Recent Content by Taelyn
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Fixed in the NEXT update
Post by: Taelyn, Jun 10, 2023 at 1:57 PM in forum: Tracking / Filed -
This is a technical limitation and not easy changed
Post by: Taelyn, Jun 8, 2023 at 8:41 PM in forum: Experimental Features Discussion -
It turns very nice, and no it has no cargo capacity
Post by: Taelyn, Jun 8, 2023 at 8:39 PM in forum: Experimental Features Discussion -
As first test we keep it simple, in the future this will be expanded
Post by: Taelyn, Jun 8, 2023 at 8:38 PM in forum: Experimental Features Discussion -
Updated the UCH faction NPCs: the faction now uses a dedicated set of NPC types for military and civilians. For builders, use the male and female...
Thread by: Taelyn, Jun 8, 2023 at 12:30 PM, 0 replies, in forum: Experimental Features Discussion -
Added a new tool to manage blueprint part collections “Blueprint Parts Collection Tool”. To try this tool out in creative mode use 'di wdw' in the...
Thread by: Taelyn, Jun 8, 2023 at 12:28 PM, 2 replies, in forum: Experimental Features Discussion -
There is a fix for this on the new EXP Update. Requires a fresh SaveGame
Post by: Taelyn, Jun 8, 2023 at 12:27 PM in forum: Experimental Features Discussion -
[IMG] Replaced player bike with a player hover bike: first addition of model and basic movement controller. Note that the Hoverbike cannot go...
Thread by: Taelyn, Jun 8, 2023 at 12:26 PM, 4 replies, in forum: Experimental Features Discussion -
[IMG] Added the ‘Drone Bay’: You can now craft and place the Drone Bay and equip it with Defense Drones. A Drone Bay Spawner is required for...
Thread by: Taelyn, Jun 8, 2023 at 12:26 PM, 5 replies, in forum: Experimental Features Discussion