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Like the tutorial. Like the solar collector bug. Like the CPU values for inert blocks. Like the derpy rules for what weapons work where/lack of...
We have basically been assured that pretty much nothing is going to change once it leaves EA. Don't hold your breath for walking in moving...
Because. You're quite right. It doesn't, they are and they should. Or at least they should be mitigating it *a lot*, which they aren't. Too...
It's a novel approach, skipping into release without a beta. Puts a lot of pressure on future development not to break the game. And this is...
"Container 50/50" sounds like a block. Did you try and salvage it, rather than dig it? While the fact it went away sounds like a bug to me too, it...
When I've seen this happen, in A12, it's uniformly been because there is some buried element of a POI that needs uncovering and then salvaging out...
And when I get home, I can fold it up and put it back in my inventory? Thought not. I'd have to salvage it and chuck all the mats back into the...
Another vote for keeping the bike's functionality. As an interim step between sprinting and getting an HV out of the garage it has its place....
Word. Modal *anything* other than vital information that has to be acted on *now, now, now* is just frellin' bad interface design. Unless fouling...
Ah it's a new thing for A12, Gotcha. Thanks. I hadn't registered that in my reading.
I'm wondering why the Detector has to be in the hotbar now. It doesn't even show in the bar in my v11 HV. Is this the intended future, where all...
I get what you're saying about the interlocking nature of challenges, and that difficulty could be increased. For my part, I'd prefer the...
From someone who's nowhere near having "done it all", have you done all that with CPU and weight/volume turned on? I've only started tinkering...
Easy: just stop including assets which shouldn't cost any CPU cycles to run. And make the existing numbers make sense. Then calling it CPU makes...