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In PvE I always know what to expect, so I can prepare beforehand. If I know that there will be massive battleships that attack my base (which...
3 Days into the game I have enough resources to build the base in question 10 times from scratch if I wanted to. If you are drowning in resources...
Damaging structures if they basically automatically repair (or not get damages in the first place thanks to shielding) is not actually a...
Acid rain adds nothing good to the game. It is frustrating if it happens on a starter planet, it has zero effect on anyone after the first...
You cannot drill a hole in the first hour or so on the very hard starter, because you do not have a drill or any other means to make a hole. There...
Guys... I am talking about the OFFICIAL Empyrion servers. Please don't post random answers if you don't even have the slightest clou about the...
The acid rain that has been added is a very bad gameplay element. It does nothing to people sitting in vehicles, and it makes it impossible to...
I like the change, but the rest of the game needs to adapt, otherwise it is a very annoying change. - HV miners are already a pain to use as of...
Making the GUI Lua-Scriptable definitely would speed up UI development.
Damage per shot is also an important stat in certain game-modes. Especially if you are capable of aiming well, the sniper weapon out-performs any...
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Sounds like something that should have been in the game since beginning. ;) Also a "spawn near friends" option would be appreciated.
So again my question from above: what use are melee weapons in a game where you spent most of the time flying in a space ship?
The problem with that is the amount of resources a player generates. Realistically armor would be repairable with something less than 10 iron, but...