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still works Patch v1.1.5 (Build 3077)
Build: Alpha 12.3.1 2997 Mode: any Mode: any SERVER NAME: any SEED-ID: any If applicable: MODIFIED PLAYFIELDS: Reproducibility: always...
not sure how this proves your point, 2 of those tasks are done by a single turret you could throw on any hv, and it most likely isnt very at...
yeah, as with what i said earlier, right now t3/4 are just necessary for making a half decent ship, so it leaves little room for any interesting...
good idea, horrid execution the quintessential eleon update
the issue isnt necessarily that they are too rare, its that they are too rare for the role they serve let me explain: currently the vast majority...
its a softcap silly hard cap = you can have x things, no more soft cap = you can have x things, but any extra past x will make them less effective...
a starter ship is anything thats used on a starter planet / in early game, thought that was self explanatory also, you seem to have no...
completely pointless, you dont know if or when a new leveling system would come out and you have no idea what it would look like your entire...
do you know that leveling from 10-14 takes like, 5 minutes not sure why youre under the impression each tier should last for a few minutes then...
it chooses a total of 21 manual weapons that will fire at once, and it will only ever shoot those 21 ex. if you have 6 gats and 50 drills, 6 gats...
cpu tiers: currently t4 is the only usable size for svs/hvs/cvs at any point past the very start of the game to fix this all you really need to...
decoys effectively add a timer onto turrets depending on how much armor the enemy have, this being how long itll take for your turrets to chew...
ik, strawmans are fun but for actually having decoys it helps if you actually understand what theyre doing and why theyre used so if you think...