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As I understand it, engine limitations prevent there being multiple recipes to create the same thing. But I think I've thought of a workaround....
Yeah, it DOES feel like we're talking about a technology base that does nanoassembly, and very quick nanoassembly at that. Still, I'd believe that...
I had figured that was more an artifact of the refining process giving refined "a" while generating a lot of waste slag that we magically...
While I can appreciate this notion, it still doesn't make sense that a single carbon small ship or hv block costs the same as eight blocks of...
This stuff is seriously hampering my game. Let me explain. Going out and gathering crushed stone is a bit of a pain in the ass. The field rocks...
I agree with this notion. Thematically, the old warpdrive was gorgeous, and I too miss it. I'm willing to settle for it being a T2 warp drive,...
I detest the death trap mechanics. Aimbotting enemies I can deal with, but bullshit floor traps dropping you into crowds of bots, Zirax, and...
I think that all structures (Including vehicles) should have the option to mount "manned" weapon turrets counting separate from automated weapons...
I would like HV and SV batteries. A charging station could be a block similar to a repair bay; it would require the vehicle to be "Parked" and it...
Quite frankly, not liking the limitations of weight and SU at all. The combination of the two is clunky, painfully labor intensive to make even...
While there are currently a couple of things that are nonsensically annoying, tedious, or down right awful in the play experience (And, let me...
A much more logical way to deal with the poison bite etc is harvesting enemy poisons for venom, which a medical station could convert into...
From my experience, the devs of Empyrion have been very responsive to the playerbase, with numerous balance tweaks, content changes, bug fixes,...