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I replaced with full armour and seemed to make no difference. Also other weapons didn't hit nearly as hard. Seems it may need some tuning.
Hi, I'm not sure if this should be a bug or just feedback but it feels like the shotgun guards are doing WAY too much damage. I am getting...
Additional information, seems to go away if I turn on DLSS or FidelityFX (any of the settings) and will return if turned back off. Seems to also...
Not sure if anyone else is encountering this but I am seeing the following glitch on glass which has the broken texture on it: [IMG] I'm on the...
Yeah, there are serious issues with the on foot combat. From the spawn on top, to the almost always getting a status effect, to the insane speed...
Hi, Issue number 1: Some of these enemies move WAY TOO FAST while also erratically which makes them extremely difficult to hit, especially in...
All good. Hopefully it helped isolate / resolve the issue for players in the future.
Ooooh, what was the cause? Also, does this have any relation to the lag when first looking through a scope?
Agreed on the combat mechanics needing updates, some suggestions: Enemies should not "pop" in right next to players. Enemies should have a...
This has been resolved with a recent update, doors now open when drone passes through the light note. :)
I wonder if it's related to loading / playing sound effects or animation for the first time. There's also a lag the first time you use a scope...
ok, never mind. Looks like it's fixed now in a recent update. Just loaded up the save to validate it again and the door opened this time when I...