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If you place Corridor Edge B block on its side like this: [ATTACH] When you jump onto the "floor" part of this, you fall through to whatever is...
I had a similar problem in my creative game, but on leaving the playfield and returning some hours later they had started to work again. I get the...
I'm finding that I have to be above a structure in order to change the custom palette. Here, I started off with a custom base palette then pointed...
Don't know if this helps, but I'm having the same issue. I've dead space from a mirror deleted O2 storage. You can place a 2x2 device (e.g. O2,...
Here's the creative game save - you start in the right position for the O2 problem (the base is a bit of a silly size to explain the location!)....
Yep - good one huh! Here's a clearer shot - the green block is missing O2: [ATTACH]
This is in a BA space station. I've got a 3 block corridor using the Cylinder Framed. It's got a ventilator right at the end (on the right in the...
If you butt-up two of the new square-U heavy windows, you get an odd overlap region between them: [ATTACH]
Ah right, I see what you mean now. I guess that's the easy option to code.
By way of example, a little unrealistic, but it demonstrates what I mean when I say that the location of the RCS in relation to the centre of...
That's what I mean. Whilst it's really hard to achieve, you seem to get the best turning rates when the RCS are equally distributed along the axes...