, huge stacks of it....
Green is not a color in the spectrum of black body radiation. There is no surface temperature of a "star" powered by nuclear fusion that would...
I'm a bit late to the party here so this may have been said by others, but my feedback: Should be hard to make/get, requiring expensive item like...
Probably something like that. At the very least it seems unfair that the aliens are unaffected by CPU (pretty sure most POI would be over the limit).
Agree on all of your points, but I'd like to clarify my comments about making it take more resources to get off world. I am not an advocate of...
You have a lot of good points, and on this one I don't disagree with you either, but I want to explain what I was trying to do here. The...
Yes, that's exactly what I mean. And future technology might be better than what we have now, but not infinitely so. The amount of energy it...
Well, yes, and no. Sure, people have different skill sets. There's not much overlap between 3D artists and programmers for example. But it is...